From f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 12 Oct 2011 21:31:22 +0100
Subject: Bring LindenUDP.Tests back from the dead. No tests are running.
Code drift means that most of this stuff doesn't compile but the structure is still useful.
---
.../Linden/UDP/Tests/PacketHandlerTests.cs | 121 ++++++++++-----------
1 file changed, 60 insertions(+), 61 deletions(-)
(limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs
index 7d0757f..0f88ec6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs
@@ -27,7 +27,6 @@
using Nini.Config;
using NUnit.Framework;
-using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
@@ -42,65 +41,65 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
[TestFixture]
public class PacketHandlerTests
{
- [Test]
- ///
- /// More a placeholder, really
- ///
- public void InPacketTest()
- {
- TestHelper.InMethod();
-
- AgentCircuitData agent = new AgentCircuitData();
- agent.AgentID = UUID.Random();
- agent.firstname = "testfirstname";
- agent.lastname = "testlastname";
- agent.SessionID = UUID.Zero;
- agent.SecureSessionID = UUID.Zero;
- agent.circuitcode = 123;
- agent.BaseFolder = UUID.Zero;
- agent.InventoryFolder = UUID.Zero;
- agent.startpos = Vector3.Zero;
- agent.CapsPath = "http://wibble.com";
-
- TestLLUDPServer testLLUDPServer;
- TestLLPacketServer testLLPacketServer;
- AgentCircuitManager acm;
- IScene scene = new MockScene();
- SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
-
- TestClient testClient = new TestClient(agent, scene);
-
- LLPacketHandler packetHandler
- = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
-
- packetHandler.InPacket(new AgentAnimationPacket());
- LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
-
- Assert.That(receivedPacket, Is.Not.Null);
- Assert.That(receivedPacket.Incoming, Is.True);
- Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
- }
-
- ///
- /// Add a client for testing
- ///
- ///
- ///
- ///
- /// Agent circuit manager used in setting up the stack
- protected void SetupStack(
- IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
- out AgentCircuitManager acm)
- {
- IConfigSource configSource = new IniConfigSource();
- ClientStackUserSettings userSettings = new ClientStackUserSettings();
- testLLUDPServer = new TestLLUDPServer();
- acm = new AgentCircuitManager();
-
- uint port = 666;
- testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
- testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
- testLLUDPServer.LocalScene = scene;
- }
+// [Test]
+// ///
+// /// More a placeholder, really
+// ///
+// public void InPacketTest()
+// {
+// TestHelper.InMethod();
+//
+// AgentCircuitData agent = new AgentCircuitData();
+// agent.AgentID = UUID.Random();
+// agent.firstname = "testfirstname";
+// agent.lastname = "testlastname";
+// agent.SessionID = UUID.Zero;
+// agent.SecureSessionID = UUID.Zero;
+// agent.circuitcode = 123;
+// agent.BaseFolder = UUID.Zero;
+// agent.InventoryFolder = UUID.Zero;
+// agent.startpos = Vector3.Zero;
+// agent.CapsPath = "http://wibble.com";
+//
+// TestLLUDPServer testLLUDPServer;
+// TestLLPacketServer testLLPacketServer;
+// AgentCircuitManager acm;
+// IScene scene = new MockScene();
+// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
+//
+// TestClient testClient = new TestClient(agent, scene);
+//
+// LLPacketHandler packetHandler
+// = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
+//
+// packetHandler.InPacket(new AgentAnimationPacket());
+// LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
+//
+// Assert.That(receivedPacket, Is.Not.Null);
+// Assert.That(receivedPacket.Incoming, Is.True);
+// Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
+// }
+//
+// ///
+// /// Add a client for testing
+// ///
+// ///
+// ///
+// ///
+// /// Agent circuit manager used in setting up the stack
+// protected void SetupStack(
+// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
+// out AgentCircuitManager acm)
+// {
+// IConfigSource configSource = new IniConfigSource();
+// ClientStackUserSettings userSettings = new ClientStackUserSettings();
+// testLLUDPServer = new TestLLUDPServer();
+// acm = new AgentCircuitManager();
+//
+// uint port = 666;
+// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
+// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
+// testLLUDPServer.LocalScene = scene;
+// }
}
}
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