From 5317b1053f2b8fd81f71c0b95c79aaa03efb47e4 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 19 Sep 2012 03:53:51 +0100 Subject: be more tolerant to small prims, skipping them, only failing if they are more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good) --- .../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 81 ++++++++++++++++++---- .../Linden/Caps/BunchOfCaps/MeshCost.cs | 17 +++-- 2 files changed, 82 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden') diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 0fb6c99..d66076d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -117,6 +117,17 @@ namespace OpenSim.Region.ClientStack.Linden private bool m_dumpAssetsToFile = false; private string m_regionName; private int m_levelUpload = 0; + private float m_PrimScaleMin = 0.001f; + + private enum FileAgentInventoryState : int + { + idle = 0, + processRequest = 1, + waitUpload = 2, + processUpload = 3 + } + private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; + // private bool m_addNewTextures = false; // private bool m_addNewMeshes = false; @@ -132,6 +143,7 @@ namespace OpenSim.Region.ClientStack.Linden m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; // m_ModelCost.PrimScaleMin = ?? // m_ModelCost.ObjectLinkedPartsMax = ?? +// m_PrimScaleMin = ?? IConfigSource config = m_Scene.Config; if (config != null) @@ -158,6 +170,8 @@ namespace OpenSim.Region.ClientStack.Linden ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; GetClient = m_Scene.SceneGraph.GetControllingClient; + + m_FileAgentInventoryState = FileAgentInventoryState.idle; } /// @@ -224,9 +238,7 @@ namespace OpenSim.Region.ClientStack.Linden IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); - m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); - - + m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); m_HostCapsObj.RegisterHandler( "CopyInventoryFromNotecard", @@ -439,6 +451,35 @@ namespace OpenSim.Region.ClientStack.Linden //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); + // start by getting the client + IClientAPI client = null; + m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); + + // check current state so we only have one service at a time + lock (m_ModelCost) + { + switch (m_FileAgentInventoryState) + { + case FileAgentInventoryState.processRequest: + case FileAgentInventoryState.processUpload: + if (client != null) + client.SendAgentAlertMessage("Unable to upload asset. Processing previus request", false); + LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); + errorResponse.uploader = ""; + errorResponse.state = "error"; + return errorResponse; + break; + case FileAgentInventoryState.waitUpload: + // todo stop current uploader server + break; + case FileAgentInventoryState.idle: + default: + break; + } + + m_FileAgentInventoryState = FileAgentInventoryState.processRequest; + } + uint cost = 0; LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); @@ -447,15 +488,12 @@ namespace OpenSim.Region.ClientStack.Linden llsdRequest.asset_type == "mesh" || llsdRequest.asset_type == "sound") { - ScenePresence avatar = null; - IClientAPI client = null; + ScenePresence avatar = null; m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); // check user level if (avatar != null) { - client = avatar.ControllingClient; - if (avatar.UserLevel < m_levelUpload) { if (client != null) @@ -464,6 +502,8 @@ namespace OpenSim.Region.ClientStack.Linden LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); errorResponse.uploader = ""; errorResponse.state = "error"; + lock (m_ModelCost) + m_FileAgentInventoryState = FileAgentInventoryState.idle; return errorResponse; } } @@ -490,6 +530,8 @@ namespace OpenSim.Region.ClientStack.Linden LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); errorResponse.uploader = ""; errorResponse.state = "error"; + lock (m_ModelCost) + m_FileAgentInventoryState = FileAgentInventoryState.idle; return errorResponse; } cost = (uint)modelcost; @@ -509,6 +551,8 @@ namespace OpenSim.Region.ClientStack.Linden LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); errorResponse.uploader = ""; errorResponse.state = "error"; + lock (m_ModelCost) + m_FileAgentInventoryState = FileAgentInventoryState.idle; return errorResponse; } } @@ -555,8 +599,11 @@ namespace OpenSim.Region.ClientStack.Linden } uploader.OnUpLoad += UploadCompleteHandler; - return uploadResponse; + lock (m_ModelCost) + m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; + + return uploadResponse; } /// @@ -569,6 +616,9 @@ namespace OpenSim.Region.ClientStack.Linden UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, string assetType, uint cost) { + lock (m_ModelCost) + m_FileAgentInventoryState = FileAgentInventoryState.processUpload; + m_log.DebugFormat( "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", assetID, inventoryItem, inventoryType, assetType); @@ -730,12 +780,19 @@ namespace OpenSim.Region.ClientStack.Linden // build prims from instances for (int i = 0; i < instance_list.Count; i++) { + OSDMap inner_instance_list = (OSDMap)instance_list[i]; + + // skip prims that are 2 small + Vector3 scale = inner_instance_list["scale"].AsVector3(); + + if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) + continue; + PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); Primitive.TextureEntry textureEntry = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); - OSDMap inner_instance_list = (OSDMap)instance_list[i]; OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; for (uint face = 0; face < face_list.Count; face++) @@ -789,7 +846,6 @@ namespace OpenSim.Region.ClientStack.Linden } Vector3 position = inner_instance_list["position"].AsVector3(); - Vector3 scale = inner_instance_list["scale"].AsVector3(); Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); // no longer used - begin ------------------------ @@ -903,6 +959,8 @@ namespace OpenSim.Region.ClientStack.Linden { AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost); } + lock (m_ModelCost) + m_FileAgentInventoryState = FileAgentInventoryState.idle; } /// @@ -1270,8 +1328,8 @@ namespace OpenSim.Region.ClientStack.Linden res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); - httpListener.RemoveStreamHandler("POST", uploaderPath); m_timeoutTimer.Stop(); + httpListener.RemoveStreamHandler("POST", uploaderPath); // TODO: probably make this a better set of extensions here string extension = ".jp2"; @@ -1289,7 +1347,6 @@ namespace OpenSim.Region.ClientStack.Linden { handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); } - return res; } diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs index 62f1d06..ece40ac 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs @@ -73,7 +73,7 @@ namespace OpenSim.Region.ClientStack.Linden const int bytesPerCoord = 6; // 3 coords, 2 bytes per each // control prims dimensions - public float PrimScaleMin = 0.01f; + public float PrimScaleMin = 0.001f; public float NonPhysicalPrimScaleMax = 256f; public float PhysicalPrimScaleMax = 10f; public int ObjectLinkedPartsMax = 512; @@ -171,6 +171,7 @@ namespace OpenSim.Region.ClientStack.Linden int mesh; + int skipedSmall = 0; for (int i = 0; i < numberInstances; i++) { Hashtable inst = (Hashtable)resources.instance_list.Array[i]; @@ -187,8 +188,10 @@ namespace OpenSim.Region.ClientStack.Linden if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) { - error = " upload fail: Model contains parts with a dimension lower than 0.01. Please adjust scaling"; - return false; +// error = " upload fail: Model contains parts with a dimension lower than 0.001. Please adjust scaling"; +// return false; + skipedSmall++; + continue; } if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) @@ -229,7 +232,13 @@ namespace OpenSim.Region.ClientStack.Linden // charge for prims creation meshsfee += primCreationCost; } - + + if (skipedSmall >0 && skipedSmall > numberInstances / 2) + { + error = "Upload failed: Model contains too much prims smaller than minimum size to ignore"; + return false; + } + if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) meshcostdata.resource_cost = meshcostdata.model_streaming_cost; else -- cgit v1.1