From e7c877407f2a72a9519eb53debca5aeef20cded9 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Tue, 6 Oct 2009 02:38:00 -0700
Subject: * Continued work on the new LLUDP implementation. Appears to be
functioning, although not everything is reimplemented yet * Replaced logic in
ThreadTracker with a call to System.Diagnostics that does the same thing *
Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at
byte[256] and byte[1024], respectively * Fixed formatting for a
MySQLAssetData error logging line
---
.../Region/ClientStack/LindenUDP/ThrottleRates.cs | 76 ++++++++++++++++++++++
1 file changed, 76 insertions(+)
create mode 100644 OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
(limited to 'OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
new file mode 100644
index 0000000..ffa20d5
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
@@ -0,0 +1,76 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using Nini.Config;
+
+namespace OpenSim.Region.ClientStack.LindenUDP
+{
+ public sealed class ThrottleRates
+ {
+ public int Resend;
+ public int Land;
+ public int Wind;
+ public int Cloud;
+ public int Task;
+ public int Texture;
+ public int Asset;
+
+ public int ResendLimit;
+ public int LandLimit;
+ public int WindLimit;
+ public int CloudLimit;
+ public int TaskLimit;
+ public int TextureLimit;
+ public int AssetLimit;
+
+ public ThrottleRates(IConfigSource config)
+ {
+ try
+ {
+ IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
+
+ Resend = throttleConfig.GetInt("ResendDefault", 12500);
+ Land = throttleConfig.GetInt("LandDefault", 500);
+ Wind = throttleConfig.GetInt("WindDefault", 500);
+ Cloud = throttleConfig.GetInt("CloudDefault", 500);
+ Task = throttleConfig.GetInt("TaskDefault", 500);
+ Texture = throttleConfig.GetInt("TextureDefault", 500);
+ Asset = throttleConfig.GetInt("AssetDefault", 500);
+
+ ResendLimit = throttleConfig.GetInt("ResendLimit", 18750);
+ LandLimit = throttleConfig.GetInt("LandLimit", 29750);
+ WindLimit = throttleConfig.GetInt("WindLimit", 18750);
+ CloudLimit = throttleConfig.GetInt("CloudLimit", 18750);
+ TaskLimit = throttleConfig.GetInt("TaskLimit", 55750);
+ TextureLimit = throttleConfig.GetInt("TextureLimit", 55750);
+ AssetLimit = throttleConfig.GetInt("AssetLimit", 27500);
+ }
+ catch (Exception) { }
+ }
+ }
+}
--
cgit v1.1
From 61b537215328499155c58f46e6338d459aba87ec Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Tue, 6 Oct 2009 12:13:16 -0700
Subject: * Added missing references to prebuild.xml and commented out the
LindenUDP tests until a new test harness is written * Clients are no longer
disconnected when a packet handler crashes. We'll see how this works out in
practice * Added documentation and cleanup, getting ready for the first
public push * Deleted an old LLUDP file
---
.../Region/ClientStack/LindenUDP/ThrottleRates.cs | 23 ++++++++++++++++++++++
1 file changed, 23 insertions(+)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
index ffa20d5..858a03c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
@@ -30,24 +30,47 @@ using Nini.Config;
namespace OpenSim.Region.ClientStack.LindenUDP
{
+ ///
+ /// Holds drip rates and maximum burst rates for throttling with hierarchical
+ /// token buckets. The maximum burst rates set here are hard limits and can
+ /// not be overridden by client requests
+ ///
public sealed class ThrottleRates
{
+ /// Drip rate for resent packets
public int Resend;
+ /// Drip rate for terrain packets
public int Land;
+ /// Drip rate for wind packets
public int Wind;
+ /// Drip rate for cloud packets
public int Cloud;
+ /// Drip rate for task (state and transaction) packets
public int Task;
+ /// Drip rate for texture packets
public int Texture;
+ /// Drip rate for asset packets
public int Asset;
+ /// Maximum burst rate for resent packets
public int ResendLimit;
+ /// Maximum burst rate for land packets
public int LandLimit;
+ /// Maximum burst rate for wind packets
public int WindLimit;
+ /// Maximum burst rate for cloud packets
public int CloudLimit;
+ /// Maximum burst rate for task (state and transaction) packets
public int TaskLimit;
+ /// Maximum burst rate for texture packets
public int TextureLimit;
+ /// Maximum burst rate for asset packets
public int AssetLimit;
+ ///
+ /// Default constructor
+ ///
+ /// Config source to load defaults from
public ThrottleRates(IConfigSource config)
{
try
--
cgit v1.1