From 11e05217df2de7ce7da581a2332ee4871f75a527 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 22 Sep 2012 21:14:15 +0100 Subject: report asset upload errors the right away --- .../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 80 +++++++++++++++++----- 1 file changed, 64 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs') diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index b64453a..a934113 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.Linden { public delegate void UpLoadedAsset( string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, - byte[] data, string inventoryType, string assetType, int cost); + byte[] data, string inventoryType, string assetType, int cost, ref string error); public delegate UUID UpdateItem(UUID itemID, byte[] data); @@ -455,11 +455,14 @@ namespace OpenSim.Region.ClientStack.Linden { case FileAgentInventoryState.processRequest: case FileAgentInventoryState.processUpload: - if (client != null) - client.SendAgentAlertMessage("Unable to upload asset. Processing previus request", false); + LLSDAssetUploadError resperror = new LLSDAssetUploadError(); + resperror.message = "Uploader busy processing previus request"; + resperror.identifier = UUID.Zero; + LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); errorResponse.uploader = ""; errorResponse.state = "error"; + errorResponse.error = resperror; return errorResponse; break; case FileAgentInventoryState.waitUpload: @@ -489,12 +492,15 @@ namespace OpenSim.Region.ClientStack.Linden { if (avatar.UserLevel < m_levelUpload) { - if (client != null) - client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); + LLSDAssetUploadError resperror = new LLSDAssetUploadError(); + resperror.message = "Insufficient permissions to upload"; + resperror.identifier = UUID.Zero; + LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); errorResponse.uploader = ""; errorResponse.state = "error"; + errorResponse.error = resperror; lock (m_ModelCost) m_FileAgentInventoryState = FileAgentInventoryState.idle; return errorResponse; @@ -518,11 +524,15 @@ namespace OpenSim.Region.ClientStack.Linden if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, meshcostdata, out error)) { - client.SendAgentAlertMessage(error, false); + LLSDAssetUploadError resperror = new LLSDAssetUploadError(); + resperror.message = error; + resperror.identifier = UUID.Zero; LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); errorResponse.uploader = ""; errorResponse.state = "error"; + errorResponse.error = resperror; + lock (m_ModelCost) m_FileAgentInventoryState = FileAgentInventoryState.idle; return errorResponse; @@ -539,11 +549,14 @@ namespace OpenSim.Region.ClientStack.Linden { if (!mm.UploadCovered(client.AgentId, (int)cost)) { - client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); + LLSDAssetUploadError resperror = new LLSDAssetUploadError(); + resperror.message = "Insuficient funds"; + resperror.identifier = UUID.Zero; LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); errorResponse.uploader = ""; errorResponse.state = "error"; + errorResponse.error = resperror; lock (m_ModelCost) m_FileAgentInventoryState = FileAgentInventoryState.idle; return errorResponse; @@ -607,8 +620,9 @@ namespace OpenSim.Region.ClientStack.Linden /// public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType, int cost) + string assetType, int cost, ref string error) { + lock (m_ModelCost) m_FileAgentInventoryState = FileAgentInventoryState.processUpload; @@ -619,17 +633,13 @@ namespace OpenSim.Region.ClientStack.Linden sbyte assType = 0; sbyte inType = 0; - IClientAPI client = null; - IMoneyModule mm = m_Scene.RequestModuleInterface(); if (mm != null) { // make sure client still has enougth credit if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) { - m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); - if (client != null) - client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); + error = "Insufficient funds."; return; } } @@ -668,6 +678,25 @@ namespace OpenSim.Region.ClientStack.Linden List positions = new List(); List rotations = new List(); OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); + + // compare and get updated information + + bool mismatchError = true; + + while (mismatchError) + { + mismatchError = false; + } + + if (mismatchError) + { + error = "Upload and fee estimation information don't match"; + lock (m_ModelCost) + m_FileAgentInventoryState = FileAgentInventoryState.idle; + + return; + } + OSDArray instance_list = (OSDArray)request["instance_list"]; OSDArray mesh_list = (OSDArray)request["mesh_list"]; OSDArray texture_list = (OSDArray)request["texture_list"]; @@ -1240,7 +1269,8 @@ namespace OpenSim.Region.ClientStack.Linden private string m_invType = String.Empty; private string m_assetType = String.Empty; private int m_cost; - + private string m_error = String.Empty; + private Timer m_timeoutTimer = new Timer(); @@ -1278,12 +1308,13 @@ namespace OpenSim.Region.ClientStack.Linden UUID inv = inventoryItemID; string res = String.Empty; LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); +/* uploadComplete.new_asset = newAssetID.ToString(); uploadComplete.new_inventory_item = inv; uploadComplete.state = "complete"; res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); - +*/ m_timeoutTimer.Stop(); httpListener.RemoveStreamHandler("POST", uploaderPath); @@ -1301,8 +1332,25 @@ namespace OpenSim.Region.ClientStack.Linden handlerUpLoad = OnUpLoad; if (handlerUpLoad != null) { - handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,m_cost); + handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,m_cost, ref m_error); } + if(m_error == String.Empty) + { + uploadComplete.new_asset = newAssetID.ToString(); + uploadComplete.new_inventory_item = inv; + uploadComplete.state = "complete"; + } + else + { + LLSDAssetUploadError resperror = new LLSDAssetUploadError(); + resperror.message = m_error; + resperror.identifier = inv; + + uploadComplete.error = resperror; + uploadComplete.state = "failed"; + } + + res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); return res; } -- cgit v1.1