From 4920e52f11dadd650e5d9621968aaa60a01c8b9b Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 3 Oct 2008 19:42:35 +0000
Subject: * oops, fix build break. * refactoring
---
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 199954e..5aa0f2e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -392,8 +392,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
///
- public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
- AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
+ public LLClientView(
+ EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
+ AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP,
+ ClientStackUserSettings userSettings)
{
m_moneyBalance = 1000;
@@ -422,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// in it to process. It's an on-purpose threadlock though because
// without it, the clientloop will suck up all sim resources.
- m_PacketHandler = new LLPacketHandler(this, m_networkServer);
+ m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings);
m_PacketHandler.SynchronizeClient = SynchronizeClient;
RegisterLocalPacketHandlers();
--
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