From 7a82c7c5b2a897ba1bd64c2badb71fe93c674246 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 26 May 2017 00:47:08 +0100 Subject: make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout) --- OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs') diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 23ec141..a367426 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs @@ -443,10 +443,9 @@ namespace OpenSim.Region.ClientStack.Linden { while (true) { + aPollRequest poolreq = m_queue.Dequeue(4500); Watchdog.UpdateThread(); - aPollRequest poolreq = m_queue.Dequeue(5000); - if (poolreq != null && poolreq.thepoll != null) { try -- cgit v1.1