From 6613daa82a3bf0d45b0be1b2941646042f9008f4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 13 Apr 2011 17:46:36 +0100
Subject: Add a regression test for rezzing a single object into a scene from
user inventory
---
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 8de31d7..76d7f79 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4290,6 +4290,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendEstateCovenantInformation(UUID covenant)
{
+// m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name);
+
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
edata.CovenantID = covenant;
@@ -4300,8 +4302,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(einfopack, ThrottleOutPacketType.Task);
}
- public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
+ public void SendDetailedEstateData(
+ UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition,
+ UUID covenant, string abuseEmail, UUID estateOwner)
{
+// m_log.DebugFormat(
+// "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant);
+
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.MethodData.Invoice = invoice;
packet.AgentData.TransactionID = UUID.Random();
--
cgit v1.1
From 5b89c66c9704f2bd219a35f8a70ac60e751d7f49 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Mon, 11 Apr 2011 09:06:28 -0700
Subject: New tokenbucket algorithm. This one provides fair sharing of the
queues when client and simulator throttles are set. This algorithm also uses
pre-defined burst rate of 150% of the sustained rate for each of the
throttles.
Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 6 +-
.../Region/ClientStack/LindenUDP/LLUDPClient.cs | 96 ++++---
.../Region/ClientStack/LindenUDP/LLUDPServer.cs | 2 +-
.../Region/ClientStack/LindenUDP/TokenBucket.cs | 300 ++++++++++++++-------
4 files changed, 259 insertions(+), 145 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 76d7f79..5980669 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1610,7 +1610,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- OutPacket(kill, ThrottleOutPacketType.State);
+ // OutPacket(kill, ThrottleOutPacketType.State);
+ OutPacket(kill, ThrottleOutPacketType.Task);
}
}
@@ -2440,7 +2441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.Effect = effectBlocks;
- OutPacket(packet, ThrottleOutPacketType.State);
+ // OutPacket(packet, ThrottleOutPacketType.State);
+ OutPacket(packet, ThrottleOutPacketType.Task);
}
public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 9a8bfd3..5a69851 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -135,7 +135,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_nextOnQueueEmpty = 1;
/// Throttle bucket for this agent's connection
- private readonly TokenBucket m_throttle;
+ private readonly TokenBucket m_throttleClient;
+ /// Throttle bucket for this agent's connection
+ private readonly TokenBucket m_throttleCategory;
/// Throttle buckets for each packet category
private readonly TokenBucket[] m_throttleCategories;
/// Outgoing queues for throttled packets
@@ -174,7 +176,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_maxRTO = maxRTO;
// Create a token bucket throttle for this client that has the scene token bucket as a parent
- m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
+ m_throttleClient = new TokenBucket(parentThrottle, rates.TotalLimit);
+ // Create a token bucket throttle for the total categary with the client bucket as a throttle
+ m_throttleCategory = new TokenBucket(m_throttleClient, rates.TotalLimit);
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
@@ -185,7 +189,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Initialize the packet outboxes, where packets sit while they are waiting for tokens
m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue();
// Initialize the token buckets that control the throttling for each category
- m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type));
+ m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetLimit(type));
}
// Default the retransmission timeout to three seconds
@@ -206,6 +210,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_packetOutboxes[i].Clear();
m_nextPackets[i] = null;
}
+
+ // pull the throttle out of the scene throttle
+ m_throttleClient.Parent.UnregisterRequest(m_throttleClient);
OnPacketStats = null;
OnQueueEmpty = null;
}
@@ -216,6 +223,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Information about the client connection
public ClientInfo GetClientInfo()
{
+///
+ TokenBucket tb;
+
+ tb = m_throttleClient.Parent;
+ m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest,"ROOT");
+
+ tb = m_throttleClient;
+ m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CLIENT");
+
+ tb = m_throttleCategory;
+ m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CATEGORY");
+
+ for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
+ {
+ tb = m_throttleCategories[i];
+ m_log.WarnFormat("[TOKENS] {4} <{0}:{1}>: Actual={2},Requested={3}",AgentID,i,tb.DripRate,tb.RequestedDripRate," BUCKET");
+ }
+
+///
+
// TODO: This data structure is wrong in so many ways. Locking and copying the entire lists
// of pending and needed ACKs for every client every time some method wants information about
// this connection is a recipe for poor performance
@@ -223,13 +250,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
info.pendingAcks = new Dictionary();
info.needAck = new Dictionary();
- info.resendThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate;
- info.landThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
- info.windThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
- info.cloudThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
- info.taskThrottle = m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate + m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
- info.assetThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
- info.textureThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
+ info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate;
+ info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
+ info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
+ info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
+ // info.taskThrottle = m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate + m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
+ info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
+ info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
+ info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle +
info.taskThrottle + info.assetThrottle + info.textureThrottle;
@@ -317,8 +345,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
// State is a subcategory of task that we allocate a percentage to
- int state = (int)((float)task * STATE_TASK_PERCENTAGE);
- task -= state;
+ int state = 0;
+ // int state = (int)((float)task * STATE_TASK_PERCENTAGE);
+ // task -= state;
// Make sure none of the throttles are set below our packet MTU,
// otherwise a throttle could become permanently clogged
@@ -339,40 +368,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Update the token buckets with new throttle values
TokenBucket bucket;
- bucket = m_throttle;
- bucket.MaxBurst = total;
+ bucket = m_throttleCategory;
+ bucket.RequestedDripRate = total;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
- bucket.DripRate = resend;
- bucket.MaxBurst = resend;
+ bucket.RequestedDripRate = resend;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
- bucket.DripRate = land;
- bucket.MaxBurst = land;
+ bucket.RequestedDripRate = land;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
- bucket.DripRate = wind;
- bucket.MaxBurst = wind;
+ bucket.RequestedDripRate = wind;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
- bucket.DripRate = cloud;
- bucket.MaxBurst = cloud;
+ bucket.RequestedDripRate = cloud;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
- bucket.DripRate = asset;
- bucket.MaxBurst = asset;
+ bucket.RequestedDripRate = asset;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
- bucket.DripRate = task + state;
- bucket.MaxBurst = task + state;
+ bucket.RequestedDripRate = task;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
- bucket.DripRate = state;
- bucket.MaxBurst = state;
+ bucket.RequestedDripRate = state;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
- bucket.DripRate = texture;
- bucket.MaxBurst = texture;
+ bucket.RequestedDripRate = texture;
// Reset the packed throttles cached data
m_packedThrottles = null;
@@ -387,14 +408,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
data = new byte[7 * 4];
int i = 0;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) +
- m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].RequestedDripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].RequestedDripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].RequestedDripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].RequestedDripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Task].RequestedDripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].RequestedDripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].RequestedDripRate), 0, data, i, 4); i += 4;
m_packedThrottles = data;
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 583214c..d08b25f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
#endregion BinaryStats
- m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
+ m_throttle = new TokenBucket(null, sceneThrottleBps);
ThrottleRates = new ThrottleRates(configSource);
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
index 0a8331f..e4d59ff 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
@@ -26,6 +26,10 @@
*/
using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Reflection;
+using log4net;
namespace OpenSim.Region.ClientStack.LindenUDP
{
@@ -35,89 +39,126 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
public class TokenBucket
{
- /// Parent bucket to this bucket, or null if this is a root
- /// bucket
- TokenBucket parent;
- /// Size of the bucket in bytes. If zero, the bucket has
- /// infinite capacity
- int maxBurst;
- /// Rate that the bucket fills, in bytes per millisecond. If
- /// zero, the bucket always remains full
- int tokensPerMS;
- /// Number of tokens currently in the bucket
- int content;
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private static Int32 m_counter = 0;
+
+ private Int32 m_identifier;
+
+ ///
+ /// Number of ticks (ms) per quantum, drip rate and max burst
+ /// are defined over this interval.
+ ///
+ private const Int32 m_ticksPerQuantum = 1000;
+
+ ///
+ /// This is the number of quantums worth of packets that can
+ /// be accommodated during a burst
+ ///
+ private const Double m_quantumsPerBurst = 1.5;
+
+ ///
+ ///
+ private const Int32 m_minimumDripRate = 1400;
+
/// Time of the last drip, in system ticks
- int lastDrip;
+ private Int32 m_lastDrip;
+
+ ///
+ /// The number of bytes that can be sent at this moment. This is the
+ /// current number of tokens in the bucket
+ ///
+ private Int64 m_tokenCount;
- #region Properties
+ ///
+ /// Map of children buckets and their requested maximum burst rate
+ ///
+ private Dictionary m_children = new Dictionary();
+
+#region Properties
///
/// The parent bucket of this bucket, or null if this bucket has no
/// parent. The parent bucket will limit the aggregate bandwidth of all
/// of its children buckets
///
+ private TokenBucket m_parent;
public TokenBucket Parent
{
- get { return parent; }
+ get { return m_parent; }
+ set { m_parent = value; }
}
///
/// Maximum burst rate in bytes per second. This is the maximum number
- /// of tokens that can accumulate in the bucket at any one time
+ /// of tokens that can accumulate in the bucket at any one time. This
+ /// also sets the total request for leaf nodes
///
- public int MaxBurst
+ private Int64 m_burstRate;
+ public Int64 RequestedBurstRate
{
- get { return maxBurst; }
- set { maxBurst = (value >= 0 ? value : 0); }
+ get { return m_burstRate; }
+ set { m_burstRate = (value < 0 ? 0 : value); }
}
+ public Int64 BurstRate
+ {
+ get {
+ double rate = RequestedBurstRate * BurstRateModifier();
+ if (rate < m_minimumDripRate * m_quantumsPerBurst)
+ rate = m_minimumDripRate * m_quantumsPerBurst;
+
+ return (Int64) rate;
+ }
+ }
+
///
/// The speed limit of this bucket in bytes per second. This is the
- /// number of tokens that are added to the bucket per second
+ /// number of tokens that are added to the bucket per quantum
///
/// Tokens are added to the bucket any time
/// is called, at the granularity of
/// the system tick interval (typically around 15-22ms)
- public int DripRate
+ private Int64 m_dripRate;
+ public Int64 RequestedDripRate
{
- get { return tokensPerMS * 1000; }
- set
- {
- if (value == 0)
- tokensPerMS = 0;
- else
- {
- int bpms = (int)((float)value / 1000.0f);
-
- if (bpms <= 0)
- tokensPerMS = 1; // 1 byte/ms is the minimum granularity
- else
- tokensPerMS = bpms;
- }
+ get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
+ set {
+ m_dripRate = (value < 0 ? 0 : value);
+ m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
+ m_totalDripRequest = m_dripRate;
+ if (m_parent != null)
+ m_parent.RegisterRequest(this,m_dripRate);
}
}
- ///
- /// The speed limit of this bucket in bytes per millisecond
- ///
- public int DripPerMS
+ public Int64 DripRate
{
- get { return tokensPerMS; }
+ get {
+ if (m_parent == null)
+ return Math.Min(RequestedDripRate,TotalDripRequest);
+
+ double rate = (double)RequestedDripRate * m_parent.DripRateModifier();
+ if (rate < m_minimumDripRate)
+ rate = m_minimumDripRate;
+
+ return (Int64)rate;
+ }
}
///
- /// The number of bytes that can be sent at this moment. This is the
- /// current number of tokens in the bucket
- /// If this bucket has a parent bucket that does not have
- /// enough tokens for a request, will
- /// return false regardless of the content of this bucket
+ /// The current total of the requested maximum burst rates of
+ /// this bucket's children buckets.
///
- public int Content
- {
- get { return content; }
- }
+ private Int64 m_totalDripRequest;
+ public Int64 TotalDripRequest
+ {
+ get { return m_totalDripRequest; }
+ set { m_totalDripRequest = value; }
+ }
+
+#endregion Properties
- #endregion Properties
+#region Constructor
///
/// Default constructor
@@ -128,56 +169,115 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// zero if this bucket has no maximum capacity
/// Rate that the bucket fills, in bytes per
/// second. If zero, the bucket always remains full
- public TokenBucket(TokenBucket parent, int maxBurst, int dripRate)
+ public TokenBucket(TokenBucket parent, Int64 dripRate)
{
- this.parent = parent;
- MaxBurst = maxBurst;
- DripRate = dripRate;
- lastDrip = Environment.TickCount & Int32.MaxValue;
+ m_identifier = m_counter++;
+
+ Parent = parent;
+ RequestedDripRate = dripRate;
+ // TotalDripRequest = dripRate; // this will be overwritten when a child node registers
+ // MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
+ m_lastDrip = Environment.TickCount & Int32.MaxValue;
}
+#endregion Constructor
+
///
- /// Remove a given number of tokens from the bucket
+ /// Compute a modifier for the MaxBurst rate. This is 1.0, meaning
+ /// no modification if the requested bandwidth is less than the
+ /// max burst bandwidth all the way to the root of the throttle
+ /// hierarchy. However, if any of the parents is over-booked, then
+ /// the modifier will be less than 1.
///
- /// Number of tokens to remove from the bucket
- /// True if the requested number of tokens were removed from
- /// the bucket, otherwise false
- public bool RemoveTokens(int amount)
+ private double DripRateModifier()
+ {
+ Int64 driprate = DripRate;
+ return driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
+ }
+
+ ///
+ ///
+ private double BurstRateModifier()
+ {
+ // for now... burst rate is always m_quantumsPerBurst (constant)
+ // larger than drip rate so the ratio of burst requests is the
+ // same as the drip ratio
+ return DripRateModifier();
+ }
+
+ ///
+ /// Register drip rate requested by a child of this throttle. Pass the
+ /// changes up the hierarchy.
+ ///
+ public void RegisterRequest(TokenBucket child, Int64 request)
{
- bool dummy;
- return RemoveTokens(amount, out dummy);
+ m_children[child] = request;
+ // m_totalDripRequest = m_children.Values.Sum();
+
+ m_totalDripRequest = 0;
+ foreach (KeyValuePair cref in m_children)
+ m_totalDripRequest += cref.Value;
+
+ // Pass the new values up to the parent
+ if (m_parent != null)
+ m_parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
}
///
+ /// Remove the rate requested by a child of this throttle. Pass the
+ /// changes up the hierarchy.
+ ///
+ public void UnregisterRequest(TokenBucket child)
+ {
+ m_children.Remove(child);
+ // m_totalDripRequest = m_children.Values.Sum();
+
+ m_totalDripRequest = 0;
+ foreach (KeyValuePair cref in m_children)
+ m_totalDripRequest += cref.Value;
+
+ // Pass the new values up to the parent
+ if (m_parent != null)
+ m_parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
+ }
+
+ ///
/// Remove a given number of tokens from the bucket
///
/// Number of tokens to remove from the bucket
- /// True if tokens were added to the bucket
- /// during this call, otherwise false
/// True if the requested number of tokens were removed from
/// the bucket, otherwise false
- public bool RemoveTokens(int amount, out bool dripSucceeded)
+ public bool RemoveTokens(Int64 amount)
{
- if (maxBurst == 0)
+ // Deposit tokens for this interval
+ Drip();
+
+ // If we have enough tokens then remove them and return
+ if (m_tokenCount - amount >= 0)
{
- dripSucceeded = true;
- return true;
+ if (m_parent == null || m_parent.RemoveTokens(amount))
+ {
+ m_tokenCount -= amount;
+ return true;
+ }
}
- dripSucceeded = Drip();
+ return false;
+ }
- if (content - amount >= 0)
- {
- if (parent != null && !parent.RemoveTokens(amount))
- return false;
+ ///
+ /// Deposit tokens into the bucket from a child bucket that did
+ /// not use all of its available tokens
+ ///
+ private void Deposit(Int64 count)
+ {
+ m_tokenCount += count;
- content -= amount;
- return true;
- }
- else
- {
- return false;
- }
+ // Deposit the overflow in the parent bucket, this is how we share
+ // unused bandwidth
+ Int64 burstrate = BurstRate;
+ if (m_tokenCount > burstrate)
+ m_tokenCount = burstrate;
}
///
@@ -186,37 +286,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// call to Drip
///
/// True if tokens were added to the bucket, otherwise false
- public bool Drip()
+ private void Drip()
{
- if (tokensPerMS == 0)
+ // This should never happen... means we are a leaf node and were created
+ // with no drip rate...
+ if (DripRate == 0)
{
- content = maxBurst;
- return true;
+ m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0");
+ return;
}
- else
- {
- int now = Environment.TickCount & Int32.MaxValue;
- int deltaMS = now - lastDrip;
-
- if (deltaMS <= 0)
- {
- if (deltaMS < 0)
- lastDrip = now;
- return false;
- }
+
+ // Determine the interval over which we are adding tokens, never add
+ // more than a single quantum of tokens
+ Int32 now = Environment.TickCount & Int32.MaxValue;
+ Int32 deltaMS = Math.Min(now - m_lastDrip, m_ticksPerQuantum);
- int dripAmount = deltaMS * tokensPerMS;
+ m_lastDrip = now;
- content = Math.Min(content + dripAmount, maxBurst);
- lastDrip = now;
+ // This can be 0 in the very unusual case that the timer wrapped
+ // It can be 0 if we try add tokens at a sub-tick rate
+ if (deltaMS <= 0)
+ return;
- if (dripAmount < 0 || content < 0)
- // sim has been idle for too long, integer has overflown
- // previous calculation is meaningless, let's put it at correct max
- content = maxBurst;
-
- return true;
- }
+ Deposit(deltaMS * DripRate / m_ticksPerQuantum);
}
}
}
--
cgit v1.1
From 3fe22126ca3974b2a10365121ee0141fb54806e6 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 12:36:36 -0700
Subject: First pass at moving object property requests into a queue similar to
the entity update queue. The number of property packets can become
significant when selecting/deselecting large numbers of objects.
This is experimental code.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 351 +++++++++++++--------
.../Region/ClientStack/LindenUDP/PriorityQueue.cs | 12 +-
2 files changed, 220 insertions(+), 143 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 5980669..33b9909 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -386,6 +386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_cachedTextureSerial;
private PriorityQueue m_entityUpdates;
+ private PriorityQueue m_entityProps;
private Prioritizer m_prioritizer;
private bool m_disableFacelights = false;
@@ -433,9 +434,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected IAssetService m_assetService;
private const bool m_checkPackets = true;
- private Timer m_propertiesPacketTimer;
- private List m_propertiesBlocks = new List();
-
#endregion Class Members
#region Properties
@@ -511,6 +509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_scene = scene;
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
+ m_entityProps = new PriorityQueue(m_scene.Entities.Count);
m_fullUpdateDataBlocksBuilder = new List();
m_killRecord = new HashSet();
// m_attachmentsSent = new HashSet();
@@ -534,9 +533,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpClient.OnQueueEmpty += HandleQueueEmpty;
m_udpClient.OnPacketStats += PopulateStats;
- m_propertiesPacketTimer = new Timer(100);
- m_propertiesPacketTimer.Elapsed += ProcessObjectPropertiesPacket;
-
m_prioritizer = new Prioritizer(m_scene);
RegisterLocalPacketHandlers();
@@ -3636,9 +3632,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation));
}
- private Int32 m_LastQueueFill = 0;
- private uint m_maxUpdates = 0;
-
private void ProcessEntityUpdates(int maxUpdates)
{
OpenSim.Framework.Lazy> objectUpdateBlocks = new OpenSim.Framework.Lazy>();
@@ -3646,46 +3639,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OpenSim.Framework.Lazy> terseUpdateBlocks = new OpenSim.Framework.Lazy>();
OpenSim.Framework.Lazy> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy>();
+ // Check to see if this is a flush
if (maxUpdates <= 0)
{
- m_maxUpdates = Int32.MaxValue;
+ maxUpdates = Int32.MaxValue;
}
- else
- {
- if (m_maxUpdates == 0 || m_LastQueueFill == 0)
- {
- m_maxUpdates = (uint)maxUpdates;
- }
- else
- {
- if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
- m_maxUpdates += 5;
- else
- m_maxUpdates = m_maxUpdates >> 1;
- }
- m_maxUpdates = Util.Clamp(m_maxUpdates,10,500);
- }
- m_LastQueueFill = Util.EnvironmentTickCount();
-
+
int updatesThisCall = 0;
-//
-// DEBUGGING CODE... REMOVE
-// LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
-//
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
float avgTimeDilation = 1.0f;
- EntityUpdate update;
+ IEntityUpdate iupdate;
Int32 timeinqueue; // this is just debugging code & can be dropped later
- while (updatesThisCall < m_maxUpdates)
+ while (updatesThisCall < maxUpdates)
{
lock (m_entityUpdates.SyncRoot)
- if (!m_entityUpdates.TryDequeue(out update, out timeinqueue))
+ if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
break;
+
+ EntityUpdate update = (EntityUpdate)iupdate;
+
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
@@ -3725,7 +3702,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region UpdateFlags to packet type conversion
- PrimUpdateFlags updateFlags = update.Flags;
+ PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
bool canUseCompressed = true;
bool canUseImproved = true;
@@ -3804,6 +3781,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Block Construction
}
+
#region Packet Sending
@@ -3904,12 +3882,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Primitive Packet/Data Sending Methods
+ // These are used to implement an adaptive backoff in the number
+ // of updates converted to packets. Since we don't want packets
+ // to sit in the queue with old data, only convert enough updates
+ // to packets that can be sent in 200ms.
+ private Int32 m_LastQueueFill = 0;
+ private Int32 m_maxUpdates = 0;
+
void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
{
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
{
+ if (m_maxUpdates == 0 || m_LastQueueFill == 0)
+ {
+ m_maxUpdates = m_udpServer.PrimUpdatesPerCallback;
+ }
+ else
+ {
+ if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
+ m_maxUpdates += 5;
+ else
+ m_maxUpdates = m_maxUpdates >> 1;
+ }
+ m_maxUpdates = Util.Clamp(m_maxUpdates,10,500);
+ m_LastQueueFill = Util.EnvironmentTickCount();
+
if (m_entityUpdates.Count > 0)
- ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback);
+ ProcessEntityUpdates(m_maxUpdates);
+
+ if (m_entityProps.Count > 0)
+ ProcessEntityPropertyRequests(m_maxUpdates);
}
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
@@ -4023,134 +4025,192 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pack, ThrottleOutPacketType.Task);
}
- public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
- uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
- uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
- UUID LastOwnerID, string ObjectName, string Description)
- {
- ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
- // TODO: don't create new blocks if recycling an old packet
-
- ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
- objPropDB.RequestFlags = RequestFlags;
- objPropDB.ObjectID = ObjectUUID;
- if (OwnerID == GroupID)
- objPropDB.OwnerID = UUID.Zero;
- else
- objPropDB.OwnerID = OwnerID;
- objPropDB.GroupID = GroupID;
- objPropDB.BaseMask = BaseMask;
- objPropDB.OwnerMask = OwnerMask;
- objPropDB.GroupMask = GroupMask;
- objPropDB.EveryoneMask = EveryoneMask;
- objPropDB.NextOwnerMask = NextOwnerMask;
+/// -----------------------------------------------------------------
+///
+/// -----------------------------------------------------------------
- // TODO: More properties are needed in SceneObjectPart!
- objPropDB.OwnershipCost = OwnershipCost;
- objPropDB.SaleType = SaleType;
- objPropDB.SalePrice = SalePrice;
- objPropDB.Category = Category;
- objPropDB.LastOwnerID = LastOwnerID;
- objPropDB.Name = Util.StringToBytes256(ObjectName);
- objPropDB.Description = Util.StringToBytes256(Description);
- objPropFamilyPack.ObjectData = objPropDB;
- objPropFamilyPack.Header.Zerocoded = true;
- OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task);
- }
-
- public void SendObjectPropertiesReply(
- UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
- UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
- UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
- string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
- uint BaseMask, byte saleType, int salePrice)
+ private class ObjectPropertyUpdate : IEntityUpdate
{
- //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
- // TODO: don't create new blocks if recycling an old packet
+ internal bool SendFamilyProps;
+
+ public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam)
+ : base(entity,flags)
+ {
+ SendFamilyProps = sendfam;
+ }
+ }
+
+ public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags)
+ {
+ uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ lock (m_entityProps.SyncRoot)
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true));
+ }
- ObjectPropertiesPacket.ObjectDataBlock block =
- new ObjectPropertiesPacket.ObjectDataBlock();
+ public void SendObjectPropertiesReply(ISceneEntity entity)
+ {
+ uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ lock (m_entityProps.SyncRoot)
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false));
+ }
- block.ItemID = ItemID;
- block.CreationDate = CreationDate;
- block.CreatorID = CreatorUUID;
- block.FolderID = FolderUUID;
- block.FromTaskID = FromTaskUUID;
- block.GroupID = GroupUUID;
- block.InventorySerial = InventorySerial;
+ private void ProcessEntityPropertyRequests(int maxUpdates)
+ {
+ OpenSim.Framework.Lazy> objectFamilyBlocks =
+ new OpenSim.Framework.Lazy>();
- block.LastOwnerID = LastOwnerUUID;
- // proper.ObjectData[0].LastOwnerID = UUID.Zero;
+ OpenSim.Framework.Lazy> objectPropertiesBlocks =
+ new OpenSim.Framework.Lazy>();
- block.ObjectID = ObjectUUID;
- if (OwnerUUID == GroupUUID)
- block.OwnerID = UUID.Zero;
- else
- block.OwnerID = OwnerUUID;
- block.TouchName = Util.StringToBytes256(TouchTitle);
- block.TextureID = TextureID;
- block.SitName = Util.StringToBytes256(SitTitle);
- block.Name = Util.StringToBytes256(ItemName);
- block.Description = Util.StringToBytes256(ItemDescription);
- block.OwnerMask = OwnerMask;
- block.NextOwnerMask = NextOwnerMask;
- block.GroupMask = GroupMask;
- block.EveryoneMask = EveryoneMask;
- block.BaseMask = BaseMask;
- // proper.ObjectData[0].AggregatePerms = 53;
- // proper.ObjectData[0].AggregatePermTextures = 0;
- // proper.ObjectData[0].AggregatePermTexturesOwner = 0;
- block.SaleType = saleType;
- block.SalePrice = salePrice;
+ IEntityUpdate iupdate;
+ Int32 timeinqueue; // this is just debugging code & can be dropped later
- lock (m_propertiesPacketTimer)
+ int updatesThisCall = 0;
+ while (updatesThisCall < m_maxUpdates)
{
- m_propertiesBlocks.Add(block);
+ lock (m_entityProps.SyncRoot)
+ if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
+ break;
- int length = 0;
- foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks)
+ ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
+ if (update.SendFamilyProps)
{
- length += b.Length;
+ if (update.Entity is SceneObjectPart)
+ {
+ SceneObjectPart sop = (SceneObjectPart)update.Entity;
+ ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags);
+ objectFamilyBlocks.Value.Add(objPropDB);
+ }
}
- if (length > 1100) // FIXME: use real MTU
+ else
{
- ProcessObjectPropertiesPacket(null, null);
- m_propertiesPacketTimer.Stop();
- return;
+ if (update.Entity is SceneObjectPart)
+ {
+ SceneObjectPart sop = (SceneObjectPart)update.Entity;
+ ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop);
+ objectPropertiesBlocks.Value.Add(objPropDB);
+ }
}
+ }
+
+
+ if (objectPropertiesBlocks.IsValueCreated)
+ {
+ List blocks = objectPropertiesBlocks.Value;
- m_propertiesPacketTimer.Stop();
- m_propertiesPacketTimer.Start();
+ ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count];
+ for (int i = 0; i < blocks.Count; i++)
+ packet.ObjectData[i] = blocks[i];
+
+ packet.Header.Zerocoded = true;
+ OutPacket(packet, ThrottleOutPacketType.Task, true);
}
+
+
+ if (objectFamilyBlocks.IsValueCreated)
+ {
+ List blocks = objectFamilyBlocks.Value;
+
+ // ObjectPropertiesFamilyPacket objPropFamilyPack =
+ // (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
+ //
+ // objPropFamilyPack.ObjectData = new ObjectPropertiesFamilyPacket.ObjectDataBlock[blocks.Count];
+ // for (int i = 0; i < blocks.Count; i++)
+ // objPropFamilyPack.ObjectData[i] = blocks[i];
+ //
+ // OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task, true);
+
+ // one packet per object block... uggh...
+ for (int i = 0; i < blocks.Count; i++)
+ {
+ ObjectPropertiesFamilyPacket packet =
+ (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
- //proper.Header.Zerocoded = true;
- //OutPacket(proper, ThrottleOutPacketType.Task);
+ packet.ObjectData = blocks[i];
+ packet.Header.Zerocoded = true;
+ OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ }
+
}
- private void ProcessObjectPropertiesPacket(Object sender, ElapsedEventArgs e)
+ private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
{
- ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ ObjectPropertiesFamilyPacket.ObjectDataBlock block = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
- lock (m_propertiesPacketTimer)
- {
- m_propertiesPacketTimer.Stop();
+ block.RequestFlags = requestFlags;
+ block.ObjectID = sop.UUID;
+ if (sop.OwnerID == sop.GroupID)
+ block.OwnerID = UUID.Zero;
+ else
+ block.OwnerID = sop.OwnerID;
+ block.GroupID = sop.GroupID;
+ block.BaseMask = sop.BaseMask;
+ block.OwnerMask = sop.OwnerMask;
+ block.GroupMask = sop.GroupMask;
+ block.EveryoneMask = sop.EveryoneMask;
+ block.NextOwnerMask = sop.NextOwnerMask;
- proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count];
+ // TODO: More properties are needed in SceneObjectPart!
+ block.OwnershipCost = sop.OwnershipCost;
+ block.SaleType = sop.ObjectSaleType;
+ block.SalePrice = sop.SalePrice;
+ block.Category = sop.Category;
+ block.LastOwnerID = sop.CreatorID; // copied from old SOG call... is this right?
+ block.Name = Util.StringToBytes256(sop.Name);
+ block.Description = Util.StringToBytes256(sop.Description);
- int index = 0;
+ return block;
+ }
- foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks)
- {
- proper.ObjectData[index++] = b;
- }
+ private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop)
+ {
+ //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ // TODO: don't create new blocks if recycling an old packet
- m_propertiesBlocks.Clear();
- }
+ ObjectPropertiesPacket.ObjectDataBlock block =
+ new ObjectPropertiesPacket.ObjectDataBlock();
+
+ block.ObjectID = sop.UUID;
+ block.Name = Util.StringToBytes256(sop.Name);
+ block.Description = Util.StringToBytes256(sop.Description);
- proper.Header.Zerocoded = true;
- OutPacket(proper, ThrottleOutPacketType.Task);
+ block.CreationDate = (ulong)sop.CreationDate * 1000000; // viewer wants date in microseconds
+ block.CreatorID = sop.CreatorID;
+ block.GroupID = sop.GroupID;
+ block.LastOwnerID = sop.LastOwnerID;
+ if (sop.OwnerID == sop.GroupID)
+ block.OwnerID = UUID.Zero;
+ else
+ block.OwnerID = sop.OwnerID;
+
+ block.ItemID = sop.FromUserInventoryItemID;
+ block.FolderID = UUID.Zero; // sop.FromFolderID ??
+ block.FromTaskID = UUID.Zero; // ???
+ block.InventorySerial = (short)sop.InventorySerial;
+
+ SceneObjectPart root = sop.ParentGroup.RootPart;
+
+ block.TouchName = Util.StringToBytes256(root.TouchName);
+ block.TextureID = new byte[0]; // TextureID ???
+ block.SitName = Util.StringToBytes256(root.SitName);
+ block.OwnerMask = root.OwnerMask;
+ block.NextOwnerMask = root.NextOwnerMask;
+ block.GroupMask = root.GroupMask;
+ block.EveryoneMask = root.EveryoneMask;
+ block.BaseMask = root.BaseMask;
+ block.SaleType = root.ObjectSaleType;
+ block.SalePrice = root.SalePrice;
+
+ return block;
}
+/// -----------------------------------------------------------------
+///
+/// -----------------------------------------------------------------
+
#region Estate Data Sending Methods
private static bool convertParamStringToBool(byte[] field)
@@ -4489,6 +4549,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendForceClientSelectObjects(List ObjectIDs)
{
+ m_log.WarnFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count);
+
bool firstCall = true;
const int MAX_OBJECTS_PER_PACKET = 251;
ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
@@ -11381,6 +11443,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}
+ if (throttlePacketType == ThrottleOutPacketType.Task)
+ {
+ System.Diagnostics.StackTrace stackTrace = new System.Diagnostics.StackTrace(); // get call stack
+ System.Diagnostics.StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
+
+ string stack = "";
+ for (int count = 1; count < stackFrames.Length; count++)
+ {
+ stack += (stack == "" ? "" : ",") + stackFrames[count].GetMethod().Name;
+ if (count > 5) break;
+ }
+
+ // m_log.WarnFormat("[BADGUY] {0}", stack);
+ }
+
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
index 364ce4b..6521a00 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
- public bool Enqueue(uint pqueue, EntityUpdate value)
+ public bool Enqueue(uint pqueue, IEntityUpdate value)
{
LookupItem lookup;
@@ -99,7 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
- internal bool TryDequeue(out EntityUpdate value, out Int32 timeinqueue)
+ internal bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
{
for (int i = 0; i < m_numberOfQueues; ++i)
{
@@ -122,7 +122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
timeinqueue = 0;
- value = default(EntityUpdate);
+ value = default(IEntityUpdate);
return false;
}
@@ -175,8 +175,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region MinHeapItem
private struct MinHeapItem : IComparable
{
- private EntityUpdate value;
- internal EntityUpdate Value {
+ private IEntityUpdate value;
+ internal IEntityUpdate Value {
get {
return this.value;
}
@@ -212,7 +212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
this.pqueue = pqueue;
}
- internal MinHeapItem(uint pqueue, UInt64 entryorder, EntityUpdate value)
+ internal MinHeapItem(uint pqueue, UInt64 entryorder, IEntityUpdate value)
{
this.entrytime = Util.EnvironmentTickCount();
this.entryorder = entryorder;
--
cgit v1.1
From 5e7aba4f88a90e266e01b5509c4ba04730815475 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 14:40:57 -0700
Subject: fixed a couple bugs with the property queues
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 38 +++++++++++++++++++++-
1 file changed, 37 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 33b9909..f926c35 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4091,9 +4091,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objectPropertiesBlocks.Value.Add(objPropDB);
}
}
+
+ updatesThisCall++;
}
+ Int32 ppcnt = 0;
+ Int32 pbcnt = 0;
+
if (objectPropertiesBlocks.IsValueCreated)
{
List blocks = objectPropertiesBlocks.Value;
@@ -4105,9 +4110,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.Header.Zerocoded = true;
OutPacket(packet, ThrottleOutPacketType.Task, true);
+
+ pbcnt += blocks.Count;
+ ppcnt++;
}
+ Int32 fpcnt = 0;
+ Int32 fbcnt = 0;
+
if (objectFamilyBlocks.IsValueCreated)
{
List blocks = objectFamilyBlocks.Value;
@@ -4130,10 +4141,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.ObjectData = blocks[i];
packet.Header.Zerocoded = true;
OutPacket(packet, ThrottleOutPacketType.Task);
+
+ fpcnt++;
+ fbcnt++;
}
}
+ m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
+ m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
}
private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
@@ -11408,6 +11424,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, throttlePacketType, true);
}
+///
+ Dictionary pktsrc = new Dictionary();
+ uint pktcnt = 0;
+///
+
///
/// This is the starting point for sending a simulator packet out to the client
///
@@ -11455,7 +11476,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (count > 5) break;
}
- // m_log.WarnFormat("[BADGUY] {0}", stack);
+ lock(pktsrc)
+ {
+ if (! pktsrc.ContainsKey(stack))
+ pktsrc.Add(stack,0);
+ pktsrc[stack]++;
+
+ if (++pktcnt > 500)
+ {
+ pktcnt = 0;
+ m_log.WarnFormat("[PACKETCOUNTS] START");
+ foreach (KeyValuePair pkt in pktsrc)
+ m_log.WarnFormat("[PACKETCOUNTS] {0,8}, {1}", pkt.Value, pkt.Key);
+ pktsrc.Clear();
+ m_log.WarnFormat("[PACKETCOUNTS] END");
+ }
+ }
}
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
--
cgit v1.1
From b33aac737a3e7ae28216cb98de99d9c6eba1d563 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 15:40:57 -0700
Subject: Fixed the update of items in the priority queue to enable both types
of property updates to be specified. Not sure if one form of property update
should supercede another. But for now the old OpenSim behavior is preserved
by sending both.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 21 +++++++++++++++------
.../Region/ClientStack/LindenUDP/PriorityQueue.cs | 2 +-
2 files changed, 16 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f926c35..a6f2d09 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4032,26 +4032,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private class ObjectPropertyUpdate : IEntityUpdate
{
internal bool SendFamilyProps;
+ internal bool SendObjectProps;
- public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam)
+ public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam, bool sendobj)
: base(entity,flags)
{
SendFamilyProps = sendfam;
+ SendObjectProps = sendobj;
+ }
+ public void Update(ObjectPropertyUpdate update)
+ {
+ SendFamilyProps = SendFamilyProps || update.SendFamilyProps;
+ SendObjectProps = SendObjectProps || update.SendObjectProps;
+ Flags |= update.Flags;
}
}
public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags)
{
- uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ uint priority = 0; // time based ordering only
lock (m_entityProps.SyncRoot)
- m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true));
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true,false));
}
public void SendObjectPropertiesReply(ISceneEntity entity)
{
- uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ uint priority = 0; // time based ordering only
lock (m_entityProps.SyncRoot)
- m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false));
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false,true));
}
private void ProcessEntityPropertyRequests(int maxUpdates)
@@ -4082,7 +4090,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objectFamilyBlocks.Value.Add(objPropDB);
}
}
- else
+
+ if (update.SendObjectProps)
{
if (update.Entity is SceneObjectPart)
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
index 6521a00..b62ec07 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_lookupTable.TryGetValue(localid, out lookup))
{
entry = lookup.Heap[lookup.Handle].EntryOrder;
- value.Flags |= lookup.Heap[lookup.Handle].Value.Flags;
+ value.Update(lookup.Heap[lookup.Handle].Value);
lookup.Heap.Remove(lookup.Handle);
}
--
cgit v1.1
From bf91d1b07784f3c03744efd2d6dea1b621620cce Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 15:55:21 -0700
Subject: remove packet monitoring debugging code
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 118 +--------------------
1 file changed, 2 insertions(+), 116 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a6f2d09..613a921 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -300,77 +300,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Used to adjust Sun Orbit values so Linden based viewers properly position sun
private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
- // First log file or time has expired, start writing to a new log file
-//
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// THIS IS DEBUGGING CODE & SHOULD BE REMOVED
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
- public class QueueLogger
- {
- public Int32 start = 0;
- public StreamWriter Log = null;
- private Dictionary m_idMap = new Dictionary();
-
- public QueueLogger()
- {
- DateTime now = DateTime.Now;
- String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss"));
- Log = new StreamWriter(fname);
-
- start = Util.EnvironmentTickCount();
- }
-
- public int LookupID(UUID uuid)
- {
- int localid;
- if (! m_idMap.TryGetValue(uuid,out localid))
- {
- localid = m_idMap.Count + 1;
- m_idMap[uuid] = localid;
- }
-
- return localid;
- }
- }
-
- public static QueueLogger QueueLog = null;
-
- // -----------------------------------------------------------------
- public void LogAvatarUpdateEvent(UUID client, UUID avatar, Int32 timeinqueue)
- {
- if (QueueLog == null)
- QueueLog = new QueueLogger();
-
- Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
- lock(QueueLog)
- {
- int cid = QueueLog.LookupID(client);
- int aid = QueueLog.LookupID(avatar);
- QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4},{3}",ticks,cid,aid,timeinqueue);
- }
- }
-
- // -----------------------------------------------------------------
- public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup)
- {
- if (QueueLog == null)
- QueueLog = new QueueLogger();
-
- Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
- lock(QueueLog)
- {
- int cid = QueueLog.LookupID(client);
- QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,maxup,queue.ToString());
- }
- }
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-//
-
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients
@@ -4025,10 +3954,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pack, ThrottleOutPacketType.Task);
}
-/// -----------------------------------------------------------------
-///
-/// -----------------------------------------------------------------
-
private class ObjectPropertyUpdate : IEntityUpdate
{
internal bool SendFamilyProps;
@@ -4157,8 +4082,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
- m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
- m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
+ // m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
+ // m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
}
private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
@@ -4232,10 +4157,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return block;
}
-/// -----------------------------------------------------------------
-///
-/// -----------------------------------------------------------------
-
#region Estate Data Sending Methods
private static bool convertParamStringToBool(byte[] field)
@@ -11433,11 +11354,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, throttlePacketType, true);
}
-///
- Dictionary pktsrc = new Dictionary();
- uint pktcnt = 0;
-///
-
///
/// This is the starting point for sending a simulator packet out to the client
///
@@ -11472,36 +11388,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (logPacket)
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}
-
- if (throttlePacketType == ThrottleOutPacketType.Task)
- {
- System.Diagnostics.StackTrace stackTrace = new System.Diagnostics.StackTrace(); // get call stack
- System.Diagnostics.StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
-
- string stack = "";
- for (int count = 1; count < stackFrames.Length; count++)
- {
- stack += (stack == "" ? "" : ",") + stackFrames[count].GetMethod().Name;
- if (count > 5) break;
- }
-
- lock(pktsrc)
- {
- if (! pktsrc.ContainsKey(stack))
- pktsrc.Add(stack,0);
- pktsrc[stack]++;
-
- if (++pktcnt > 500)
- {
- pktcnt = 0;
- m_log.WarnFormat("[PACKETCOUNTS] START");
- foreach (KeyValuePair pkt in pktsrc)
- m_log.WarnFormat("[PACKETCOUNTS] {0,8}, {1}", pkt.Value, pkt.Key);
- pktsrc.Clear();
- m_log.WarnFormat("[PACKETCOUNTS] END");
- }
- }
- }
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}
--
cgit v1.1