From 646bbbc84b8010e0dacbeed5342cdb045f46cc49 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 27 Jun 2007 15:28:52 +0000 Subject: Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. --- OpenSim/Region/ClientStack/ClientView.API.cs | 975 +++++++++++++++++++++++++++ 1 file changed, 975 insertions(+) create mode 100644 OpenSim/Region/ClientStack/ClientView.API.cs (limited to 'OpenSim/Region/ClientStack/ClientView.API.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs new file mode 100644 index 0000000..902f3c7 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.API.cs @@ -0,0 +1,975 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Types; + +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim +{ + partial class ClientView + { + public event ChatFromViewer OnChatFromViewer; + public event RezObject OnRezObject; + public event GenericCall4 OnDeRezObject; + public event ModifyTerrain OnModifyTerrain; + public event GenericCall OnRegionHandShakeReply; + public event GenericCall OnRequestWearables; + public event SetAppearance OnSetAppearance; + public event GenericCall2 OnCompleteMovementToRegion; + public event UpdateAgent OnAgentUpdate; + public event StartAnim OnStartAnim; + public event GenericCall OnRequestAvatarsData; + public event LinkObjects OnLinkObjects; + public event UpdateVector OnGrapObject; + public event ObjectSelect OnDeGrapObject; + public event MoveObject OnGrapUpdate; + public event GenericCall4 OnAddPrim; + public event UpdateShape OnUpdatePrimShape; + public event ObjectSelect OnObjectSelect; + public event UpdatePrimFlags OnUpdatePrimFlags; + public event UpdatePrimTexture OnUpdatePrimTexture; + public event UpdateVector OnUpdatePrimPosition; + public event UpdatePrimRotation OnUpdatePrimRotation; + public event UpdateVector OnUpdatePrimScale; + public event StatusChange OnChildAgentStatus; + public event GenericCall2 OnStopMovement; + public event NewAvatar OnNewAvatar; + public event GenericCall6 OnRemoveAvatar; + public event RequestMapBlocks OnRequestMapBlocks; + public event TeleportLocationRequest OnTeleportLocationRequest; + + public event ParcelPropertiesRequest OnParcelPropertiesRequest; + public event ParcelDivideRequest OnParcelDivideRequest; + public event ParcelJoinRequest OnParcelJoinRequest; + public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; + + public event EstateOwnerMessageRequest OnEstateOwnerMessage; + + /// + /// + /// + public LLVector3 StartPos + { + get + { + return startpos; + } + set + { + startpos = value; + } + } + + /// + /// + /// + public LLUUID AgentId + { + get + { + return this.AgentID; + } + } + + /// + /// + /// + public string FirstName + { + get + { + return this.firstName; + } + + } + + /// + /// + /// + public string LastName + { + get + { + return this.lastName; + } + } + + #region World/Avatar to Client + + /// + /// + /// + /// + public void SendRegionHandshake(RegionInfo regionInfo) + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + RegionHandshakePacket handshake = new RegionHandshakePacket(); + + handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor; + handshake.RegionInfo.IsEstateManager = false; + handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0; + handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1; + handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2; + handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3; + handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0; + handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1; + handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2; + handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3; + handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess; + handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight; + + + handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags; + + handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0"); + handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID; + handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0; + handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1; + handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2; + handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3; + handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0; + handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1; + handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2; + handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3; + handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? + + this.OutPacket(handshake); + } + + /// + /// + /// + /// + public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) + { + AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); + mov.AgentData.SessionID = this.SessionID; + mov.AgentData.AgentID = this.AgentID; + mov.Data.RegionHandle = regInfo.RegionHandle; + mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this + + if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0)) + { + mov.Data.Position = this.startpos; + } + else + { + mov.Data.Position = pos; + } + mov.Data.LookAt = look; + + OutPacket(mov); + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID); + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + System.Text.Encoding enc = System.Text.Encoding.ASCII; + libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); + reply.ChatData.Audible = 1; + reply.ChatData.Message = message; + reply.ChatData.ChatType = type; + reply.ChatData.SourceType = 1; + reply.ChatData.Position = fromPos; + reply.ChatData.FromName = enc.GetBytes(fromName + "\0"); + reply.ChatData.OwnerID = fromAgentID; + reply.ChatData.SourceID = fromAgentID; + + this.OutPacket(reply); + } + + + /// + /// Send the region heightmap to the client + /// + /// heightmap + public virtual void SendLayerData(float[] map) + { + try + { + int[] patches = new int[4]; + + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x = x + 4) + { + patches[0] = x + 0 + y * 16; + patches[1] = x + 1 + y * 16; + patches[2] = x + 2 + y * 16; + patches[3] = x + 3 + y * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(map, patches); + OutPacket(layerpack); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + + /// + /// Sends a specified patch to a client + /// + /// Patch coordinate (x) 0..16 + /// Patch coordinate (y) 0..16 + /// heightmap + public void SendLayerData(int px, int py, float[] map) + { + try + { + int[] patches = new int[1]; + int patchx, patchy; + patchx = px / 16; + patchy = py / 16; + + patches[0] = patchx + 0 + patchy * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(map, patches); + OutPacket(layerpack); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + + /// + /// + /// + /// + /// + /// + public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort) + { + EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket(); + enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock(); + enablesimpacket.SimulatorInfo.Handle = neighbourHandle; + + byte[] byteIP = neighbourIP.GetAddressBytes(); + enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; + enablesimpacket.SimulatorInfo.Port = neighbourPort; + OutPacket(enablesimpacket); + } + + /// + /// + /// + /// + public AgentCircuitData RequestClientInfo() + { + AgentCircuitData agentData = new AgentCircuitData(); + agentData.AgentID = this.AgentId; + agentData.SessionID = this.SessionID; + agentData.SecureSessionID = this.SecureSessionID; + agentData.circuitcode = this.CircuitCode; + agentData.child = false; + agentData.firstname = this.firstName; + agentData.lastname = this.lastName; + + return agentData; + } + + public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, System.Net.IPAddress newRegionIP, ushort newRegionPort) + { + LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10); + + CrossedRegionPacket newSimPack = new CrossedRegionPacket(); + newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock(); + newSimPack.AgentData.AgentID = this.AgentID; + newSimPack.AgentData.SessionID = this.SessionID; + newSimPack.Info = new CrossedRegionPacket.InfoBlock(); + newSimPack.Info.Position = pos; + newSimPack.Info.LookAt = look; // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!! + newSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock(); + newSimPack.RegionData.RegionHandle = newRegionHandle; + byte[] byteIP = newRegionIP.GetAddressBytes(); + newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24; + newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16; + newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8; + newSimPack.RegionData.SimIP += (uint)byteIP[0]; + newSimPack.RegionData.SimPort = newRegionPort; + newSimPack.RegionData.SeedCapability = new byte[0]; + + this.OutPacket(newSimPack); + //this.DowngradeClient(); + } + + public void SendMapBlock(List mapBlocks) + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + + MapBlockReplyPacket mapReply = new MapBlockReplyPacket(); + mapReply.AgentData.AgentID = this.AgentID; + mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count]; + mapReply.AgentData.Flags = 0; + + for (int i = 0; i < mapBlocks.Count; i++) + { + mapReply.Data[i] = new MapBlockReplyPacket.DataBlock(); + mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId; + mapReply.Data[i].X = mapBlocks[i].X; + mapReply.Data[i].Y = mapBlocks[i].Y; + mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight; + mapReply.Data[i].Name = _enc.GetBytes(mapBlocks[i].Name); + mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags; + mapReply.Data[i].Access = mapBlocks[i].Access; + mapReply.Data[i].Agents = mapBlocks[i].Agents; + } + this.OutPacket(mapReply); + } + + public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) + { + TeleportLocalPacket tpLocal = new TeleportLocalPacket(); + tpLocal.Info.AgentID = this.AgentID; + tpLocal.Info.TeleportFlags = flags; + tpLocal.Info.LocationID = 2; + tpLocal.Info.LookAt = lookAt; + tpLocal.Info.Position = position; + OutPacket(tpLocal); + } + + public void SendRegionTeleport(ulong regionHandle, byte simAccess, string ipAddress, ushort ipPort, uint locationID, uint flags) + { + TeleportFinishPacket teleport = new TeleportFinishPacket(); + teleport.Info.AgentID = this.AgentID; + teleport.Info.RegionHandle = regionHandle; + teleport.Info.SimAccess = simAccess; + teleport.Info.SeedCapability = new byte[0]; + + System.Net.IPAddress oIP = System.Net.IPAddress.Parse(ipAddress); + byte[] byteIP = oIP.GetAddressBytes(); + uint ip = (uint)byteIP[3] << 24; + ip += (uint)byteIP[2] << 16; + ip += (uint)byteIP[1] << 8; + ip += (uint)byteIP[0]; + + teleport.Info.SimIP = ip; + teleport.Info.SimPort = ipPort; + teleport.Info.LocationID = 4; + teleport.Info.TeleportFlags = 1 << 4; + OutPacket(teleport); + } + + /// + /// + /// + public void SendTeleportCancel() + { + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.SessionID = this.SessionID; + tpCancel.Info.AgentID = this.AgentID; + + OutPacket(tpCancel); + } + + /// + /// + /// + public void SendTeleportLocationStart() + { + TeleportStartPacket tpStart = new TeleportStartPacket(); + tpStart.Info.TeleportFlags = 16; // Teleport via location + OutPacket(tpStart); + } + + public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) + { + MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket(); + money.MoneyData.AgentID = this.AgentID; + money.MoneyData.TransactionID = transaction; + money.MoneyData.TransactionSuccess = success; + money.MoneyData.Description = description; + money.MoneyData.MoneyBalance = balance; + OutPacket(money); + } + + #region Appearance/ Wearables Methods + + /// + /// + /// + /// + public void SendWearables(AvatarWearable[] wearables) + { + AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); + aw.AgentData.AgentID = this.AgentID; + aw.AgentData.SerialNum = 0; + aw.AgentData.SessionID = this.SessionID; + + aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; + AgentWearablesUpdatePacket.WearableDataBlock awb; + for (int i = 0; i < wearables.Length; i++) + { + awb = new AgentWearablesUpdatePacket.WearableDataBlock(); + awb.WearableType = (byte)i; + awb.AssetID = wearables[i].AssetID; + awb.ItemID = wearables[i].ItemID; + aw.WearableData[i] = awb; + } + + this.OutPacket(aw); + } + + /// + /// + /// + /// + /// + /// + public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) + { + AvatarAppearancePacket avp = new AvatarAppearancePacket(); + avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; + avp.ObjectData.TextureEntry = textureEntry; + + AvatarAppearancePacket.VisualParamBlock avblock = null; + for (int i = 0; i < visualParams.Length; i++) + { + avblock = new AvatarAppearancePacket.VisualParamBlock(); + avblock.ParamValue = visualParams[i]; + avp.VisualParam[i] = avblock; + } + + avp.Sender.IsTrial = false; + avp.Sender.ID = agentID; + OutPacket(avp); + } + + #endregion + + #region Avatar Packet/data sending Methods + + /// + /// + /// + /// + /// + /// + /// + /// + /// + public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + //send a objectupdate packet with information about the clients avatar + + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket(textureEntry); + //give this avatar object a local id and assign the user a name + + objupdate.ObjectData[0].ID = avatarLocalID; + objupdate.ObjectData[0].FullID = avatarID; + objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + " \0"); + libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z); + byte[] pb = pos2.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); + + OutPacket(objupdate); + + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) + { + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = regionHandle; + terse.RegionData.TimeDilation = timeDilation; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + + this.OutPacket(terse); + } + + #endregion + + #region Primitive Packet/data Sending Methods + + /// + /// + /// + /// + /// + /// + public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) + { + ObjectAttachPacket attach = new ObjectAttachPacket(); + attach.AgentData.AgentID = this.AgentID; + attach.AgentData.SessionID = this.SessionID; + attach.AgentData.AttachmentPoint = attachPoint; + attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1]; + attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock(); + attach.ObjectData[0].ObjectLocalID = localID; + attach.ObjectData[0].Rotation = rotation; + + this.OutPacket(attach); + } + + /// + /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive + /// or big changes to a existing primitive. + /// + /// + /// + /// + /// + /// + /// + /// + public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags) + { + ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); + outPacket.RegionData.RegionHandle = regionHandle; + outPacket.RegionData.TimeDilation = timeDilation; + outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; + outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags); + outPacket.ObjectData[0].ID = localID; + outPacket.ObjectData[0].FullID = primData.FullID; + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); + byte[] rot = rotation.GetBytes(); + Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length); + OutPacket(outPacket); + } + + /// + /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive + /// or big changes to a existing primitive. + /// Uses default rotation + /// + /// + /// + public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID , uint flags) + { + ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); + outPacket.RegionData.RegionHandle = regionHandle; + outPacket.RegionData.TimeDilation = timeDilation; + outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; + outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags); + outPacket.ObjectData[0].ID = localID; + outPacket.ObjectData[0].FullID = primData.FullID; + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); + + OutPacket(outPacket); + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) + { + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = regionHandle; + terse.RegionData.TimeDilation = timeDilation; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = this.CreatePrimImprovedBlock(localID, position, rotation); + + this.OutPacket(terse); + } + + #endregion + + #endregion + + #region Helper Methods + + protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity) + { + byte[] bytes = new byte[60]; + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + + dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; + + uint ID = localID; + + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 1; + i += 14; + bytes[i++] = 128; + bytes[i++] = 63; + + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort InternVelocityX; + ushort InternVelocityY; + ushort InternVelocityZ; + Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); + + internDirec = new Axiom.MathLib.Vector3(velocity.X, velocity.Y, velocity.Z); + + internDirec = internDirec / 128.0f; + internDirec.x += 1; + internDirec.y += 1; + internDirec.z += 1; + + InternVelocityX = (ushort)(32768 * internDirec.x); + InternVelocityY = (ushort)(32768 * internDirec.y); + InternVelocityZ = (ushort)(32768 * internDirec.z); + + ushort ac = 32767; + bytes[i++] = (byte)(InternVelocityX % 256); + bytes[i++] = (byte)((InternVelocityX >> 8) % 256); + bytes[i++] = (byte)(InternVelocityY % 256); + bytes[i++] = (byte)((InternVelocityY >> 8) % 256); + bytes[i++] = (byte)(InternVelocityZ % 256); + bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rot + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return (dat); + } + + /// + /// + /// + /// + /// + /// + /// + protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, LLVector3 position, LLQuaternion rotation) + { + uint ID = localID; + byte[] bytes = new byte[60]; + + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + dat.TextureEntry = new byte[0]; + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 0; + + byte[] pb = position.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort ac = 32767; + + //vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + ushort rw, rx, ry, rz; + rw = (ushort)(32768 * (rotation.W + 1)); + rx = (ushort)(32768 * (rotation.X + 1)); + ry = (ushort)(32768 * (rotation.Y + 1)); + rz = (ushort)(32768 * (rotation.Z + 1)); + + //rot + bytes[i++] = (byte)(rx % 256); + bytes[i++] = (byte)((rx >> 8) % 256); + bytes[i++] = (byte)(ry % 256); + bytes[i++] = (byte)((ry >> 8) % 256); + bytes[i++] = (byte)(rz % 256); + bytes[i++] = (byte)((rz >> 8) % 256); + bytes[i++] = (byte)(rw % 256); + bytes[i++] = (byte)((rw >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return dat; + } + + + /// + /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive) + /// + /// + /// + protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID, uint flags) + { + ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); + this.SetDefaultPrimPacketValues(objupdate); + objupdate.UpdateFlags = flags; + this.SetPrimPacketShapeData(objupdate, primData, textureID); + + return objupdate; + } + + /// + /// Copy the data from a PrimData object to a ObjectUpdatePacket + /// + /// + /// + protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData, LLUUID textureID) + { + LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID); + objectData.TextureEntry = ntex.ToBytes(); + objectData.OwnerID = primData.OwnerID; + objectData.PCode = primData.PCode; + objectData.PathBegin = primData.PathBegin; + objectData.PathEnd = primData.PathEnd; + objectData.PathScaleX = primData.PathScaleX; + objectData.PathScaleY = primData.PathScaleY; + objectData.PathShearX = primData.PathShearX; + objectData.PathShearY = primData.PathShearY; + objectData.PathSkew = primData.PathSkew; + objectData.ProfileBegin = primData.ProfileBegin; + objectData.ProfileEnd = primData.ProfileEnd; + objectData.Scale = primData.Scale; + objectData.PathCurve = primData.PathCurve; + objectData.ProfileCurve = primData.ProfileCurve; + objectData.ParentID = primData.ParentID; + objectData.ProfileHollow = primData.ProfileHollow; + objectData.PathRadiusOffset = primData.PathRadiusOffset; + objectData.PathRevolutions = primData.PathRevolutions; + objectData.PathTaperX = primData.PathTaperX; + objectData.PathTaperY = primData.PathTaperY; + objectData.PathTwist = primData.PathTwist; + objectData.PathTwistBegin = primData.PathTwistBegin; + } + + /// + /// Set some default values in a ObjectUpdatePacket + /// + /// + protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) + { + objdata.PSBlock = new byte[0]; + objdata.ExtraParams = new byte[1]; + objdata.MediaURL = new byte[0]; + objdata.NameValue = new byte[0]; + objdata.Text = new byte[0]; + objdata.TextColor = new byte[4]; + objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); + objdata.JointPivot = new LLVector3(0, 0, 0); + objdata.Material = 3; + objdata.TextureAnim = new byte[0]; + objdata.Sound = LLUUID.Zero; + objdata.State = 0; + objdata.Data = new byte[0]; + + objdata.ObjectData = new byte[60]; + objdata.ObjectData[46] = 128; + objdata.ObjectData[47] = 63; + } + + + /// + /// + /// + /// + protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry) + { + libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); + + SetDefaultAvatarPacketValues(ref objdata); + objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); + objdata.PathCurve = 16; + objdata.ProfileCurve = 1; + objdata.PathScaleX = 100; + objdata.PathScaleY = 100; + objdata.ParentID = 0; + objdata.OwnerID = LLUUID.Zero; + objdata.Scale = new LLVector3(1, 1, 1); + objdata.PCode = 47; + if (textureEntry != null) + { + objdata.TextureEntry = textureEntry; + } + System.Text.Encoding enc = System.Text.Encoding.ASCII; + libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); + pos.X = 100f; + objdata.ID = 8880000; + objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); + libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); + //objdata.FullID=user.AgentID; + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); + + return objdata; + } + + /// + /// + /// + /// + protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata) + { + objdata.PSBlock = new byte[0]; + objdata.ExtraParams = new byte[1]; + objdata.MediaURL = new byte[0]; + objdata.NameValue = new byte[0]; + objdata.Text = new byte[0]; + objdata.TextColor = new byte[4]; + objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); + objdata.JointPivot = new LLVector3(0, 0, 0); + objdata.Material = 4; + objdata.TextureAnim = new byte[0]; + objdata.Sound = LLUUID.Zero; + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + objdata.TextureEntry = ntex.ToBytes(); + objdata.State = 0; + objdata.Data = new byte[0]; + + objdata.ObjectData = new byte[76]; + objdata.ObjectData[15] = 128; + objdata.ObjectData[16] = 63; + objdata.ObjectData[56] = 128; + objdata.ObjectData[61] = 102; + objdata.ObjectData[62] = 40; + objdata.ObjectData[63] = 61; + objdata.ObjectData[64] = 189; + } + + /// + /// + /// + /// + /// + protected PrimData CreatePrimFromObjectAdd(ObjectAddPacket addPacket) + { + PrimData PData = new PrimData(); + PData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + PData.PCode = addPacket.ObjectData.PCode; + PData.PathBegin = addPacket.ObjectData.PathBegin; + PData.PathEnd = addPacket.ObjectData.PathEnd; + PData.PathScaleX = addPacket.ObjectData.PathScaleX; + PData.PathScaleY = addPacket.ObjectData.PathScaleY; + PData.PathShearX = addPacket.ObjectData.PathShearX; + PData.PathShearY = addPacket.ObjectData.PathShearY; + PData.PathSkew = addPacket.ObjectData.PathSkew; + PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; + PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; + PData.Scale = addPacket.ObjectData.Scale; + PData.PathCurve = addPacket.ObjectData.PathCurve; + PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; + PData.ParentID = 0; + PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; + PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; + PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; + PData.PathTaperX = addPacket.ObjectData.PathTaperX; + PData.PathTaperY = addPacket.ObjectData.PathTaperY; + PData.PathTwist = addPacket.ObjectData.PathTwist; + PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; + + return PData; + } + #endregion + + } +} -- cgit v1.1 From e41eedc9aeba3eb36cdba4fcdf1e57bea976cab4 Mon Sep 17 00:00:00 2001 From: mingchen Date: Wed, 27 Jun 2007 16:39:11 +0000 Subject: *Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something --- OpenSim/Region/ClientStack/ClientView.API.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/ClientView.API.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index 902f3c7..5e346fb 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs @@ -35,7 +35,7 @@ using OpenSim.Framework.Types; using libsecondlife; using libsecondlife.Packets; -namespace OpenSim +namespace OpenSim.Region.ClientStack { partial class ClientView { -- cgit v1.1 From fe0528b98cfc13d26ac7f1bf6bc23655be1f52e5 Mon Sep 17 00:00:00 2001 From: mingchen Date: Thu, 28 Jun 2007 19:09:50 +0000 Subject: *Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode) *Various small renamings --- OpenSim/Region/ClientStack/ClientView.API.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/ClientView.API.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index 5e346fb..9650b42 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs @@ -68,6 +68,8 @@ namespace OpenSim.Region.ClientStack public event GenericCall6 OnRemoveAvatar; public event RequestMapBlocks OnRequestMapBlocks; public event TeleportLocationRequest OnTeleportLocationRequest; + + public event UUIDNameRequest OnNameFromUUIDRequest; public event ParcelPropertiesRequest OnParcelPropertiesRequest; public event ParcelDivideRequest OnParcelDivideRequest; @@ -75,7 +77,6 @@ namespace OpenSim.Region.ClientStack public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; public event EstateOwnerMessageRequest OnEstateOwnerMessage; - /// /// /// -- cgit v1.1