From cbc3501246d5250788634f6d1b6fbd1f60661c85 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Thu, 5 Jan 2017 18:02:59 +0000
Subject: a few changes to Gods ( ie administrators) control
---
.../Region/CoreModules/Avatar/Gods/GodsModule.cs | 125 +++++++++------------
1 file changed, 56 insertions(+), 69 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs')
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index e0c4924..db02379 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
if (god == null || god.ControllingClient.SessionId != godSessionID)
return String.Empty;
- KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
+ KickUser(godID, agentID, kickFlags, Util.StringToBytes1024(reason));
}
else
{
@@ -162,59 +162,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
}
public void RequestGodlikePowers(
- UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
+ UUID agentID, UUID sessionID, UUID token, bool godLike)
{
ScenePresence sp = m_scene.GetScenePresence(agentID);
+ if(sp == null || sp.IsDeleted || sp.isNPC)
+ return;
- if (sp != null)
- {
- if (godLike == false)
- {
- sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
- return;
- }
+ if (sessionID != sp.ControllingClient.SessionId)
+ return;
- // First check that this is the sim owner
- if (m_scene.Permissions.IsGod(agentID))
- {
- // Next we check for spoofing.....
- UUID testSessionID = sp.ControllingClient.SessionId;
- if (sessionID == testSessionID)
- {
- if (sessionID == controllingClient.SessionId)
- {
- //m_log.Info("godlike: " + godLike.ToString());
- sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
- }
- }
- }
- else
- {
- if (DialogModule != null)
- DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
- }
- }
+ sp.GrantGodlikePowers(token, godLike);
+
+ if (godLike && sp.GodLevel < 200 && DialogModule != null)
+ DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}
///
- /// Kicks User specified from the simulator. This logs them off of the grid
- /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
- /// that you're kicking it even if the avatar's UUID isn't the UUID that the
- /// agent is assigned
+ /// Kicks or freezes User specified from the simulator. This logs them off of the grid
///
/// The person doing the kicking
- /// The session of the person doing the kicking
/// the person that is being kicked
/// Tells what to do to the user
/// The message to send to the user after it's been turned into a field
- public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
+ public void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason)
{
- if (!m_scene.Permissions.IsGod(godID))
+ // assuming automatic god rights on this for fast griefing reaction
+ // this is also needed for kick via message
+ if(!m_scene.Permissions.IsGod(godID))
return;
- ScenePresence sp = m_scene.GetScenePresence(agentID);
+ int godlevel = 200;
+ // update level so higher gods can kick lower ones
+ ScenePresence god = m_scene.GetScenePresence(godID);
+ if(god != null && god.GodLevel > godlevel)
+ godlevel = god.GodLevel;
- if (sp == null && agentID != ALL_AGENTS)
+ if(agentID == ALL_AGENTS)
+ {
+ m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
+ {
+ if (p.UUID != godID && godlevel > p.GodLevel)
+ doKickmodes(godID, p, kickflags, reason);
+ });
+ return;
+ }
+
+ ScenePresence sp = m_scene.GetScenePresence(agentID);
+ if (sp == null || sp.IsChildAgent)
{
IMessageTransferModule transferModule =
m_scene.RequestModuleInterface();
@@ -230,48 +224,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
return;
}
+ if (godlevel <= sp.GodLevel) // no god wars
+ return;
+
+ if(sp.UUID == godID)
+ return;
+
+ doKickmodes(godID, sp, kickflags, reason);
+ }
+
+ private void doKickmodes(UUID godID, ScenePresence sp, uint kickflags, byte[] reason)
+ {
switch (kickflags)
{
- case 0:
- if (sp != null)
- {
+ case 0:
KickPresence(sp, Utils.BytesToString(reason));
- }
- else if (agentID == ALL_AGENTS)
- {
- m_scene.ForEachRootScenePresence(
- delegate(ScenePresence p)
- {
- if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
- KickPresence(p, Utils.BytesToString(reason));
- }
- );
- }
- break;
- case 1:
- if (sp != null)
- {
+ break;
+ case 1:
sp.AllowMovement = false;
- m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
+ m_dialogModule.SendAlertToUser(sp.UUID, Utils.BytesToString(reason));
m_dialogModule.SendAlertToUser(godID, "User Frozen");
- }
- break;
- case 2:
- if (sp != null)
- {
+ break;
+ case 2:
sp.AllowMovement = true;
- m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
+ m_dialogModule.SendAlertToUser(sp.UUID, Utils.BytesToString(reason));
m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
- }
- break;
- default:
- break;
+ break;
+ default:
+ break;
}
}
+
private void KickPresence(ScenePresence sp, string reason)
{
- if (sp.IsChildAgent)
+ if(sp.IsDeleted || sp.IsChildAgent)
return;
sp.ControllingClient.Kick(reason);
sp.Scene.CloseAgent(sp.UUID, true);
@@ -286,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
UUID godID = new UUID(msg.fromAgentID);
uint kickMode = (uint)msg.binaryBucket[0];
- KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
+ KickUser(godID, agentID, kickMode, Util.StringToBytes1024(reason));
}
}
}
--
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