From 3a64522267352d1c68ef99ac76c65bd3c4f9eaf1 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 4 Jan 2012 21:40:15 +0000
Subject: Minor formatting changes and commented out log lines for future
debugging of image manager (udp texture fetch). No significant functional
changes.
---
OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | 4 ++++
1 file changed, 4 insertions(+)
(limited to 'OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs')
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 7dd9087..14dee84 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -103,6 +103,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
// If it's cached, return the cached results
if (m_decodedCache.TryGetValue(assetID, out result))
{
+// m_log.DebugFormat(
+// "[J2KDecoderModule]: Returning existing cached {0} layers j2k decode for {1}",
+// result.Length, assetID);
+
callback(assetID, result);
}
else
--
cgit v1.1
From 5ea9740f1b2cc98601cfb15c19e190471c4c42ed Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 5 Jan 2012 22:40:49 +0000
Subject: Add a "j2k decode" region console command that allows a manual
request for a JPEG2000 decode of an asset
For debugging purposes.
---
.../Agent/TextureSender/J2KDecoderModule.cs | 18 ++++++++++--------
1 file changed, 10 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs')
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 14dee84..349d3ac 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -137,14 +137,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
}
}
- ///
- /// Provides a synchronous decode so that caller can be assured that this executes before the next line
- ///
- ///
- ///
- public void Decode(UUID assetID, byte[] j2kData)
+ public bool Decode(UUID assetID, byte[] j2kData)
{
- DoJ2KDecode(assetID, j2kData);
+ return DoJ2KDecode(assetID, j2kData);
}
#endregion IJ2KDecoder
@@ -154,11 +149,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
///
/// UUID of Asset
/// JPEG2000 data
- private void DoJ2KDecode(UUID assetID, byte[] j2kData)
+ private bool DoJ2KDecode(UUID assetID, byte[] j2kData)
{
// m_log.DebugFormat(
// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
+ bool decodedSuccessfully = true;
+
//int DecodeTime = 0;
//DecodeTime = Environment.TickCount;
OpenJPEG.J2KLayerInfo[] layers;
@@ -196,6 +193,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
catch (Exception ex)
{
m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message);
+ decodedSuccessfully = false;
}
}
else
@@ -204,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
{
m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
+ decodedSuccessfully = false;
}
}
@@ -212,6 +211,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
// Layer decoding completely failed. Guess at sane defaults for the layer boundaries
layers = CreateDefaultLayers(j2kData.Length);
+ decodedSuccessfully = false;
}
// Cache Decoded layers
@@ -231,6 +231,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
m_notifyList.Remove(assetID);
}
}
+
+ return decodedSuccessfully;
}
private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength)
--
cgit v1.1