From 3b9400bceaa9389489951b31322204bb26cab076 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 14 Oct 2008 14:43:46 +0000 Subject: * refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 23c6df4..e1c02e9 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -1545,12 +1545,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP OutPacket(pc, ThrottleOutPacketType.Unknown); } - /// - /// Tell the client that an object has been deleted - /// - /// - /// - public void SendKiPrimitive(ulong regionHandle, uint localID) + public void SendKillObject(ulong regionHandle, uint localID) { KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); // TODO: don't create new blocks if recycling an old packet @@ -3688,7 +3683,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (part == null) { // It's a ghost! tell the client to delete it from view. - simClient.SendKiPrimitive(Scene.RegionInfo.RegionHandle, + simClient.SendKillObject(Scene.RegionInfo.RegionHandle, localId); } else -- cgit v1.1