From 28419251bf10328a49468b5df7c704a6c919daf1 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 20 Feb 2014 19:30:47 +0000 Subject: minor: Add some method doc to AFM,SetAppearanceAssets() --- .../Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 7edfc61..cdad729 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -687,6 +687,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory m_scene.EventManager.TriggerAvatarAppearanceChanged(sp); } + /// + /// For a given set of appearance items, check whether the items are valid and add their asset IDs to + /// appearance data. + /// + /// + /// private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) { IInventoryService invService = m_scene.InventoryService; -- cgit v1.1