From 6e01769bcff35be9cace62a0342cf2d275608891 Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Tue, 12 Feb 2008 04:27:20 +0000
Subject: * A bunch of updates to make things more smooth. ** Sending the
 actual TimeDilation to the client now instead of the 62455 constant.  The
 client is *supposed* to use that value to sync with the simulator.   
 (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that
 inter-penetrate instead of just not attaching a joint ** Reduced prim spin a
 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be
 closer to 1.0 by default and various changes to the sim stats reporter **
 Created a .SetValues method to PhysicsVector so we can simply call the
 setvalues function instead of .x, .y, .z sets. ** Experimented with a
 .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes()
 method. ** Upped the Inter-penetration depth to 0.25 instead of .08.

---
 OpenSim/Region/ClientStack/ClientView.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim/Region/ClientStack/ClientView.cs')

diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index cb076b5..41ec783 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -1567,7 +1567,7 @@ namespace OpenSim.Region.ClientStack
             ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
             // TODO: don't create new blocks if recycling an old packet
             objupdate.RegionData.RegionHandle = regionHandle;
-            objupdate.RegionData.TimeDilation = 64096;
+            objupdate.RegionData.TimeDilation = ushort.MaxValue;
             objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
             objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry);
 
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