From 97b207240ee79abfec08d2dfaa9385211eb305c8 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 23 Aug 2011 22:05:22 +0100 Subject: rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour --- .../CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 6f242e5..6695a9d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests m_attMod.RezSingleAttachmentFromInventory( presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); - m_attMod.ShowDetachInUserInventory(attItemId, presence.ControllingClient); + m_attMod.DetachSingleAttachmentToInv(attItemId, presence.ControllingClient); // Check status on scene presence Assert.That(presence.HasAttachments(), Is.False); -- cgit v1.1