From 69fefd1d008a8648b0cd5a7f990ec06d6b597425 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 6 Nov 2015 21:27:42 +0000 Subject: send the estimation of time dilation at packet build time, not the one at unknown past. --- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 25 +++++++++++++--------- 1 file changed, 15 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index e20ab50..41debb3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -3857,8 +3857,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP objupdate.Header.Zerocoded = true; objupdate.RegionData.RegionHandle = presence.RegionHandle; - objupdate.RegionData.TimeDilation = ushort.MaxValue; - +// objupdate.RegionData.TimeDilation = ushort.MaxValue; + objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); @@ -4014,7 +4014,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race // condition where a kill can be processed before an out-of-date update for the same object. - float avgTimeDilation = 1.0f; +// float avgTimeDilation = 0.0f; IEntityUpdate iupdate; Int32 timeinqueue; // this is just debugging code & can be dropped later @@ -4026,8 +4026,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP EntityUpdate update = (EntityUpdate)iupdate; - avgTimeDilation += update.TimeDilation; - avgTimeDilation *= 0.5f; +// avgTimeDilation += update.TimeDilation; if (update.Entity is SceneObjectPart) { @@ -4198,8 +4197,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP #region Packet Sending // const float TIME_DILATION = 1.0f; - ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); - + ushort timeDilation; +// if(updatesThisCall > 0) +// timeDilation = Utils.FloatToUInt16(avgTimeDilation/updatesThisCall, 0.0f, 1.0f); +// else +// timeDilation = ushort.MaxValue; // 1.0; + + timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); + if (terseAgentUpdateBlocks.IsValueCreated) { List blocks = terseAgentUpdateBlocks.Value; @@ -4274,7 +4279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP SceneObjectPart part = (SceneObjectPart)ent; ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; - packet.RegionData.TimeDilation = 1; + packet.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId); @@ -13199,8 +13204,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = CreateImprovedTerseBlock(p, false); - const float TIME_DILATION = 1.0f; - ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); +// const float TIME_DILATION = 1.0f; + ushort timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);; ImprovedTerseObjectUpdatePacket packet = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( -- cgit v1.1