From d71c6dea7e5bfe827a9d723d972a9eec4cb77826 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 8 Jun 2012 01:43:58 +0100 Subject: Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue. Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state. --- .../Region/ClientStack/Linden/UDP/LLUDPServer.cs | 26 +++++++++++----------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 09bb52c..55bda63 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -879,7 +879,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP #endregion Ping Check Handling // Inbox insertion - packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); + packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); } #region BinaryStats @@ -1386,22 +1386,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP #endregion - private void ProcessInPacket(object state) + private void ProcessInPacket(IncomingPacket incomingPacket) { - IncomingPacket incomingPacket = (IncomingPacket)state; Packet packet = incomingPacket.Packet; - LLUDPClient udpClient = incomingPacket.Client; - IClientAPI client; + LLClientView client = incomingPacket.Client; // Sanity check - if (packet == null || udpClient == null) + if (packet == null || client == null) { - m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"", - packet, udpClient); + m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", Client=\"{1}\"", + packet, client); } - // Make sure this client is still alive - if (m_scene.TryGetClient(udpClient.AgentID, out client)) + if (client.IsActive) { m_currentIncomingClient = client; @@ -1419,8 +1416,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP catch (Exception e) { // Don't let a failure in an individual client thread crash the whole sim. - m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type); - m_log.Error(e.Message, e); + m_log.Error( + string.Format( + "[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw ", + client.Name, packet.Type), + e); } finally { @@ -1431,7 +1431,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP { m_log.DebugFormat( "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", - packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName); + packet.Type, client.Name, m_scene.RegionInfo.RegionName); } } -- cgit v1.1