From c5de9840b05514eb659696239593e51e636398b8 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 16 Apr 2013 21:58:24 +0100 Subject: refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop(). This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods. --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 5 ----- 1 file changed, 5 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 72516cd..985aa4d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -62,11 +62,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager); } - public void NetworkStop() - { - m_udpServer.Stop(); - } - public void AddScene(IScene scene) { m_udpServer.AddScene(scene); -- cgit v1.1