From bf5c81d77e492cd6df5517ecab32cd64168b01c2 Mon Sep 17 00:00:00 2001
From: unknown
Date: Wed, 12 May 2010 15:59:48 -0700
Subject: * Initial commit of the slimupdates2 rewrite. This pass maintains the
original behavior of avatar update sending and has a simplified set of
IClientAPI methods for sending avatar/prim updates
---
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 18 ++++--------------
1 file changed, 4 insertions(+), 14 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 41e41e4..1b81105 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -99,15 +99,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// The measured resolution of Environment.TickCount
public readonly float TickCountResolution;
- /// Number of terse prim updates to put on the queue each time the
+ /// Number of prim updates to put on the queue each time the
/// OnQueueEmpty event is triggered for updates
- public readonly int PrimTerseUpdatesPerPacket;
- /// Number of terse avatar updates to put on the queue each time the
- /// OnQueueEmpty event is triggered for updates
- public readonly int AvatarTerseUpdatesPerPacket;
- /// Number of full prim updates to put on the queue each time the
- /// OnQueueEmpty event is triggered for updates
- public readonly int PrimFullUpdatesPerPacket;
+ public readonly int PrimUpdatesPerCallback;
/// Number of texture packets to put on the queue each time the
/// OnQueueEmpty event is triggered for textures
public readonly int TextureSendLimit;
@@ -191,9 +185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
- PrimTerseUpdatesPerPacket = config.GetInt("PrimTerseUpdatesPerPacket", 25);
- AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10);
- PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100);
+ PrimUpdatesPerCallback = config.GetInt("PrimUpdatesPerCallback", 100);
TextureSendLimit = config.GetInt("TextureSendLimit", 20);
m_defaultRTO = config.GetInt("DefaultRTO", 0);
@@ -201,9 +193,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- PrimTerseUpdatesPerPacket = 25;
- AvatarTerseUpdatesPerPacket = 10;
- PrimFullUpdatesPerPacket = 100;
+ PrimUpdatesPerCallback = 100;
TextureSendLimit = 20;
}
--
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