From 4571e5bc3e284c916d1ae4dd6429b80a8028b8e0 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 24 Oct 2014 18:10:28 +0100 Subject: try to make SOG crossings full async. Simplify some borders checking.... --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 6385aed..6f42990 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -3865,7 +3865,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP { SceneObjectPart part = (SceneObjectPart)update.Entity; - if (part.ParentGroup.IsDeleted) + if (part.ParentGroup.IsDeleted || part.ParentGroup.inTransit) continue; if (part.ParentGroup.IsAttachment) -- cgit v1.1