From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 5 Jan 2017 19:07:37 +0000
Subject: Massive tab and trailing space cleanup
---
.../Linden/UDP/Tests/BasicCircuitTests.cs | 44 +++++++++++-----------
1 file changed, 22 insertions(+), 22 deletions(-)
(limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index a935dd2..0e1a9e3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
m_scene = new SceneHelpers().SetupScene();
StatsManager.SimExtraStats = new SimExtraStatsCollector();
}
-
+
// ///
// /// Build an object name packet for test purposes
// ///
@@ -84,7 +84,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
// odb.Name = Utils.StringToBytes(objectName);
// onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
// onp.Header.Zerocoded = false;
-//
+//
// return onp;
// }
//
@@ -156,7 +156,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
config.Set("AckTimeout", -1);
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene, ics);
- ScenePresence sp
+ ScenePresence sp
= ClientStackHelpers.AddChildClient(
m_scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
@@ -175,21 +175,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
// TestHelper.InMethod();
//
// uint myCircuitCode = 123457;
-//
+//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
-//
+//
// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
-//
+//
// // Check that removing a non-existent circuit doesn't have any bad effects
// testLLUDPServer.RemoveClientCircuit(101);
// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
// }
-//
+//
// ///
// /// Make sure that the client stack reacts okay to malformed packets
// ///
@@ -200,8 +200,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
//
// uint myCircuitCode = 123458;
// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
-// MockScene scene = new MockScene();
-//
+// MockScene scene = new MockScene();
+//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
@@ -213,24 +213,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
// // Send two garbled 'packets' in succession
// testLLUDPServer.LoadReceive(data, testEp);
// testLLUDPServer.LoadReceive(data, testEp);
-// testLLUDPServer.ReceiveData(null);
-//
+// testLLUDPServer.ReceiveData(null);
+//
// // Check that we are still here
// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
-//
+//
// // Check that sending a valid packet to same circuit still succeeds
// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
-//
+//
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
// testLLUDPServer.ReceiveData(null);
-//
+//
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
// }
-//
+//
// ///
-// /// Test that the stack continues to work even if some client has caused a
+// /// Test that the stack continues to work even if some client has caused a
// /// SocketException on Socket.BeginReceive()
// ///
// [Test]
@@ -239,32 +239,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
// TestHelper.InMethod();
//
// MockScene scene = new MockScene();
-//
+//
// uint circuitCodeA = 130000;
// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
-//
+//
// uint circuitCodeB = 130001;
// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
-//
+//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
-//
+//
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
// testLLUDPServer.LoadReceiveWithBeginException(epA);
// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
// testLLUDPServer.ReceiveData(null);
-//
+//
// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
-//
+//
// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
// }
--
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