From 2dc92e7de11086c7649d3ee0f8adc974efce6805 Mon Sep 17 00:00:00 2001 From: Aleric Inglewood Date: Sun, 4 Aug 2013 19:19:11 +0200 Subject: Preserve attachment point & position when attachment is rezzed in world Patch taken from http://opensimulator.org/mantis/view.php?id=4905 originally by Greg C. Fixed to apply to r/23314 commit ba9daf849e7c8db48e7c03e7cdedb77776b2052f (cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe) --- .../Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs') diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs index 55a503e..769fe28 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs @@ -277,6 +277,7 @@ namespace OpenSim.Region.ClientStack.Linden pbs.ProfileEnd = (ushort) obj.ProfileEnd; pbs.Scale = obj.Scale; pbs.State = (byte) 0; + pbs.LastAttachPoint = (byte) 0; SceneObjectPart prim = new SceneObjectPart(); prim.UUID = UUID.Random(); prim.CreatorID = AgentId; -- cgit v1.1