From 2d034e20c4f0fd7508cdd8780435f362cfc17890 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Mon, 14 Jul 2014 10:55:57 +0300 Subject: XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup. --- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 126 ++++++--------------- 1 file changed, 37 insertions(+), 89 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index bd0f5ca..bfdb24f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -11848,7 +11848,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) { - //m_log.Debug("texture cached: " + packet.ToString()); AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); @@ -11864,24 +11863,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; - //IAvatarFactoryModule fac = m_scene.RequestModuleInterface(); - // var item = fac.GetBakedTextureFaces(AgentId); - //WearableCacheItem[] items = fac.GetCachedItems(AgentId); - - IAssetService cache = m_scene.AssetService; - IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface(); - //bakedTextureModule = null; int maxWearablesLoop = cachedtex.WearableData.Length; if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) maxWearablesLoop = AvatarWearable.MAX_WEARABLES; + // Find the cached baked textures for this user, if they're available + + IAssetService cache = m_scene.AssetService; + IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface(); + + WearableCacheItem[] cacheItems = null; + if (bakedTextureModule != null && cache != null) { - // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid - - WearableCacheItem[] cacheItems = null; ScenePresence p = m_scene.GetScenePresence(AgentId); if (p.Appearance != null) + { if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) { try @@ -11890,22 +11887,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP p.Appearance.WearableCacheItems = cacheItems; p.Appearance.WearableCacheItemsDirty = false; } - - /* - * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! - * - catch (System.Net.Sockets.SocketException) - { - cacheItems = null; - } - catch (WebException) - { - cacheItems = null; - } - catch (InvalidOperationException) - { - cacheItems = null; - } */ catch (Exception) { cacheItems = null; @@ -11916,87 +11897,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP { cacheItems = p.Appearance.WearableCacheItems; } + } + } - if (cache != null && cacheItems != null) + if (cacheItems != null) + { + // We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid. + // Copy the baked textures to the sim's assets cache (local only). + foreach (WearableCacheItem item in cacheItems) { - foreach (WearableCacheItem item in cacheItems) + if (cache.GetCached(item.TextureID.ToString()) == null) { - - if (cache.GetCached(item.TextureID.ToString()) == null) - { - item.TextureAsset.Temporary = true; - cache.Store(item.TextureAsset); - } - - + item.TextureAsset.Temporary = true; + item.TextureAsset.Local = true; + cache.Store(item.TextureAsset); } } - if (cacheItems != null) + + // Return the cached textures + for (int i = 0; i < maxWearablesLoop; i++) { + WearableCacheItem item = + WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems); - for (int i = 0; i < maxWearablesLoop; i++) + cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); + cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; + cachedresp.WearableData[i].HostName = new byte[0]; + if (item != null && cachedtex.WearableData[i].ID == item.CacheId) { - WearableCacheItem item = - WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); - - cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); - cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; - cachedresp.WearableData[i].HostName = new byte[0]; - if (item != null && cachedtex.WearableData[i].ID == item.CacheId) - { - - cachedresp.WearableData[i].TextureID = item.TextureID; - } - else - { - cachedresp.WearableData[i].TextureID = UUID.Zero; - } + cachedresp.WearableData[i].TextureID = item.TextureID; } - } - else - { - for (int i = 0; i < maxWearablesLoop; i++) + else { - cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); - cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; cachedresp.WearableData[i].TextureID = UUID.Zero; - //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); - cachedresp.WearableData[i].HostName = new byte[0]; } } } else { - if (cache == null) + // Cached textures not available + for (int i = 0; i < maxWearablesLoop; i++) { - for (int i = 0; i < maxWearablesLoop; i++) - { - cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); - cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; - cachedresp.WearableData[i].TextureID = UUID.Zero; - //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); - cachedresp.WearableData[i].HostName = new byte[0]; - } - } - else - { - for (int i = 0; i < maxWearablesLoop; i++) - { - cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); - cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; - - - - if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) - cachedresp.WearableData[i].TextureID = UUID.Zero; - //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); - else - cachedresp.WearableData[i].TextureID = UUID.Zero; - // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); - cachedresp.WearableData[i].HostName = new byte[0]; - } + cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); + cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; + cachedresp.WearableData[i].TextureID = UUID.Zero; + cachedresp.WearableData[i].HostName = new byte[0]; } } + cachedresp.Header.Zerocoded = true; OutPacket(cachedresp, ThrottleOutPacketType.Task); -- cgit v1.1