From 429a84f390212d0f414a08420707fc90aca2a331 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Mon, 5 Oct 2009 17:38:14 -0700
Subject: Beginning work on the new LLUDP implementation
---
OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 70d94e7..f08b7be 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- protected readonly ILLClientStackNetworkHandler m_networkHandler;
+ protected readonly LLUDPServer m_networkHandler;
protected IScene m_scene;
///
@@ -50,7 +50,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
private ClientStackUserSettings m_userSettings;
- public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
+ public LLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
{
m_userSettings = userSettings;
m_networkHandler = networkHandler;
--
cgit v1.1
From e7c877407f2a72a9519eb53debca5aeef20cded9 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Tue, 6 Oct 2009 02:38:00 -0700
Subject: * Continued work on the new LLUDP implementation. Appears to be
functioning, although not everything is reimplemented yet * Replaced logic in
ThreadTracker with a call to System.Diagnostics that does the same thing *
Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at
byte[256] and byte[1024], respectively * Fixed formatting for a
MySQLAssetData error logging line
---
.../Region/ClientStack/LindenUDP/LLPacketServer.cs | 206 ---------------------
1 file changed, 206 deletions(-)
delete mode 100644 OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
deleted file mode 100644
index f08b7be..0000000
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Net;
-using System.Net.Sockets;
-using OpenMetaverse;
-using OpenMetaverse.Packets;
-using OpenSim.Framework;
-
-namespace OpenSim.Region.ClientStack.LindenUDP
-{
- ///
- /// This class sets up new client stacks. It also handles the immediate distribution of incoming packets to
- /// client stacks
- ///
- public class LLPacketServer
- {
-// private static readonly log4net.ILog m_log
-// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- protected readonly LLUDPServer m_networkHandler;
- protected IScene m_scene;
-
- ///
- /// Tweakable user settings
- ///
- private ClientStackUserSettings m_userSettings;
-
- public LLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
- {
- m_userSettings = userSettings;
- m_networkHandler = networkHandler;
-
- m_networkHandler.RegisterPacketServer(this);
- }
-
- public IScene LocalScene
- {
- set { m_scene = value; }
- }
-
- ///
- /// Process an incoming packet.
- ///
- ///
- ///
- public virtual void InPacket(uint circuitCode, Packet packet)
- {
- m_scene.ClientManager.InPacket(circuitCode, packet);
- }
-
- ///
- /// Create a new client circuit
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- protected virtual IClientAPI CreateNewCircuit(
- EndPoint remoteEP, IScene scene,
- LLPacketServer packServer, AuthenticateResponse sessionInfo,
- UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
- {
- return
- new LLClientView(
- remoteEP, scene, packServer, sessionInfo, agentId, sessionId, circuitCode, proxyEP,
- m_userSettings);
- }
-
- ///
- /// Check whether a given client is authorized to connect.
- ///
- ///
- ///
- ///
- ///
- public virtual bool IsClientAuthorized(
- UseCircuitCodePacket useCircuit, AgentCircuitManager circuitManager, out AuthenticateResponse sessionInfo)
- {
- UUID agentId = useCircuit.CircuitCode.ID;
- UUID sessionId = useCircuit.CircuitCode.SessionID;
- uint circuitCode = useCircuit.CircuitCode.Code;
-
- sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
-
- if (!sessionInfo.Authorised)
- return false;
-
- return true;
- }
-
- ///
- /// Add a new client circuit. We assume that is has already passed an authorization check
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- /// true if a new circuit was created, false if a circuit with the given circuit code already existed
- ///
- public virtual bool AddNewClient(
- EndPoint epSender, UseCircuitCodePacket useCircuit,
- AuthenticateResponse sessionInfo, EndPoint proxyEP)
- {
- IClientAPI newuser;
- uint circuitCode = useCircuit.CircuitCode.Code;
-
- if (m_scene.ClientManager.TryGetClient(circuitCode, out newuser))
- {
- // The circuit is already known to the scene. This not actually a problem since this will currently
- // occur if a client is crossing borders (hence upgrading its circuit). However, we shouldn't
- // really by trying to add a new client if this is the case.
- return false;
- }
-
- UUID agentId = useCircuit.CircuitCode.ID;
- UUID sessionId = useCircuit.CircuitCode.SessionID;
-
- newuser
- = CreateNewCircuit(
- epSender, m_scene, this, sessionInfo, agentId, sessionId, circuitCode, proxyEP);
-
- m_scene.ClientManager.Add(circuitCode, newuser);
-
- newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
- newuser.OnLogout += LogoutHandler;
- newuser.OnConnectionClosed += CloseClient;
-
- newuser.Start();
-
- return true;
- }
-
- public void LogoutHandler(IClientAPI client)
- {
- client.SendLogoutPacket();
- CloseClient(client);
- }
-
- ///
- /// Send a packet to the given circuit
- ///
- ///
- ///
- ///
- ///
- public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
- {
- m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
- }
-
- ///
- /// Close a client circuit only
- ///
- ///
- public virtual void CloseCircuit(uint circuitcode)
- {
- m_networkHandler.RemoveClientCircuit(circuitcode);
- }
-
- ///
- /// Completely close down the given client.
- ///
- ///
- public virtual void CloseClient(IClientAPI client)
- {
- //m_log.Info("PacketServer:CloseClient()");
-
- CloseCircuit(client.CircuitCode);
- m_scene.ClientManager.Remove(client.CircuitCode);
- client.Close(false);
- }
- }
-}
--
cgit v1.1