From 15b2a91ffc6d240277a852aa750a0259ae6a2a17 Mon Sep 17 00:00:00 2001 From: onefang Date: Wed, 24 Jul 2019 05:49:26 +1000 Subject: For the "teleport from above" case, do the right thing. Which includes looking for designated floor prims, which have ^ as the first character of their description. Don't do "teleport from above" when we have proper coords. --- .../CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 9ce6201..59e71c6 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -679,9 +679,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer string homeURI = Scene.GetAgentHomeURI(sp.ControllingClient.AgentId); - m_log.DebugFormat( - "[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}", - sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName, +//// m_log.DebugFormat( + m_log.InfoFormat( + "[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2}/{3} to {4} ({5}) {6}/{7}", + sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName, sp.AbsolutePosition, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); RegionInfo sourceRegion = sp.Scene.RegionInfo; -- cgit v1.1