From 8088802c218d7eb4a47018b5b3bb70e7463a03b1 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 9 Feb 2009 21:47:55 +0000 Subject: From Alan Webb These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality. --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 71fced9..f53174a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -65,7 +65,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private int m_debugPacketLevel; - private readonly AssetCache m_assetCache; + private readonly IAssetCache m_assetCache; private int m_cachedTextureSerial; private Timer m_clientPingTimer; @@ -429,7 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// Constructor /// public LLClientView( - EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, + EndPoint remoteEP, IScene scene, IAssetCache assetCache, LLPacketServer packServer, AuthenticateResponse sessionInfo, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP, ClientStackUserSettings userSettings) { @@ -3748,7 +3748,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP handlerGenericMessage(sender, method, msg); return true; } - catch(Exception e) + catch (Exception e) { m_log.Error("[GENERICMESSAGE] " + e); } -- cgit v1.1