From f79400e94ca6f8b609f5d4cbe25c5bbc04b61b77 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sun, 1 May 2011 18:22:53 -0700
Subject: Broke down Caps.cs into a generic Caps object that simply
registers/unregisters capabilities and a specific bunch of capability
implementations in Linden space called BunchOfCaps. Renamed a few methods
that were misnomers. Compiles but doesn't work.
---
.../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 1210 ++++++++++++++++++++
.../Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs | 87 ++
.../Linden/Caps/EventQueue/EventQueueGetModule.cs | 2 +-
.../NewFileAgentInventoryVariablePriceModule.cs | 4 +-
4 files changed, 1300 insertions(+), 3 deletions(-)
create mode 100644 OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
create mode 100644 OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs
(limited to 'OpenSim/Region/ClientStack/Linden')
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
new file mode 100644
index 0000000..7a7964e
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -0,0 +1,1210 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+
+using OpenMetaverse;
+using Nini.Config;
+using log4net;
+
+using OpenSim.Framework;
+using OpenSim.Framework.Capabilities;
+using OpenSim.Region.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Framework.Servers;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Services.Interfaces;
+
+using Caps = OpenSim.Framework.Capabilities.Caps;
+
+namespace OpenSim.Region.ClientStack.Linden
+{
+ public delegate void UpLoadedAsset(
+ string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
+ byte[] data, string inventoryType, string assetType);
+
+ public delegate void UploadedBakedTexture(UUID assetID, byte[] data);
+
+ public delegate UUID UpdateItem(UUID itemID, byte[] data);
+
+ public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
+
+ public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
+
+ public delegate void NewAsset(AssetBase asset);
+
+ public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
+
+ public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
+ bool isScriptRunning, byte[] data);
+
+ public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
+ bool fetchFolders, bool fetchItems, int sortOrder, out int version);
+
+ ///
+ /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
+ /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
+ /// to just pass the whole Scene into CAPS.
+ ///
+ public delegate IClientAPI GetClientDelegate(UUID agentID);
+
+ public class BunchOfCaps
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_Scene;
+ private Caps m_HostCapsObj;
+
+ private static readonly string m_requestPath = "0000/";
+ // private static readonly string m_mapLayerPath = "0001/";
+ private static readonly string m_newInventory = "0002/";
+ //private static readonly string m_requestTexture = "0003/";
+ private static readonly string m_notecardUpdatePath = "0004/";
+ private static readonly string m_notecardTaskUpdatePath = "0005/";
+ // private static readonly string m_fetchInventoryPath = "0006/";
+ // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
+ private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
+
+
+ // These are callbacks which will be setup by the scene so that we can update scene data when we
+ // receive capability calls
+ public NewInventoryItem AddNewInventoryItem = null;
+ public NewAsset AddNewAsset = null;
+ public ItemUpdatedCallback ItemUpdatedCall = null;
+ public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
+ public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
+ public GetClientDelegate GetClient = null;
+
+ private bool m_persistBakedTextures = false;
+ private IAssetService m_assetCache;
+ private bool m_dumpAssetsToFile;
+ private string m_regionName;
+ private object m_fetchLock = new Object();
+
+ public BunchOfCaps(Scene scene, Caps caps)
+ {
+ m_Scene = scene;
+ m_HostCapsObj = caps;
+ IConfigSource config = m_Scene.Config;
+ if (config != null)
+ {
+ IConfig sconfig = config.Configs["Startup"];
+ if (sconfig != null)
+ m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
+ }
+
+ RegisterHandlers();
+
+ AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
+ ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
+ TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
+ CAPSFetchInventoryDescendents = m_Scene.HandleFetchInventoryDescendentsCAPS;
+ GetClient = m_Scene.SceneContents.GetControllingClient;
+
+ }
+
+ ///
+ /// Register a bunch of CAPS http service handlers
+ ///
+ public void RegisterHandlers()
+ {
+ m_HostCapsObj.DeregisterHandlers();
+
+ string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
+
+ RegisterRegionServiceHandlers(capsBase);
+ RegisterInventoryServiceHandlers(capsBase);
+ }
+
+ public void RegisterRegionServiceHandlers(string capsBase)
+ {
+ try
+ {
+ // the root of all evil
+ m_HostCapsObj.RegisterHandler("SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest));
+ m_log.DebugFormat(
+ "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
+
+ //m_capsHandlers["MapLayer"] =
+ // new LLSDStreamhandler("POST",
+ // capsBase + m_mapLayerPath,
+ // GetMapLayer);
+ IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
+ m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
+ m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
+ m_HostCapsObj.RegisterHandler("UploadBakedTexture", new RestStreamHandler("POST", capsBase + m_uploadBakedTexturePath, UploadBakedTexture));
+
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[CAPS]: " + e.ToString());
+ }
+ }
+
+ public void RegisterInventoryServiceHandlers(string capsBase)
+ {
+ try
+ {
+ // I don't think this one works...
+ m_HostCapsObj.RegisterHandler("NewFileAgentInventory", new LLSDStreamhandler("POST",
+ capsBase + m_newInventory,
+ NewAgentInventoryRequest));
+ IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory);
+ m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
+ m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
+ m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
+
+ // As of RC 1.22.9 of the Linden client this is
+ // supported
+
+ //m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
+
+ // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
+ // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
+ // enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
+ // but when I went on the Linden grid, the
+ // simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead,
+ // the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
+ //
+ // This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
+ // we will be
+ // able to get the data we need to implement the necessary part of the protocol to fix the issue above.
+ // m_capsHandlers["FetchInventoryDescendents"] =
+ // new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);
+
+ // m_capsHandlers["FetchInventoryDescendents"] =
+ // new LLSDStreamhandler("POST",
+ // capsBase + m_fetchInventory,
+ // FetchInventory));
+ // m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
+ // capsBase + m_requestTexture,
+ // RequestTexture);
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[CAPS]: " + e.ToString());
+ }
+ }
+
+ ///
+ /// Construct a client response detailing all the capabilities this server can provide.
+ ///
+ ///
+ ///
+ ///
+ /// HTTP request header object
+ /// HTTP response header object
+ ///
+ public string SeedCapRequest(string request, string path, string param,
+ OSHttpRequest httpRequest, OSHttpResponse httpResponse)
+ {
+ m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
+
+ if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
+ {
+ m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
+ return string.Empty;
+ }
+
+ // WARNING: Add the external too
+ string result = LLSDHelpers.SerialiseLLSDReply(m_HostCapsObj.CapsHandlers.CapsDetails);
+
+ //m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
+
+ return result;
+ }
+
+ ///
+ /// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
+ ///
+ ///
+ ///
+ ///
+ /// HTTP request header object
+ /// HTTP response header object
+ ///
+ public string ScriptTaskInventory(string request, string path, string param,
+ OSHttpRequest httpRequest, OSHttpResponse httpResponse)
+ {
+ try
+ {
+ m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
+ //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
+
+ Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
+ LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
+ LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
+
+ string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
+ string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
+
+ TaskInventoryScriptUpdater uploader =
+ new TaskInventoryScriptUpdater(
+ llsdUpdateRequest.item_id,
+ llsdUpdateRequest.task_id,
+ llsdUpdateRequest.is_script_running,
+ capsBase + uploaderPath,
+ m_HostCapsObj.HttpListener,
+ m_dumpAssetsToFile);
+ uploader.OnUpLoad += TaskScriptUpdated;
+
+ m_HostCapsObj.HttpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
+
+ string protocol = "http://";
+
+ if (m_HostCapsObj.SSLCaps)
+ protocol = "https://";
+
+ string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
+ uploaderPath;
+
+ LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
+ uploadResponse.uploader = uploaderURL;
+ uploadResponse.state = "upload";
+
+ // m_log.InfoFormat("[CAPS]: " +
+ // "ScriptTaskInventory response: {0}",
+ // LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
+
+ return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[CAPS]: " + e.ToString());
+ }
+
+ return null;
+ }
+
+ ///
+ /// Called when new asset data for an agent inventory item update has been uploaded.
+ ///
+ /// Item to update
+ /// Prim containing item to update
+ /// Signals whether the script to update is currently running
+ /// New asset data
+ public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
+ {
+ if (TaskScriptUpdatedCall != null)
+ {
+ ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
+ foreach (Object item in e)
+ errors.Add(item);
+ }
+ }
+
+ public string UploadBakedTexture(string request, string path,
+ string param, OSHttpRequest httpRequest,
+ OSHttpResponse httpResponse)
+ {
+ try
+ {
+ // m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
+ // m_regionName);
+
+ string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
+ string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
+
+ BakedTextureUploader uploader =
+ new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
+ uploader.OnUpLoad += BakedTextureUploaded;
+
+ m_HostCapsObj.HttpListener.AddStreamHandler(
+ new BinaryStreamHandler("POST", capsBase + uploaderPath,
+ uploader.uploaderCaps));
+
+ string protocol = "http://";
+
+ if (m_HostCapsObj.SSLCaps)
+ protocol = "https://";
+
+ string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
+ m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
+
+ LLSDAssetUploadResponse uploadResponse =
+ new LLSDAssetUploadResponse();
+ uploadResponse.uploader = uploaderURL;
+ uploadResponse.state = "upload";
+
+ return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[CAPS]: " + e.ToString());
+ }
+
+ return null;
+ }
+
+ public void BakedTextureUploaded(UUID assetID, byte[] data)
+ {
+ // m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
+
+ AssetBase asset;
+ asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
+ asset.Data = data;
+ asset.Temporary = true;
+ asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
+ m_assetCache.Store(asset);
+ }
+
+ ///
+ /// Called when new asset data for an agent inventory item update has been uploaded.
+ ///
+ /// Item to update
+ /// New asset data
+ ///
+ public UUID ItemUpdated(UUID itemID, byte[] data)
+ {
+ if (ItemUpdatedCall != null)
+ {
+ return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
+ }
+
+ return UUID.Zero;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
+ {
+ //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
+ //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
+
+ if (llsdRequest.asset_type == "texture" ||
+ llsdRequest.asset_type == "animation" ||
+ llsdRequest.asset_type == "sound")
+ {
+ IClientAPI client = null;
+ IScene scene = null;
+ if (GetClient != null)
+ {
+ client = GetClient(m_HostCapsObj.AgentID);
+ scene = client.Scene;
+
+ IMoneyModule mm = scene.RequestModuleInterface();
+
+ if (mm != null)
+ {
+ if (!mm.UploadCovered(client, mm.UploadCharge))
+ {
+ if (client != null)
+ client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
+
+ LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
+ errorResponse.uploader = "";
+ errorResponse.state = "error";
+ return errorResponse;
+ }
+ }
+ }
+ }
+
+ string assetName = llsdRequest.name;
+ string assetDes = llsdRequest.description;
+ string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
+ UUID newAsset = UUID.Random();
+ UUID newInvItem = UUID.Random();
+ UUID parentFolder = llsdRequest.folder_id;
+ string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
+
+ AssetUploader uploader =
+ new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
+ llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
+ m_HostCapsObj.HttpListener.AddStreamHandler(
+ new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
+
+ string protocol = "http://";
+
+ if (m_HostCapsObj.SSLCaps)
+ protocol = "https://";
+
+ string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
+ uploaderPath;
+
+ LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
+ uploadResponse.uploader = uploaderURL;
+ uploadResponse.state = "upload";
+ uploader.OnUpLoad += UploadCompleteHandler;
+ return uploadResponse;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
+ UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
+ string assetType)
+ {
+ sbyte assType = 0;
+ sbyte inType = 0;
+
+ if (inventoryType == "sound")
+ {
+ inType = 1;
+ assType = 1;
+ }
+ else if (inventoryType == "animation")
+ {
+ inType = 19;
+ assType = 20;
+ }
+ else if (inventoryType == "wearable")
+ {
+ inType = 18;
+ switch (assetType)
+ {
+ case "bodypart":
+ assType = 13;
+ break;
+ case "clothing":
+ assType = 5;
+ break;
+ }
+ }
+
+ AssetBase asset;
+ asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
+ asset.Data = data;
+ if (AddNewAsset != null)
+ AddNewAsset(asset);
+ else if (m_assetCache != null)
+ m_assetCache.Store(asset);
+
+ InventoryItemBase item = new InventoryItemBase();
+ item.Owner = m_HostCapsObj.AgentID;
+ item.CreatorId = m_HostCapsObj.AgentID.ToString();
+ item.CreatorData = String.Empty;
+ item.ID = inventoryItem;
+ item.AssetID = asset.FullID;
+ item.Description = assetDescription;
+ item.Name = assetName;
+ item.AssetType = assType;
+ item.InvType = inType;
+ item.Folder = parentFolder;
+ item.CurrentPermissions = (uint)PermissionMask.All;
+ item.BasePermissions = (uint)PermissionMask.All;
+ item.EveryOnePermissions = 0;
+ item.NextPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
+ item.CreationDate = Util.UnixTimeSinceEpoch();
+
+ if (AddNewInventoryItem != null)
+ {
+ AddNewInventoryItem(m_HostCapsObj.AgentID, item);
+ }
+ }
+
+ ///
+ /// Processes a fetch inventory request and sends the reply
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ // Request is like:
+ //
+ //
+ //
+ //
+ // multiple fetch-folder maps are allowed within the larger folders map.
+ public string FetchInventoryRequest(string request, string path, string param)
+ {
+ // string unmodifiedRequest = request.ToString();
+
+ //m_log.DebugFormat("[AGENT INVENTORY]: Received CAPS fetch inventory request {0}", unmodifiedRequest);
+ m_log.Debug("[CAPS]: Inventory Request in region: " + m_regionName);
+
+ Hashtable hash = new Hashtable();
+ try
+ {
+ hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
+ }
+ catch (LLSD.LLSDParseException pe)
+ {
+ m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message);
+ m_log.Error("Request: " + request.ToString());
+ }
+
+ ArrayList foldersrequested = (ArrayList)hash["folders"];
+
+ string response = "";
+
+ for (int i = 0; i < foldersrequested.Count; i++)
+ {
+ string inventoryitemstr = "";
+ Hashtable inventoryhash = (Hashtable)foldersrequested[i];
+
+ LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
+ LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
+ LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
+
+ inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
+ inventoryitemstr = inventoryitemstr.Replace("folders", "");
+ inventoryitemstr = inventoryitemstr.Replace("", "");
+
+ response += inventoryitemstr;
+ }
+
+ if (response.Length == 0)
+ {
+ // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
+ // Therefore, I'm concluding that the client only has so many threads available to do requests
+ // and when a thread stalls.. is stays stalled.
+ // Therefore we need to return something valid
+ response = "folders";
+ }
+ else
+ {
+ response = "folders" + response + "";
+ }
+
+ //m_log.DebugFormat("[AGENT INVENTORY]: Replying to CAPS fetch inventory request with following xml");
+ //m_log.Debug(Util.GetFormattedXml(response));
+
+ return response;
+ }
+
+ public string FetchInventoryDescendentsRequest(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
+ {
+ // nasty temporary hack here, the linden client falsely
+ // identifies the uuid 00000000-0000-0000-0000-000000000000
+ // as a string which breaks us
+ //
+ // correctly mark it as a uuid
+ //
+ request = request.Replace("00000000-0000-0000-0000-000000000000", "00000000-0000-0000-0000-000000000000");
+
+ // another hack 1 results in a
+ // System.ArgumentException: Object type System.Int32 cannot
+ // be converted to target type: System.Boolean
+ //
+ request = request.Replace("fetch_folders0", "fetch_folders0");
+ request = request.Replace("fetch_folders1", "fetch_folders1");
+
+ Hashtable hash = new Hashtable();
+ try
+ {
+ hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
+ }
+ catch (LLSD.LLSDParseException pe)
+ {
+ m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message);
+ m_log.Error("Request: " + request.ToString());
+ }
+
+ ArrayList foldersrequested = (ArrayList)hash["folders"];
+
+ string response = "";
+ lock (m_fetchLock)
+ {
+ for (int i = 0; i < foldersrequested.Count; i++)
+ {
+ string inventoryitemstr = "";
+ Hashtable inventoryhash = (Hashtable)foldersrequested[i];
+
+ LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
+
+ try
+ {
+ LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
+ }
+ catch (Exception e)
+ {
+ m_log.Debug("[CAPS]: caught exception doing OSD deserialize" + e);
+ }
+ LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
+
+ inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
+ inventoryitemstr = inventoryitemstr.Replace("folders", "");
+ inventoryitemstr = inventoryitemstr.Replace("", "");
+
+ response += inventoryitemstr;
+ }
+
+
+ if (response.Length == 0)
+ {
+ // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
+ // Therefore, I'm concluding that the client only has so many threads available to do requests
+ // and when a thread stalls.. is stays stalled.
+ // Therefore we need to return something valid
+ response = "folders";
+ }
+ else
+ {
+ response = "folders" + response + "";
+ }
+
+ //m_log.DebugFormat("[CAPS]: Replying to CAPS fetch inventory request with following xml");
+ //m_log.Debug("[CAPS] "+response);
+
+ }
+ return response;
+ }
+
+
+
+ ///
+ /// Construct an LLSD reply packet to a CAPS inventory request
+ ///
+ ///
+ ///
+ private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
+ {
+ LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
+ LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
+ contents.agent_id = m_HostCapsObj.AgentID;
+ contents.owner_id = invFetch.owner_id;
+ contents.folder_id = invFetch.folder_id;
+
+ reply.folders.Array.Add(contents);
+ InventoryCollection inv = new InventoryCollection();
+ inv.Folders = new List();
+ inv.Items = new List();
+ int version = 0;
+ if (CAPSFetchInventoryDescendents != null)
+ {
+ inv = CAPSFetchInventoryDescendents(m_HostCapsObj.AgentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
+ }
+
+ if (inv.Folders != null)
+ {
+ foreach (InventoryFolderBase invFolder in inv.Folders)
+ {
+ contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
+ }
+ }
+
+ if (inv.Items != null)
+ {
+ foreach (InventoryItemBase invItem in inv.Items)
+ {
+ contents.items.Array.Add(ConvertInventoryItem(invItem));
+ }
+ }
+
+ contents.descendents = contents.items.Array.Count + contents.categories.Array.Count;
+ contents.version = version;
+
+ return reply;
+ }
+
+ ///
+ /// Convert an internal inventory folder object into an LLSD object.
+ ///
+ ///
+ ///
+ private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
+ {
+ LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
+ llsdFolder.folder_id = invFolder.ID;
+ llsdFolder.parent_id = invFolder.ParentID;
+ llsdFolder.name = invFolder.Name;
+ if (invFolder.Type < 0 || invFolder.Type >= TaskInventoryItem.Types.Length)
+ llsdFolder.type = "-1";
+ else
+ llsdFolder.type = TaskInventoryItem.Types[invFolder.Type];
+ llsdFolder.preferred_type = "-1";
+
+ return llsdFolder;
+ }
+
+ ///
+ /// Convert an internal inventory item object into an LLSD object.
+ ///
+ ///
+ ///
+ private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
+ {
+ LLSDInventoryItem llsdItem = new LLSDInventoryItem();
+ llsdItem.asset_id = invItem.AssetID;
+ llsdItem.created_at = invItem.CreationDate;
+ llsdItem.desc = invItem.Description;
+ llsdItem.flags = (int)invItem.Flags;
+ llsdItem.item_id = invItem.ID;
+ llsdItem.name = invItem.Name;
+ llsdItem.parent_id = invItem.Folder;
+ try
+ {
+ // TODO reevaluate after upgrade to libomv >= r2566. Probably should use UtilsConversions.
+ llsdItem.type = TaskInventoryItem.Types[invItem.AssetType];
+ llsdItem.inv_type = TaskInventoryItem.InvTypes[invItem.InvType];
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[CAPS]: Problem setting asset/inventory type while converting inventory item " + invItem.Name + " to LLSD:", e);
+ }
+ llsdItem.permissions = new LLSDPermissions();
+ llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
+ llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
+ llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
+ llsdItem.permissions.group_id = invItem.GroupID;
+ llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
+ llsdItem.permissions.is_owner_group = invItem.GroupOwned;
+ llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
+ llsdItem.permissions.owner_id = m_HostCapsObj.AgentID;
+ llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
+ llsdItem.sale_info = new LLSDSaleInfo();
+ llsdItem.sale_info.sale_price = invItem.SalePrice;
+ switch (invItem.SaleType)
+ {
+ default:
+ llsdItem.sale_info.sale_type = "not";
+ break;
+ case 1:
+ llsdItem.sale_info.sale_type = "original";
+ break;
+ case 2:
+ llsdItem.sale_info.sale_type = "copy";
+ break;
+ case 3:
+ llsdItem.sale_info.sale_type = "contents";
+ break;
+ }
+
+ return llsdItem;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
+ {
+ m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
+ LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
+ mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
+ return mapResponse;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ protected static OSDMapLayer GetOSDMapLayerResponse()
+ {
+ OSDMapLayer mapLayer = new OSDMapLayer();
+ mapLayer.Right = 5000;
+ mapLayer.Top = 5000;
+ mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
+
+ return mapLayer;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public string RequestTexture(string request, string path, string param)
+ {
+ m_log.Debug("texture request " + request);
+ // Needs implementing (added to remove compiler warning)
+ return String.Empty;
+ }
+
+
+ ///
+ /// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public string NoteCardAgentInventory(string request, string path, string param,
+ OSHttpRequest httpRequest, OSHttpResponse httpResponse)
+ {
+ //m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
+ //m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
+
+ //OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
+ Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
+ LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
+ LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
+
+ string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
+ string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
+
+ ItemUpdater uploader =
+ new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
+ uploader.OnUpLoad += ItemUpdated;
+
+ m_HostCapsObj.HttpListener.AddStreamHandler(
+ new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
+
+ string protocol = "http://";
+
+ if (m_HostCapsObj.SSLCaps)
+ protocol = "https://";
+
+ string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
+ uploaderPath;
+
+ LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
+ uploadResponse.uploader = uploaderURL;
+ uploadResponse.state = "upload";
+
+ // m_log.InfoFormat("[CAPS]: " +
+ // "NoteCardAgentInventory response: {0}",
+ // LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
+
+ return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
+ }
+ }
+
+ public class AssetUploader
+ {
+ public event UpLoadedAsset OnUpLoad;
+ private UpLoadedAsset handlerUpLoad = null;
+
+ private string uploaderPath = String.Empty;
+ private UUID newAssetID;
+ private UUID inventoryItemID;
+ private UUID parentFolder;
+ private IHttpServer httpListener;
+ private bool m_dumpAssetsToFile;
+ private string m_assetName = String.Empty;
+ private string m_assetDes = String.Empty;
+
+ private string m_invType = String.Empty;
+ private string m_assetType = String.Empty;
+
+ public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
+ UUID parentFolderID, string invType, string assetType, string path,
+ IHttpServer httpServer, bool dumpAssetsToFile)
+ {
+ m_assetName = assetName;
+ m_assetDes = description;
+ newAssetID = assetID;
+ inventoryItemID = inventoryItem;
+ uploaderPath = path;
+ httpListener = httpServer;
+ parentFolder = parentFolderID;
+ m_assetType = assetType;
+ m_invType = invType;
+ m_dumpAssetsToFile = dumpAssetsToFile;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public string uploaderCaps(byte[] data, string path, string param)
+ {
+ UUID inv = inventoryItemID;
+ string res = String.Empty;
+ LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
+ uploadComplete.new_asset = newAssetID.ToString();
+ uploadComplete.new_inventory_item = inv;
+ uploadComplete.state = "complete";
+
+ res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
+
+ httpListener.RemoveStreamHandler("POST", uploaderPath);
+
+ // TODO: probably make this a better set of extensions here
+ string extension = ".jp2";
+ if (m_invType != "image")
+ {
+ extension = ".dat";
+ }
+
+ if (m_dumpAssetsToFile)
+ {
+ SaveAssetToFile(m_assetName + extension, data);
+ }
+ handlerUpLoad = OnUpLoad;
+ if (handlerUpLoad != null)
+ {
+ handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
+ }
+
+ return res;
+ }
+ ///Left this in and commented in case there are unforseen issues
+ //private void SaveAssetToFile(string filename, byte[] data)
+ //{
+ // FileStream fs = File.Create(filename);
+ // BinaryWriter bw = new BinaryWriter(fs);
+ // bw.Write(data);
+ // bw.Close();
+ // fs.Close();
+ //}
+ private static void SaveAssetToFile(string filename, byte[] data)
+ {
+ string assetPath = "UserAssets";
+ if (!Directory.Exists(assetPath))
+ {
+ Directory.CreateDirectory(assetPath);
+ }
+ FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
+ BinaryWriter bw = new BinaryWriter(fs);
+ bw.Write(data);
+ bw.Close();
+ fs.Close();
+ }
+ }
+
+ ///
+ /// This class is a callback invoked when a client sends asset data to
+ /// an agent inventory notecard update url
+ ///
+ public class ItemUpdater
+ {
+ public event UpdateItem OnUpLoad;
+
+ private UpdateItem handlerUpdateItem = null;
+
+ private string uploaderPath = String.Empty;
+ private UUID inventoryItemID;
+ private IHttpServer httpListener;
+ private bool m_dumpAssetToFile;
+
+ public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
+ {
+ m_dumpAssetToFile = dumpAssetToFile;
+
+ inventoryItemID = inventoryItem;
+ uploaderPath = path;
+ httpListener = httpServer;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public string uploaderCaps(byte[] data, string path, string param)
+ {
+ UUID inv = inventoryItemID;
+ string res = String.Empty;
+ LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
+ UUID assetID = UUID.Zero;
+ handlerUpdateItem = OnUpLoad;
+ if (handlerUpdateItem != null)
+ {
+ assetID = handlerUpdateItem(inv, data);
+ }
+
+ uploadComplete.new_asset = assetID.ToString();
+ uploadComplete.new_inventory_item = inv;
+ uploadComplete.state = "complete";
+
+ res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
+
+ httpListener.RemoveStreamHandler("POST", uploaderPath);
+
+ if (m_dumpAssetToFile)
+ {
+ SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
+ }
+
+ return res;
+ }
+ ///Left this in and commented in case there are unforseen issues
+ //private void SaveAssetToFile(string filename, byte[] data)
+ //{
+ // FileStream fs = File.Create(filename);
+ // BinaryWriter bw = new BinaryWriter(fs);
+ // bw.Write(data);
+ // bw.Close();
+ // fs.Close();
+ //}
+ private static void SaveAssetToFile(string filename, byte[] data)
+ {
+ string assetPath = "UserAssets";
+ if (!Directory.Exists(assetPath))
+ {
+ Directory.CreateDirectory(assetPath);
+ }
+ FileStream fs = File.Create(Path.Combine(assetPath, filename));
+ BinaryWriter bw = new BinaryWriter(fs);
+ bw.Write(data);
+ bw.Close();
+ fs.Close();
+ }
+ }
+
+ ///
+ /// This class is a callback invoked when a client sends asset data to
+ /// a task inventory script update url
+ ///
+ public class TaskInventoryScriptUpdater
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ public event UpdateTaskScript OnUpLoad;
+
+ private UpdateTaskScript handlerUpdateTaskScript = null;
+
+ private string uploaderPath = String.Empty;
+ private UUID inventoryItemID;
+ private UUID primID;
+ private bool isScriptRunning;
+ private IHttpServer httpListener;
+ private bool m_dumpAssetToFile;
+
+ public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
+ string path, IHttpServer httpServer, bool dumpAssetToFile)
+ {
+ m_dumpAssetToFile = dumpAssetToFile;
+
+ this.inventoryItemID = inventoryItemID;
+ this.primID = primID;
+
+ // This comes in over the packet as an integer, but actually appears to be treated as a bool
+ this.isScriptRunning = (0 == isScriptRunning ? false : true);
+
+ uploaderPath = path;
+ httpListener = httpServer;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public string uploaderCaps(byte[] data, string path, string param)
+ {
+ try
+ {
+ // m_log.InfoFormat("[CAPS]: " +
+ // "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
+ // data, path, param));
+
+ string res = String.Empty;
+ LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
+
+ ArrayList errors = new ArrayList();
+ handlerUpdateTaskScript = OnUpLoad;
+ if (handlerUpdateTaskScript != null)
+ {
+ handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
+ }
+
+ uploadComplete.new_asset = inventoryItemID;
+ uploadComplete.compiled = errors.Count > 0 ? false : true;
+ uploadComplete.state = "complete";
+ uploadComplete.errors = new OSDArray();
+ uploadComplete.errors.Array = errors;
+
+ res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
+
+ httpListener.RemoveStreamHandler("POST", uploaderPath);
+
+ if (m_dumpAssetToFile)
+ {
+ SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
+ }
+
+ // m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
+
+ return res;
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[CAPS]: " + e.ToString());
+ }
+
+ // XXX Maybe this should be some meaningful error packet
+ return null;
+ }
+ ///Left this in and commented in case there are unforseen issues
+ //private void SaveAssetToFile(string filename, byte[] data)
+ //{
+ // FileStream fs = File.Create(filename);
+ // BinaryWriter bw = new BinaryWriter(fs);
+ // bw.Write(data);
+ // bw.Close();
+ // fs.Close();
+ //}
+ private static void SaveAssetToFile(string filename, byte[] data)
+ {
+ string assetPath = "UserAssets";
+ if (!Directory.Exists(assetPath))
+ {
+ Directory.CreateDirectory(assetPath);
+ }
+ FileStream fs = File.Create(Path.Combine(assetPath, filename));
+ BinaryWriter bw = new BinaryWriter(fs);
+ bw.Write(data);
+ bw.Close();
+ fs.Close();
+ }
+ }
+
+ public class BakedTextureUploader
+ {
+ public event UploadedBakedTexture OnUpLoad;
+ private UploadedBakedTexture handlerUpLoad = null;
+
+ private string uploaderPath = String.Empty;
+ private UUID newAssetID;
+ private IHttpServer httpListener;
+
+ public BakedTextureUploader(string path, IHttpServer httpServer)
+ {
+ newAssetID = UUID.Random();
+ uploaderPath = path;
+ httpListener = httpServer;
+ // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public string uploaderCaps(byte[] data, string path, string param)
+ {
+ handlerUpLoad = OnUpLoad;
+ if (handlerUpLoad != null)
+ {
+ Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
+ }
+
+ string res = String.Empty;
+ LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
+ uploadComplete.new_asset = newAssetID.ToString();
+ uploadComplete.new_inventory_item = UUID.Zero;
+ uploadComplete.state = "complete";
+
+ res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
+
+ httpListener.RemoveStreamHandler("POST", uploaderPath);
+
+ // m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
+
+ return res;
+ }
+ }
+
+}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs
new file mode 100644
index 0000000..4436d4c
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs
@@ -0,0 +1,87 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+
+using OpenSim.Framework;
+using OpenSim.Region.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using Caps = OpenSim.Framework.Capabilities.Caps;
+
+namespace OpenSim.Region.ClientStack.Linden
+{
+
+ public class BunchOfCapsModule : INonSharedRegionModule
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_Scene;
+
+ #region INonSharedRegionModule
+
+ public string Name { get { return "BunchOfCapsModule"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ public void Initialise(IConfigSource source)
+ {
+ }
+
+ public void Close() { }
+
+ public void AddRegion(Scene scene)
+ {
+ m_Scene = scene;
+ m_Scene.EventManager.OnRegisterCaps += OnRegisterCaps;
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+ }
+
+ public void PostInitialise() { }
+ #endregion
+
+ private void OnRegisterCaps(UUID agentID, Caps caps)
+ {
+ new BunchOfCaps(m_Scene, caps);
+ }
+
+ }
+}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 4827baa..4920347 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -522,7 +522,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
if (AvatarID != UUID.Zero)
{
- return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsHandlerForUser(AvatarID));
+ return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID));
}
else
{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
index eddc288..b7e79cc 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
@@ -171,8 +171,8 @@ namespace OpenSim.Region.ClientStack.Linden
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
- Caps.AssetUploader uploader =
- new Caps.AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
+ AssetUploader uploader =
+ new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
MainServer.Instance.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
--
cgit v1.1