From a31792ee5cb1ce619f21f5b428926c4709c3f14b Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 6 Jan 2009 21:39:55 +0000
Subject: * prune and regrade log messages relating to client login and logout
---
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 10 ++++------
OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | 2 --
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 6 ++----
3 files changed, 6 insertions(+), 12 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 38450ed..6742948 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -534,8 +534,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_clientPingTimer.Enabled = false;
m_log.DebugFormat(
- "[CLIENT]: Close has been called with shutdownCircuit = {0} on scene {1}",
- shutdownCircuit, m_scene.RegionInfo.RegionName);
+ "[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
+ shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
m_PacketHandler.Flush();
@@ -724,7 +724,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected virtual void ClientLoop()
{
m_log.DebugFormat(
- "[CLIENT]: Entered main packet processing loop for {0} {1}", FirstName, LastName);
+ "[CLIENT]: Entered main packet processing loop for {0} in {1}", Name, Scene.RegionInfo.RegionName);
while (IsActive)
{
@@ -3807,7 +3807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
protected virtual bool Logout(IClientAPI client)
{
- m_log.Info("[CLIENT]: Got a logout request");
+ m_log.InfoFormat("[CLIENT]: Got a logout request for {0} in {1}", Name, Scene.RegionInfo.RegionName);
handlerLogout = OnLogout;
@@ -4419,8 +4419,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (handlerRequestWearables != null)
{
- m_log.DebugFormat("[APPEARANCE]: Wearables requested by {0}", Name);
-
handlerRequestWearables();
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 365c35f..17c3f97 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -258,7 +258,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void WipeClean()
{
- m_log.Info("[PACKETQUEUE] Wiping Packet Queues Clean");
lock (this)
{
ResendOutgoingPacketQueue.Clear();
@@ -275,7 +274,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Close()
{
- m_log.Info("[PACKETQUEUE] Close called");
Flush();
WipeClean(); // I'm sure there's a dirty joke in here somewhere. -AFrisby
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 2daf425..f1a3c7f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -407,9 +407,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy)
- {
- m_log.Debug("[CONNECTION DEBUGGING] AddNewClient Called");
-
+ {
//Slave regions don't accept new clients
if (m_localScene.Region_Status != RegionStatus.SlaveScene)
{
@@ -426,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- m_log.Info("[CLIENT]: Got authenticated connection from " + epSender);
+ m_log.Debug("[CLIENT]: Got authenticated connection from " + epSender);
}
lock (clientCircuits)
--
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