From 57b6398b71fbc270cc4835485fbc3ce63cc748ee Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 5 Mar 2016 22:30:02 +0100 Subject: Make mesh upload respect the same parts maximum as what is set for the simulator --- OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs') diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 91b2ee7..66b9f06 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -153,6 +153,7 @@ namespace OpenSim.Region.ClientStack.Linden // tell it about scene object limits m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; + m_ModelCost.ObjectLinkedPartsMax = m_Scene.m_linksetCapacity; // m_ModelCost.ObjectLinkedPartsMax = ?? // m_ModelCost.PrimScaleMin = ?? -- cgit v1.1