From 91e1aaa5d41c29fa17609c69ca8bc2a8017dc161 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 15 Aug 2014 21:34:58 +0100 Subject: On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. This is unnecessary since it has been received (and data continues to be received) in the existing child connection. --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/Linden') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 5a9646a..0df22bf 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -1741,7 +1741,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP bool tp = (aCircuit.teleportFlags > 0); // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from if (!tp) - client.SceneAgent.SendInitialDataToMe(); + client.SceneAgent.SendInitialDataToClient(); } } else -- cgit v1.1