From 5d09c53a1a42b38e1ee35cfbb5571d70b75380f4 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sun, 27 Sep 2009 10:14:10 -0700
Subject: Unpacking the mess with OtherRegionUp, so we can have a real cache of
the neighbours in the grid service modules.
---
OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs
index c831f68..34c21aa 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/MockScene.cs
@@ -28,6 +28,7 @@
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
+using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
@@ -58,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public override void RemoveClient(UUID agentID) {}
public override void CloseAllAgents(uint circuitcode) {}
- public override bool OtherRegionUp(RegionInfo thisRegion) { return false; }
+ public override void OtherRegionUp(GridRegion otherRegion) { }
///
/// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
--
cgit v1.1
From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 1 Oct 2009 01:00:09 +0900
Subject: Formatting cleanup.
---
OpenSim/Region/ClientStack/ClientStackManager.cs | 8 ++--
.../Region/ClientStack/ClientStackUserSettings.cs | 2 +-
.../ClientStack/LindenUDP/ILLPacketHandler.cs | 4 +-
OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | 4 +-
.../Region/ClientStack/LindenUDP/LLClientView.cs | 4 +-
.../Region/ClientStack/LindenUDP/LLPacketQueue.cs | 6 +--
.../Region/ClientStack/LindenUDP/LLPacketServer.cs | 6 +--
.../ClientStack/LindenUDP/LLPacketThrottle.cs | 6 +--
.../Region/ClientStack/LindenUDP/LLUDPServer.cs | 38 +++++++++---------
OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs | 2 +-
.../LindenUDP/Tests/BasicCircuitTests.cs | 46 +++++++++++-----------
.../LindenUDP/Tests/PacketHandlerTests.cs | 12 +++---
.../LindenUDP/Tests/TestLLPacketServer.cs | 4 +-
.../ClientStack/LindenUDP/Tests/TestLLUDPServer.cs | 6 +--
.../Region/ClientStack/RegionApplicationBase.cs | 6 +--
OpenSim/Region/ClientStack/ThrottleSettings.cs | 10 ++---
16 files changed, 82 insertions(+), 82 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/ClientStackManager.cs b/OpenSim/Region/ClientStack/ClientStackManager.cs
index 5667d64..84ea0b3 100644
--- a/OpenSim/Region/ClientStack/ClientStackManager.cs
+++ b/OpenSim/Region/ClientStack/ClientStackManager.cs
@@ -87,9 +87,9 @@ namespace OpenSim.Region.ClientStack
public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
AgentCircuitManager authenticateClass)
- {
+ {
return CreateServer(
- _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
+ _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
}
///
@@ -104,11 +104,11 @@ namespace OpenSim.Region.ClientStack
///
///
///
- ///
+ ///
public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
AgentCircuitManager authenticateClass)
- {
+ {
if (plugin != null)
{
IClientNetworkServer server =
diff --git a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs b/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
index a3c23cc..231b3aa 100644
--- a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
+++ b/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
@@ -32,7 +32,7 @@ namespace OpenSim.Region.ClientStack
///
/// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client
/// oriented right now.
- ///
+ ///
public class ClientStackUserSettings
{
///
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs
index 665c773..32a4ad4 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs
@@ -31,7 +31,7 @@ using OpenMetaverse.Packets;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack.LindenUDP
-{
+{
public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
public delegate void PacketDrop(Packet pack, Object id);
public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// Take action depending on the type and contents of an received packet.
///
- ///
+ ///
void ProcessInPacket(LLQueItem item);
void ProcessOutPacket(LLQueItem item);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index 6cffd70..638c765 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- m_asset = asset;
+ m_asset = asset;
}
RunUpdate();
}
@@ -198,7 +198,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
try
{
Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)cFirstPacketSize);
- client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2);
+ client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2);
}
catch (Exception)
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 912cbf1..88ace6a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -2332,7 +2332,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return itemBlock;
}
- public void SendBulkUpdateInventory(InventoryNodeBase node)
+ public void SendBulkUpdateInventory(InventoryNodeBase node)
{
if (node is InventoryItemBase)
SendBulkUpdateInventoryItem((InventoryItemBase)node);
@@ -2937,7 +2937,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else if (m_avatarTerseUpdates.Count == 1)
{
lock (m_avatarTerseUpdateTimer)
- m_avatarTerseUpdateTimer.Start();
+ m_avatarTerseUpdateTimer.Start();
}
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 798c1e7..c427870 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler);
- // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
+ // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
@@ -410,7 +410,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue();
- SendQueue.Enqueue(qpack);
+ SendQueue.Enqueue(qpack);
TotalThrottle.AddBytes(qpack.Length);
ResendThrottle.AddBytes(qpack.Length);
@@ -470,7 +470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
- SendQueue.Enqueue(qpack);
+ SendQueue.Enqueue(qpack);
TotalThrottle.AddBytes(qpack.Length);
TextureThrottle.AddBytes(qpack.Length);
qchanged = true;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 56219d1..0f16fd4 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -48,11 +48,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// Tweakable user settings
///
- private ClientStackUserSettings m_userSettings;
+ private ClientStackUserSettings m_userSettings;
public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
{
- m_userSettings = userSettings;
+ m_userSettings = userSettings;
m_networkHandler = networkHandler;
m_networkHandler.RegisterPacketServer(this);
@@ -129,7 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
/// true if a new circuit was created, false if a circuit with the given circuit code already existed
- ///
+ ///
public virtual bool AddNewClient(
EndPoint epSender, UseCircuitCodePacket useCircuit,
AuthenticateResponse sessionInfo, EndPoint proxyEP)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
index 01bff6d..26174e5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
@@ -26,7 +26,7 @@
*/
namespace OpenSim.Region.ClientStack.LindenUDP
-{
+{
public class LLPacketThrottle
{
private readonly int m_maxAllowableThrottle;
@@ -105,13 +105,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int Throttle
{
- get { return m_currentThrottle; }
+ get { return m_currentThrottle; }
set
{
if (value < m_minAllowableThrottle)
{
m_currentThrottle = m_minAllowableThrottle;
- }
+ }
else if (value > m_maxAllowableThrottle)
{
m_currentThrottle = m_maxAllowableThrottle;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 9ee8df5..c779b08 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -166,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
if (config.Contains("client_socket_rcvbuf_size"))
m_clientSocketReceiveBuffer = config.GetInt("client_socket_rcvbuf_size");
- }
+ }
m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler);
m_log.DebugFormat("[CLIENT]: client_socket_rcvbuf_size = {0}", (m_clientSocketReceiveBuffer != 0 ?
@@ -228,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_log.Debug("[CLIENT]: " + e);
}
- }
+ }
if (proxyPortOffset != 0)
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (packet != null)
{
if (packet.Type == PacketType.UseCircuitCode)
- AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy);
+ AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy);
else
ProcessInPacket(packet, epSender);
}
@@ -290,7 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
catch (Exception e)
{
m_log.Error("[CLIENT]: Exception in processing packet - ignoring: ", e);
- }
+ }
}
///
@@ -299,7 +299,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected virtual void BeginReceive()
{
m_socket.BeginReceiveFrom(
- RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null);
+ RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null);
}
///
@@ -322,7 +322,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// ENDLESS LOOP ON PURPOSE!
// Reset connection and get next UDP packet off the buffer
// If the UDP packet is part of the same stream, this will happen several hundreds of times before
- // the next set of UDP data is for a valid client.
+ // the next set of UDP data is for a valid client.
try
{
@@ -347,7 +347,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.ErrorFormat("[CLIENT]: Exception thrown during BeginReceive(): {0}", ex);
}
}
- }
+ }
///
/// Close a client circuit. This is done in response to an exception on receive, and should not be called
@@ -363,12 +363,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_packetServer.CloseCircuit(circuit);
- if (e != null)
+ if (e != null)
m_log.ErrorFormat(
- "[CLIENT]: Closed circuit {0} {1} due to exception {2}", circuit, reusedEpSender, e);
+ "[CLIENT]: Closed circuit {0} {1} due to exception {2}", circuit, reusedEpSender, e);
}
}
- }
+ }
///
/// Finish the process of asynchronously receiving the next bit of raw data
@@ -410,7 +410,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName);
// Uhh, what object, and why? this needs better handling.
- }
+ }
return hasReceivedOkay;
}
@@ -422,10 +422,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy)
- {
+ {
//Slave regions don't accept new clients
if (m_localScene.RegionStatus != RegionStatus.SlaveScene)
- {
+ {
AuthenticateResponse sessionInfo;
bool isNewCircuit = false;
@@ -441,8 +441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
lock (clientCircuits)
{
if (!clientCircuits.ContainsKey(epSender))
- {
- clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
+ {
+ clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
isNewCircuit = true;
}
}
@@ -461,9 +461,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//m_log.DebugFormat(
// "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
- // useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
- }
- }
+ // useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
+ }
+ }
// Ack the UseCircuitCode packet
PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
@@ -605,7 +605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
return;
- }
+ }
lock (clientCircuits)
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
index f2a8bd2..c45d11f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
@@ -28,7 +28,7 @@
using OpenMetaverse;
namespace OpenSim.Region.ClientStack.LindenUDP
-{
+{
public class LLUtil
{
///
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index 9fb1041..32c0397 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
catch
{
// I don't care, just leave log4net off
- }
+ }
}
///
@@ -63,20 +63,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
///
///
///
- /// Agent circuit manager used in setting up the stack
+ /// Agent circuit manager used in setting up the stack
protected void SetupStack(
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
out AgentCircuitManager acm)
{
IConfigSource configSource = new IniConfigSource();
ClientStackUserSettings userSettings = new ClientStackUserSettings();
- testLLUDPServer = new TestLLUDPServer();
+ testLLUDPServer = new TestLLUDPServer();
acm = new AgentCircuitManager();
- uint port = 666;
+ uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
- testLLUDPServer.LocalScene = scene;
+ testLLUDPServer.LocalScene = scene;
}
///
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
acm.AddNewCircuit(circuitCode, acd);
- testLLUDPServer.LoadReceive(uccp, epSender);
+ testLLUDPServer.LoadReceive(uccp, epSender);
testLLUDPServer.ReceiveData(null);
}
@@ -142,15 +142,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
onp.Header.Zerocoded = false;
- return onp;
+ return onp;
}
///
/// Test adding a client to the stack
///
- [Test, LongRunning]
+ [Test, LongRunning]
public void TestAddClient()
- {
+ {
TestHelper.InMethod();
uint myCircuitCode = 123456;
@@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
- testLLUDPServer.LoadReceive(uccp, testEp);
+ testLLUDPServer.LoadReceive(uccp, testEp);
testLLUDPServer.ReceiveData(null);
// Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
@@ -185,8 +185,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
acm.AddNewCircuit(myCircuitCode, acd);
- testLLUDPServer.LoadReceive(uccp, testEp);
- testLLUDPServer.ReceiveData(null);
+ testLLUDPServer.LoadReceive(uccp, testEp);
+ testLLUDPServer.ReceiveData(null);
// Should succeed now
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
@@ -196,24 +196,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
///
/// Test removing a client from the stack
///
- [Test]
+ [Test]
public void TestRemoveClient()
{
TestHelper.InMethod();
- uint myCircuitCode = 123457;
+ uint myCircuitCode = 123457;
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
- SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
+ SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
- testLLUDPServer.RemoveClientCircuit(myCircuitCode);
+ testLLUDPServer.RemoveClientCircuit(myCircuitCode);
Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
// Check that removing a non-existant circuit doesn't have any bad effects
- testLLUDPServer.RemoveClientCircuit(101);
+ testLLUDPServer.RemoveClientCircuit(101);
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
}
@@ -232,7 +232,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
- SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
+ SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
@@ -270,17 +270,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
uint circuitCodeA = 130000;
EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
- UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
+ UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
uint circuitCodeB = 130001;
EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
- UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
+ UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
- SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
+ SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
@@ -293,7 +293,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
- Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
- }
+ Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
+ }
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
index 8b11ccc..cde155b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
[Test]
///
/// More a placeholder, really
- ///
+ ///
public void InPacketTest()
{
TestHelper.InMethod();
@@ -87,20 +87,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
///
///
///
- /// Agent circuit manager used in setting up the stack
+ /// Agent circuit manager used in setting up the stack
protected void SetupStack(
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
out AgentCircuitManager acm)
{
IConfigSource configSource = new IniConfigSource();
ClientStackUserSettings userSettings = new ClientStackUserSettings();
- testLLUDPServer = new TestLLUDPServer();
+ testLLUDPServer = new TestLLUDPServer();
acm = new AgentCircuitManager();
- uint port = 666;
+ uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
- testLLUDPServer.LocalScene = scene;
- }
+ testLLUDPServer.LocalScene = scene;
+ }
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
index d055969..1fba847 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
@@ -31,7 +31,7 @@ using OpenMetaverse.Packets;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
public class TestLLPacketServer : LLPacketServer
- {
+ {
///
/// Record counts of packets received
///
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
m_packetsReceived[packet.Type]++;
else
m_packetsReceived[packet.Type] = 1;
- }
+ }
public int GetTotalPacketsReceived()
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
index 1dffefb..f98586d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
RecvBuffer = tuple.Data;
numBytes = tuple.Data.Length;
- epSender = tuple.Sender;
+ epSender = tuple.Sender;
return true;
}
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
while (m_chunksToLoad.Count > 0)
OnReceivedData(result);
- }
+ }
///
/// Has a circuit with the given code been established?
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// Record the data and sender tuple
///
public class ChunkSenderTuple
- {
+ {
public byte[] Data;
public EndPoint Sender;
public bool BeginReceiveException;
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index a266a40..bfce7b1 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ClientStack
get { return m_commsManager; }
set { m_commsManager = value; }
}
- protected CommunicationsManager m_commsManager;
+ protected CommunicationsManager m_commsManager;
protected StorageManager m_storageManager;
@@ -82,13 +82,13 @@ namespace OpenSim.Region.ClientStack
///
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
///
- ///
+ ///
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
protected abstract StorageManager CreateStorageManager();
protected abstract ClientStackManager CreateClientStackManager();
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
- AgentCircuitManager circuitManager);
+ AgentCircuitManager circuitManager);
protected override void StartupSpecific()
{
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs
index 5dcb706..551dbdf 100644
--- a/OpenSim/Region/ClientStack/ThrottleSettings.cs
+++ b/OpenSim/Region/ClientStack/ThrottleSettings.cs
@@ -26,12 +26,12 @@
*/
namespace OpenSim.Region.ClientStack
-{
+{
///
/// Represent throttle settings for a client stack. These settings are in bytes per second
///
public class ThrottleSettings
- {
+ {
///
/// Minimum bytes per second that the throttle can be set to.
///
@@ -39,13 +39,13 @@ namespace OpenSim.Region.ClientStack
///
/// Maximum bytes per second that the throttle can be set to.
- ///
+ ///
public int Max;
///
/// Current bytes per second that the throttle should be set to.
- ///
- public int Current;
+ ///
+ public int Current;
public ThrottleSettings(int min, int max, int current)
{
--
cgit v1.1
From 606e831ff5337fb5e94dcebf9d6852bd4c434d4b Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 1 Oct 2009 09:38:36 +0900
Subject: Formatting cleanup.
---
OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | 2 +-
OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs | 2 +-
OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs | 6 +++---
OpenSim/Region/ClientStack/RegionApplicationBase.cs | 4 ++--
OpenSim/Region/ClientStack/ThrottleSettings.cs | 2 +-
5 files changed, 8 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 0f16fd4..70d94e7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
if (!sessionInfo.Authorised)
- return false;
+ return false;
return true;
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
index 26174e5..52effc5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int Min
{
get { return m_minAllowableThrottle; }
- }
+ }
public int Current
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index 32c0397..daab84f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
- AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
+ AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
@@ -252,7 +252,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
testLLUDPServer.ReceiveData(null);
- Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
+ Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
}
@@ -292,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
- Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
+ Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
}
}
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index bfce7b1..c7aeca14 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ClientStack
///
///
///
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
+ /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
///
///
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
/// The name of the mesh engine to use
/// The configuration data to pass to the physics and mesh engines
///
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
+ /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
///
///
protected PhysicsScene GetPhysicsScene(
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs
index 551dbdf..fe4718c 100644
--- a/OpenSim/Region/ClientStack/ThrottleSettings.cs
+++ b/OpenSim/Region/ClientStack/ThrottleSettings.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack
///
/// Maximum bytes per second that the throttle can be set to.
///
- public int Max;
+ public int Max;
///
/// Current bytes per second that the throttle should be set to.
--
cgit v1.1