From 9839904ebe82f9c7a2084d7d7cf4e5399c679ce5 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 28 Aug 2014 18:51:55 +0100 Subject: try to make sense of throttle rate limits --- OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs index e5bae6e..2b307c7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs @@ -80,7 +80,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP Texture = throttleConfig.GetInt("texture_default", 18500); Asset = throttleConfig.GetInt("asset_default", 10500); - Total = throttleConfig.GetInt("client_throttle_max_bps", 0); + // 2500000 bps max + Total = throttleConfig.GetInt("client_throttle_max_bps",312500); AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); -- cgit v1.1