From 3b9400bceaa9389489951b31322204bb26cab076 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 14 Oct 2008 14:43:46 +0000
Subject: * refactor: rename SendKiPrimitive to SendKillObject since this
appears more descriptive of what it actually does
---
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 9 ++-------
1 file changed, 2 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 23c6df4..e1c02e9 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1545,12 +1545,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pc, ThrottleOutPacketType.Unknown);
}
- ///
- /// Tell the client that an object has been deleted
- ///
- ///
- ///
- public void SendKiPrimitive(ulong regionHandle, uint localID)
+ public void SendKillObject(ulong regionHandle, uint localID)
{
KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
// TODO: don't create new blocks if recycling an old packet
@@ -3688,7 +3683,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (part == null)
{
// It's a ghost! tell the client to delete it from view.
- simClient.SendKiPrimitive(Scene.RegionInfo.RegionHandle,
+ simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
localId);
}
else
--
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