From 8e1d3386561f263646c10c875aa00af4b3c9f815 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sun, 1 Jun 2008 01:01:16 +0000 Subject: * Refactor: Split opensim background server into a separate class --- OpenSim/Region/Application/OpenSimMain.cs | 729 ------------------------------ 1 file changed, 729 deletions(-) delete mode 100644 OpenSim/Region/Application/OpenSimMain.cs (limited to 'OpenSim/Region/Application/OpenSimMain.cs') diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs deleted file mode 100644 index 03dbf78..0000000 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ /dev/null @@ -1,729 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.IO; -using System.Net; -using System.Reflection; -using System.Text; -using System.Threading; -using libsecondlife; -using log4net; -using Mono.Addins; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Framework.Communications.Cache; -using OpenSim.Framework.Servers; -using OpenSim.Framework.Statistics; -using OpenSim.Region.ClientStack; -using OpenSim.Region.Communications.Local; -using OpenSim.Region.Communications.OGS1; -using OpenSim.Region.Environment; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; -using OpenSim.Region.Physics.Manager; - -namespace OpenSim -{ - public class OpenSimMain : RegionApplicationBase - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - protected string proxyUrl; - protected int proxyOffset = 0; - - /// - /// The file used to load and save prim backup xml if none has been specified - /// - protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; - - /// - /// The file use to load and save an opensim archive if none has been specified - /// - protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene.oar.tar"; - - public string m_physicsEngine; - public string m_meshEngineName; - public string m_scriptEngine; - public bool m_sandbox; - public bool user_accounts; - public bool m_gridLocalAsset; - public bool m_see_into_region_from_neighbor; - - protected LocalLoginService m_loginService; - - protected string m_storageDll; - - protected List m_clientServers = new List(); - protected List m_regionData = new List(); - - protected bool m_physicalPrim; - - protected bool m_standaloneAuthenticate = false; - protected string m_standaloneWelcomeMessage = null; - protected string m_standaloneInventoryPlugin; - protected string m_standaloneAssetPlugin; - protected string m_standaloneUserPlugin; - - private string m_standaloneInventorySource; - private string m_standaloneAssetSource; - private string m_standaloneUserSource; - - protected string m_assetStorage = "local"; - - public ConsoleCommand CreateAccount = null; - protected bool m_dumpAssetsToFile; - - protected List m_plugins = new List(); - - protected IConfigSource m_finalConfig = null; - - protected IniConfigSource m_config; - - public IniConfigSource ConfigSource - { - get { return m_config; } - set { m_config = value; } - } - - public List ClientServers - { - get { return m_clientServers; } - } - - public List RegionData - { - get { return m_regionData; } - } - - public new BaseHttpServer HttpServer - { - get { return m_httpServer; } - } - - public new uint HttpServerPort - { - get { return m_httpServerPort; } - } - - protected ModuleLoader m_moduleLoader; - - public ModuleLoader ModuleLoader - { - get { return m_moduleLoader; } - set { m_moduleLoader = value; } - } - - public OpenSimMain(IConfigSource configSource) - : base() - { - IConfig startupConfig = configSource.Configs["Startup"]; - - // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) occasionally seems to corrupt its addin cache - // Hence, as a temporary solution we'll remove it before each startup - if (Directory.Exists("addin-db-000")) - Directory.Delete("addin-db-000", true); - - if (Directory.Exists("addin-db-001")) - Directory.Delete("addin-db-001", true); - - // This blocks the scanning warnings from outputing to the console. - TextWriter oldOutput = Console.Out; - Console.SetOut(new StreamWriter(Stream.Null)); - - AddinManager.Initialize("."); - AddinManager.Registry.Update(null); - - // Returns the console.writelines back to the console's stream - Console.SetOut(oldOutput); - - Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini"); - - m_config = new IniConfigSource(); - //check for .INI file (either default or name passed in command line) - if (File.Exists(Application.iniFilePath)) - { - m_config.Merge(new IniConfigSource(Application.iniFilePath)); - m_config.Merge(configSource); - } - else - { - Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath); - if (File.Exists(Application.iniFilePath)) - { - m_config.Merge(new IniConfigSource(Application.iniFilePath)); - m_config.Merge(configSource); - } - else - { - // no default config files, so set default values, and save it - m_config.Merge(DefaultConfig()); - m_config.Merge(configSource); - m_config.Save(Application.iniFilePath); - } - } - - ReadConfigSettings(); - } - - public static IConfigSource DefaultConfig() - { - IConfigSource DefaultConfig = new IniConfigSource(); - if (DefaultConfig.Configs["Startup"] == null) - DefaultConfig.AddConfig("Startup"); - IConfig config = DefaultConfig.Configs["Startup"]; - if (config != null) - { - config.Set("gridmode", false); - config.Set("physics", "basicphysics"); - config.Set("physical_prim", true); - config.Set("see_into_this_sim_from_neighbor", true); - config.Set("serverside_object_permissions", false); - config.Set("storage_plugin", "OpenSim.Data.SQLite.dll"); - config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3"); - config.Set("storage_prim_inventories", true); - config.Set("startup_console_commands_file", String.Empty); - config.Set("shutdown_console_commands_file", String.Empty); - config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); - config.Set("asset_database", "sqlite"); - } - - if (DefaultConfig.Configs["StandAlone"] == null) - DefaultConfig.AddConfig("StandAlone"); - - config = DefaultConfig.Configs["StandAlone"]; - if (config != null) - { - config.Set("accounts_authenticate", false); - config.Set("welcome_message", "Welcome to OpenSimulator"); - config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll"); - config.Set("inventory_source", ""); - config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); - config.Set("user_source", ""); - config.Set("asset_plugin", "OpenSim.Data.SQLite.dll"); - config.Set("asset_source", ""); - config.Set("dump_assets_to_file", false); - } - - if (DefaultConfig.Configs["Network"] == null) - DefaultConfig.AddConfig("Network"); - config = DefaultConfig.Configs["Network"]; - if (config != null) - { - config.Set("default_location_x", 1000); - config.Set("default_location_y", 1000); - config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort); - config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort); - config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString()); - config.Set("grid_send_key", "null"); - config.Set("grid_recv_key", "null"); - config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); - config.Set("user_send_key", "null"); - config.Set("user_recv_key", "null"); - config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString()); - config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString()); - } - - if (DefaultConfig.Configs["RemoteAdmin"] == null) - DefaultConfig.AddConfig("RemoteAdmin"); - config = DefaultConfig.Configs["RemoteAdmin"]; - if (config != null) - { - config.Set("enabled", "false"); - } - - if (DefaultConfig.Configs["Voice"] == null) - DefaultConfig.AddConfig("Voice"); - config = DefaultConfig.Configs["Voice"]; - if (config != null) - { - config.Set("enabled", "false"); - } - return DefaultConfig; - - } - - protected virtual void ReadConfigSettings() - { - m_networkServersInfo = new NetworkServersInfo(); - - IConfig startupConfig = m_config.Configs["Startup"]; - - if (startupConfig != null) - { - m_sandbox = !startupConfig.GetBoolean("gridmode", false); - m_physicsEngine = startupConfig.GetString("physics", "basicphysics"); - m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher"); - - m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); - - m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); - - m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Data.SQLite.dll"); - if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll") - { - m_storageDll = "OpenSim.Data.SQLite.dll"; - Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll."); - Thread.Sleep(3000); - } - m_storageConnectionString - = startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3"); - m_storagePersistPrimInventories - = startupConfig.GetBoolean("storage_prim_inventories", true); - - m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); - m_assetStorage = startupConfig.GetString("asset_database", "local"); - } - - IConfig standaloneConfig = m_config.Configs["StandAlone"]; - if (standaloneConfig != null) - { - m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false); - m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim"); - m_standaloneInventoryPlugin = - standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll"); - m_standaloneInventorySource = - standaloneConfig.GetString("inventory_source",""); - m_standaloneUserPlugin = - standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); - m_standaloneUserSource = - standaloneConfig.GetString("user_source",""); - m_standaloneAssetPlugin = - standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll"); - m_standaloneAssetSource = - standaloneConfig.GetString("asset_source",""); - - m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false); - } - - - m_networkServersInfo.loadFromConfiguration(m_config); - - } - - private ManualResetEvent WorldHasComeToAnEnd = new ManualResetEvent(false); - - /// - /// Performs initialisation of the scene, such as loading configuration from disk. - /// - public override void StartUp() - { - // - // Called from app startup (OpenSim.Application) - // - m_log.Info("===================================================================="); - m_log.Info("========================= STARTING OPENSIM ========================="); - m_log.Info("===================================================================="); - m_log.InfoFormat("[OPENSIM MAIN]: Running in background {0} mode", m_sandbox ? "sandbox" : "grid"); - - InternalStartUp(); - - // We are done with startup - m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}", - m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : ""); - - WorldHasComeToAnEnd.WaitOne(); - m_log.Info("[OPENSIM MAIN]: Shutdown complete, goodbye."); - - Environment.Exit(0); - } - - /// - /// Performs initialisation of the scene, such as loading configuration from disk. - /// - protected void InternalStartUp() - { - m_log.Info("[STARTUP]: Version " + m_version + "\n"); - - m_stats = StatsManager.StartCollectingSimExtraStats(); - - // Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp - // TerrainManager, StorageManager, HTTP Server - // This base will call abstract Initialize - base.StartUp(); - - // StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false) - if (m_sandbox) - { - LocalInventoryService inventoryService = new LocalInventoryService(); - inventoryService.AddPlugin(m_standaloneInventoryPlugin, m_standaloneInventorySource); - - LocalUserServices userService = - new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, - m_networkServersInfo.DefaultHomeLocY, inventoryService); - userService.AddPlugin(m_standaloneUserPlugin, m_standaloneUserSource); - - LocalBackEndServices backendService = new LocalBackEndServices(); - - CommunicationsLocal localComms = - new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, - inventoryService, backendService, backendService, m_dumpAssetsToFile); - m_commsManager = localComms; - - m_loginService = - new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo, - m_standaloneAuthenticate); - m_loginService.OnLoginToRegion += backendService.AddNewSession; - - // set up XMLRPC handler for client's initial login request message - m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod); - - // provides the web form login - m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin); - - // Provides the LLSD login - m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod); - - CreateAccount = localComms.doCreate; - } - else - { - // We are in grid mode - m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache); - m_httpServer.AddStreamHandler(new SimStatusHandler()); - } - - proxyUrl = ConfigSource.Configs["Network"].GetString("proxy_url", ""); - proxyOffset = Int32.Parse(ConfigSource.Configs["Network"].GetString("proxy_offset", "0")); - - // Create a ModuleLoader instance - m_moduleLoader = new ModuleLoader(m_config); - - ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); - foreach (TypeExtensionNode node in nodes) - { - m_log.InfoFormat("[PLUGINS]: Loading OpenSim application plugin {0}", node.Path); - IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); - plugin.Initialise(this); - m_plugins.Add(plugin); - } - } - - protected override void Initialize() - { - // - // Called from base.StartUp() - // - - m_httpServerPort = m_networkServersInfo.HttpListenerPort; - - IAssetServer assetServer; - if (m_assetStorage == "grid") - { - assetServer = new GridAssetClient(m_networkServersInfo.AssetURL); - } - else - { - SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin, m_standaloneAssetSource); - sqlAssetServer.LoadDefaultAssets(); - assetServer = sqlAssetServer; - } - - m_assetCache = new AssetCache(assetServer); - - m_sceneManager.OnRestartSim += handleRestartRegion; - } - - public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY) - { - return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY); - } - - /// - /// Execute the region creation process. This includes setting up scene infrastructure. - /// - /// - /// - /// - public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag) - { - return CreateRegion(regionInfo, portadd_flag, false); - } - - /// - /// Execute the region creation process. This includes setting up scene infrastructure. - /// - /// - /// - /// - public IClientNetworkServer CreateRegion(RegionInfo regionInfo) - { - return CreateRegion(regionInfo, false, true); - } - - /// - /// Execute the region creation process. This includes setting up scene infrastructure. - /// - /// - /// - /// - /// - public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init) - { - int port = regionInfo.InternalEndPoint.Port; - - // set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims) - regionInfo.originRegionID = regionInfo.RegionID; - - // set initial ServerURI - regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName - + ":" + regionInfo.InternalEndPoint.Port.ToString(); - - regionInfo.HttpPort = m_httpServerPort; - - if ((proxyUrl.Length > 0) && (portadd_flag)) - { - // set proxy url to RegionInfo - regionInfo.proxyUrl = proxyUrl; - Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName); - } - - IClientNetworkServer clientServer; - Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer); - - m_log.Info("[MODULES]: Loading Region's modules"); - - List modules = m_moduleLoader.PickupModules(scene, "."); - // This needs to be ahead of the script engine load, so the - // script module can pick up events exposed by a module - m_moduleLoader.InitialiseSharedModules(scene); - - //m_moduleLoader.PickupModules(scene, "ScriptEngines"); - //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); - - if (string.IsNullOrEmpty(m_scriptEngine)) - { - m_log.Info("[MODULES]: No script engien module specified"); - } - else - { - m_log.Info("[MODULES]: Loading scripting engine modules"); - foreach (string module in m_scriptEngine.Split(',')) - { - string mod = module.Trim(" \t".ToCharArray()); // Clean up name - m_log.Info("[MODULES]: Loading scripting engine: " + mod); - try - { - m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene); - } - catch (Exception ex) - { - m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString()); - } - } - } - - scene.SetModuleInterfaces(); - - //moved these here as the terrain texture has to be created after the modules are initialized - // and has to happen before the region is registered with the grid. - scene.CreateTerrainTexture(true); - - try - { - scene.RegisterRegionWithGrid(); - } - catch (Exception e) - { - m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); - - // Carrying on now causes a lot of confusion down the line - we need to get the user's attention - System.Environment.Exit(1); - } - - // We need to do this after we've initialized the scripting engines. - scene.StartScripts(); - - scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); - scene.EventManager.TriggerParcelPrimCountUpdate(); - - m_sceneManager.Add(scene); - - m_clientServers.Add(clientServer); - m_regionData.Add(regionInfo); - clientServer.Start(); - - if (do_post_init) - { - foreach (IRegionModule module in modules) - { - module.PostInitialise(); - } - } - - return clientServer; - } - - protected override StorageManager CreateStorageManager(string connectionstring) - { - return new StorageManager(m_storageDll, connectionstring, m_storagePersistPrimInventories); - } - - protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, - AgentCircuitManager circuitManager) - { - SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); - return - new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, - storageManager, m_httpServer, - m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor, m_config, - m_version); - - } - - public void handleRestartRegion(RegionInfo whichRegion) - { - m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager"); - - // Shutting down the client server - bool foundClientServer = false; - int clientServerElement = 0; - - for (int i = 0; i < m_clientServers.Count; i++) - { - if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle))) - { - clientServerElement = i; - foundClientServer = true; - break; - } - } - if (foundClientServer) - { - m_clientServers[clientServerElement].Server.Close(); - m_clientServers.RemoveAt(clientServerElement); - } - - //Removing the region from the sim's database of regions.. - int RegionHandleElement = -1; - for (int i = 0; i < m_regionData.Count; i++) - { - if (whichRegion.RegionHandle == m_regionData[i].RegionHandle) - { - RegionHandleElement = i; - } - } - if (RegionHandleElement >= 0) - { - m_regionData.RemoveAt(RegionHandleElement); - } - - CreateRegion(whichRegion, true); - } - - # region Setup methods - - protected override PhysicsScene GetPhysicsScene() - { - return GetPhysicsScene(m_physicsEngine, m_meshEngineName, m_config); - } - - /// - /// Handler to supply the current status of this sim - /// - /// Currently this is always OK if the simulator is still listening for connections on its HTTP service - /// - protected class SimStatusHandler : IStreamedRequestHandler - { - public byte[] Handle(string path, Stream request, - OSHttpRequest httpRequest, OSHttpResponse httpResponse) - { - return Encoding.UTF8.GetBytes("OK"); - } - - public string ContentType - { - get { return "text/plain"; } - } - - public string HttpMethod - { - get { return "GET"; } - } - - public string Path - { - get { return "/simstatus/"; } - } - } - - #endregion - - /// - /// Performs any last-minute sanity checking and shuts down the region server - /// - public override void Shutdown() - { - if (proxyUrl.Length > 0) - { - Util.XmlRpcCommand(proxyUrl, "Stop"); - } - - m_log.Info("[SHUTDOWN]: Closing all threads"); - m_log.Info("[SHUTDOWN]: Killing listener thread"); - m_log.Info("[SHUTDOWN]: Killing clients"); - // TODO: implement this - m_log.Info("[SHUTDOWN]: Closing console and terminating"); - - m_sceneManager.Close(); - - WorldHasComeToAnEnd.Set(); - - base.Shutdown(); - } - - /// - /// Get the start time and up time of Region server - /// - /// The first out parameter describing when the Region server started - /// The second out parameter describing how long the Region server has run - public void GetRunTime(out string starttime, out string uptime) - { - starttime = m_startuptime.ToString(); - uptime = (DateTime.Now - m_startuptime).ToString(); - } - - /// - /// Get the number of the avatars in the Region server - /// - /// The first out parameter describing the number of all the avatars in the Region server - public void GetAvatarNumber(out int usernum) - { - usernum = m_sceneManager.GetCurrentSceneAvatars().Count; - } - - /// - /// Get the number of regions - /// - /// The first out parameter describing the number of regions - public void GetRegionNumber(out int regionnum) - { - regionnum = m_sceneManager.Scenes.Count; - } - } -} -- cgit v1.1