From fc36d7fdf2bf012e6ac60f62875a4a5973af4970 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 5 Nov 2008 19:23:59 +0000 Subject: * Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means * Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now --- OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs index 317d852..9aa27ec 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs @@ -127,7 +127,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP TotalThrottle = new LLPacketThrottle( - totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current, userSettings.ClientThrottleMultipler); + totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current, + userSettings.ClientThrottleMultipler); throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor)); throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed); -- cgit v1.1