From 1f39a763a5186c7c51e10b5b055394672cc6c54e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 21 Aug 2013 21:35:03 +0100 Subject: Don't allow users to attempt to sit on objects in a child region without going to that region first. If this is attempted, they get a "Try moving closer. Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid. Sitting on ground is okay, since viewer navigates avatar to required region first before sitting. --- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'OpenSim/Region/ClientStack/Linden/UDP') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f0d8181..8c51077 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -6651,6 +6651,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP } #endregion + if (SceneAgent.IsChildAgent) + { + SendCantSitBecauseChildAgentResponse(); + return true; + } + AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit; if (handlerAgentRequestSit != null) @@ -6675,6 +6681,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP } #endregion + if (SceneAgent.IsChildAgent) + { + SendCantSitBecauseChildAgentResponse(); + return true; + } + AgentSit handlerAgentSit = OnAgentSit; if (handlerAgentSit != null) { @@ -6684,6 +6696,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP return true; } + /// + /// Used when a child agent gets a sit response which should not be fulfilled. + /// + private void SendCantSitBecauseChildAgentResponse() + { + SendAlertMessage("Try moving closer. Can't sit on object because it is not in the same region as you."); + } + private bool HandleSoundTrigger(IClientAPI sender, Packet Pack) { SoundTriggerPacket soundTriggerPacket = (SoundTriggerPacket)Pack; -- cgit v1.1