From 70ad5604cddd24b896e843255325240116a4dc22 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 27 Feb 2008 22:47:33 +0000 Subject: disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow. --- OpenSim/Region/ClientStack/ClientView.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack/ClientView.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 55c5726..aa7db95 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -3564,12 +3564,12 @@ namespace OpenSim.Region.ClientStack case PacketType.TransferRequest: //Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); TransferRequestPacket transfer = (TransferRequestPacket)Pack; - // m_assetCache.AddAssetRequest(this, transfer); - handler094 = OnRequestAsset; + m_assetCache.AddAssetRequest(this, transfer); + /* handler094 = OnRequestAsset; if (handler094 != null) { handler094(this, transfer); - } + }*/ break; case PacketType.AssetUploadRequest: AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; -- cgit v1.1