From afef1ac191d32e9c1514c294b17e404b1d4ae217 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 5 Nov 2009 13:10:58 -0800 Subject: Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen --- OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs index 697bbe6..adf171e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs @@ -197,11 +197,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP private void Initialise(UUID fileID, string fileName) { - m_asset = new AssetBase(); - m_asset.FullID = fileID; - m_asset.Type = type; + m_asset = new AssetBase(fileID, fileName, type); m_asset.Data = new byte[0]; - m_asset.Name = fileName; m_asset.Description = "empty"; m_asset.Local = true; m_asset.Temporary = true; -- cgit v1.1