From e957a29ab02d92981b8ea540ba8a18fbe1a6bd44 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 3 May 2009 17:53:43 +0000 Subject: Thank you kindly, Thomax, for a patch that: Does not set prims to fullbright when an ossl dynamic texture function is called. --- .../CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs') diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index f9059e0..d7b4d17 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -298,7 +298,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture tmptex.DefaultTexture.TextureID = asset.FullID; // I'm pretty sure we always want to force this to true - tmptex.DefaultTexture.Fullbright = true; + // I'm pretty sure noone whats to set fullbright true if it wasn't true before. +// tmptex.DefaultTexture.Fullbright = true; part.Shape.Textures = tmptex; part.ScheduleFullUpdate(); -- cgit v1.1