From 28419251bf10328a49468b5df7c704a6c919daf1 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 20 Feb 2014 19:30:47 +0000
Subject: minor: Add some method doc to AFM,SetAppearanceAssets()
---
.../Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 6 ++++++
1 file changed, 6 insertions(+)
(limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory')
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 7edfc61..cdad729 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -687,6 +687,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_scene.EventManager.TriggerAvatarAppearanceChanged(sp);
}
+ ///
+ /// For a given set of appearance items, check whether the items are valid and add their asset IDs to
+ /// appearance data.
+ ///
+ ///
+ ///
private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
{
IInventoryService invService = m_scene.InventoryService;
--
cgit v1.1