From ad8ddb8a781ae0da6780f74b91ebcaf338174569 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 7 Nov 2018 20:32:39 +0000 Subject: changes to objects updates prioritizing getting dust on my disk. Schemes reduced to SimpleAngularDistance and BestAvatarResponsiveness --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 516c1e5..bbaa0e2 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -627,10 +627,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP ImageManager.Close(); ImageManager = null; -// m_entityUpdates.Close(); -// m_entityProps.Close(); - m_entityUpdates = new PriorityQueue(1); - m_entityProps = new PriorityQueue(1); + m_entityUpdates.Close(); + m_entityProps.Close(); m_killRecord.Clear(); GroupsInView.Clear(); @@ -2683,11 +2681,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks) { ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect); - packet.Header.Reliable = false; - packet.Header.Zerocoded = true; - packet.AgentData.AgentID = AgentId; - packet.AgentData.SessionID = SessionId; +// packet.AgentData.AgentID = AgentId; +// packet.AgentData.SessionID = SessionId; packet.Effect = effectBlocks; -- cgit v1.1