From 2f436875899f432a88f432ab86a6858b3a4cc373 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Mon, 11 Apr 2011 09:06:28 -0700 Subject: New tokenbucket algorithm. This one provides fair sharing of the queues when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent. --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 8de31d7..934a2d5 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -1610,7 +1610,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP } else { - OutPacket(kill, ThrottleOutPacketType.State); + // OutPacket(kill, ThrottleOutPacketType.State); + OutPacket(kill, ThrottleOutPacketType.Task); } } @@ -2440,7 +2441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP packet.Effect = effectBlocks; - OutPacket(packet, ThrottleOutPacketType.State); + // OutPacket(packet, ThrottleOutPacketType.State); + OutPacket(packet, ThrottleOutPacketType.Task); } public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, -- cgit v1.1