From 1416c909326d89566cbe785b6dacac228e31a5a0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 29 Jul 2013 23:53:59 +0100
Subject: minor: Add timeout secs to connection timeout message. Change
message to reflect it is a timeout due to no data received rather than an ack
issue.
---
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 17 +++++++++--------
1 file changed, 9 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index bf50868..85fe1a4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1062,7 +1062,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Fire this out on a different thread so that we don't hold up outgoing packet processing for
// everybody else if this is being called due to an ack timeout.
// This is the same as processing as the async process of a logout request.
- Util.FireAndForget(o => DeactivateClientDueToTimeout(client));
+ Util.FireAndForget(o => DeactivateClientDueToTimeout(client, timeoutTicks));
return;
}
@@ -1786,18 +1786,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// regular client pings.
///
///
- private void DeactivateClientDueToTimeout(LLClientView client)
+ ///
+ private void DeactivateClientDueToTimeout(LLClientView client, int timeoutTicks)
{
lock (client.CloseSyncLock)
- {
- m_log.WarnFormat(
- "[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
- client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
-
+ {
ClientLogoutsDueToNoReceives++;
+
+ m_log.WarnFormat(
+ "[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.",
+ client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, m_scene.Name);
if (!client.SceneAgent.IsChildAgent)
- client.Kick("Simulator logged you out due to connection timeout");
+ client.Kick("Simulator logged you out due to connection timeout.");
client.CloseWithoutChecks();
}
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