From 8e1d3386561f263646c10c875aa00af4b3c9f815 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sun, 1 Jun 2008 01:01:16 +0000
Subject: * Refactor: Split opensim background server into a separate class
---
OpenSim/Region/Application/OpenSimBase.cs | 702 ++++++++++++++++++++++++++++++
1 file changed, 702 insertions(+)
create mode 100644 OpenSim/Region/Application/OpenSimBase.cs
(limited to 'OpenSim/Region/Application/OpenSimBase.cs')
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
new file mode 100644
index 0000000..468881e
--- /dev/null
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -0,0 +1,702 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Net;
+using System.Reflection;
+using System.Text;
+using System.Threading;
+using libsecondlife;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Framework.Servers;
+using OpenSim.Framework.Statistics;
+using OpenSim.Region.ClientStack;
+using OpenSim.Region.Communications.Local;
+using OpenSim.Region.Communications.OGS1;
+using OpenSim.Region.Environment;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Region.Physics.Manager;
+
+namespace OpenSim
+{
+ ///
+ /// Common OpenSim region service code
+ ///
+ public class OpenSimBase : RegionApplicationBase
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ protected string proxyUrl;
+ protected int proxyOffset = 0;
+
+ ///
+ /// The file used to load and save prim backup xml if none has been specified
+ ///
+ protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
+
+ ///
+ /// The file use to load and save an opensim archive if none has been specified
+ ///
+ protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene.oar.tar";
+
+ public string m_physicsEngine;
+ public string m_meshEngineName;
+ public string m_scriptEngine;
+ public bool m_sandbox;
+ public bool user_accounts;
+ public bool m_gridLocalAsset;
+ public bool m_see_into_region_from_neighbor;
+
+ protected LocalLoginService m_loginService;
+
+ protected string m_storageDll;
+
+ protected List m_clientServers = new List();
+ protected List m_regionData = new List();
+
+ protected bool m_physicalPrim;
+
+ protected bool m_standaloneAuthenticate = false;
+ protected string m_standaloneWelcomeMessage = null;
+ protected string m_standaloneInventoryPlugin;
+ protected string m_standaloneAssetPlugin;
+ protected string m_standaloneUserPlugin;
+
+ private string m_standaloneInventorySource;
+ private string m_standaloneAssetSource;
+ private string m_standaloneUserSource;
+
+ protected string m_assetStorage = "local";
+
+ public ConsoleCommand CreateAccount = null;
+ protected bool m_dumpAssetsToFile;
+
+ protected List m_plugins = new List();
+
+ protected IConfigSource m_finalConfig = null;
+
+ protected IniConfigSource m_config;
+
+ public IniConfigSource ConfigSource
+ {
+ get { return m_config; }
+ set { m_config = value; }
+ }
+
+ public List ClientServers
+ {
+ get { return m_clientServers; }
+ }
+
+ public List RegionData
+ {
+ get { return m_regionData; }
+ }
+
+ public new BaseHttpServer HttpServer
+ {
+ get { return m_httpServer; }
+ }
+
+ public new uint HttpServerPort
+ {
+ get { return m_httpServerPort; }
+ }
+
+ protected ModuleLoader m_moduleLoader;
+
+ public ModuleLoader ModuleLoader
+ {
+ get { return m_moduleLoader; }
+ set { m_moduleLoader = value; }
+ }
+
+ public OpenSimBase(IConfigSource configSource)
+ : base()
+ {
+ IConfig startupConfig = configSource.Configs["Startup"];
+
+ // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) occasionally seems to corrupt its addin cache
+ // Hence, as a temporary solution we'll remove it before each startup
+ if (Directory.Exists("addin-db-000"))
+ Directory.Delete("addin-db-000", true);
+
+ if (Directory.Exists("addin-db-001"))
+ Directory.Delete("addin-db-001", true);
+
+ // This blocks the scanning warnings from outputing to the console.
+ TextWriter oldOutput = Console.Out;
+ Console.SetOut(new StreamWriter(Stream.Null));
+
+ AddinManager.Initialize(".");
+ AddinManager.Registry.Update(null);
+
+ // Returns the console.writelines back to the console's stream
+ Console.SetOut(oldOutput);
+
+ Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
+
+ m_config = new IniConfigSource();
+ //check for .INI file (either default or name passed in command line)
+ if (File.Exists(Application.iniFilePath))
+ {
+ m_config.Merge(new IniConfigSource(Application.iniFilePath));
+ m_config.Merge(configSource);
+ }
+ else
+ {
+ Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath);
+ if (File.Exists(Application.iniFilePath))
+ {
+ m_config.Merge(new IniConfigSource(Application.iniFilePath));
+ m_config.Merge(configSource);
+ }
+ else
+ {
+ // no default config files, so set default values, and save it
+ m_config.Merge(DefaultConfig());
+ m_config.Merge(configSource);
+ m_config.Save(Application.iniFilePath);
+ }
+ }
+
+ ReadConfigSettings();
+ }
+
+ public static IConfigSource DefaultConfig()
+ {
+ IConfigSource DefaultConfig = new IniConfigSource();
+ if (DefaultConfig.Configs["Startup"] == null)
+ DefaultConfig.AddConfig("Startup");
+ IConfig config = DefaultConfig.Configs["Startup"];
+ if (config != null)
+ {
+ config.Set("gridmode", false);
+ config.Set("physics", "basicphysics");
+ config.Set("physical_prim", true);
+ config.Set("see_into_this_sim_from_neighbor", true);
+ config.Set("serverside_object_permissions", false);
+ config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
+ config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
+ config.Set("storage_prim_inventories", true);
+ config.Set("startup_console_commands_file", String.Empty);
+ config.Set("shutdown_console_commands_file", String.Empty);
+ config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
+ config.Set("asset_database", "sqlite");
+ }
+
+ if (DefaultConfig.Configs["StandAlone"] == null)
+ DefaultConfig.AddConfig("StandAlone");
+
+ config = DefaultConfig.Configs["StandAlone"];
+ if (config != null)
+ {
+ config.Set("accounts_authenticate", false);
+ config.Set("welcome_message", "Welcome to OpenSimulator");
+ config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
+ config.Set("inventory_source", "");
+ config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
+ config.Set("user_source", "");
+ config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
+ config.Set("asset_source", "");
+ config.Set("dump_assets_to_file", false);
+ }
+
+ if (DefaultConfig.Configs["Network"] == null)
+ DefaultConfig.AddConfig("Network");
+ config = DefaultConfig.Configs["Network"];
+ if (config != null)
+ {
+ config.Set("default_location_x", 1000);
+ config.Set("default_location_y", 1000);
+ config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
+ config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
+ config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
+ config.Set("grid_send_key", "null");
+ config.Set("grid_recv_key", "null");
+ config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
+ config.Set("user_send_key", "null");
+ config.Set("user_recv_key", "null");
+ config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
+ config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
+ }
+
+ if (DefaultConfig.Configs["RemoteAdmin"] == null)
+ DefaultConfig.AddConfig("RemoteAdmin");
+ config = DefaultConfig.Configs["RemoteAdmin"];
+ if (config != null)
+ {
+ config.Set("enabled", "false");
+ }
+
+ if (DefaultConfig.Configs["Voice"] == null)
+ DefaultConfig.AddConfig("Voice");
+ config = DefaultConfig.Configs["Voice"];
+ if (config != null)
+ {
+ config.Set("enabled", "false");
+ }
+ return DefaultConfig;
+
+ }
+
+ protected virtual void ReadConfigSettings()
+ {
+ m_networkServersInfo = new NetworkServersInfo();
+
+ IConfig startupConfig = m_config.Configs["Startup"];
+
+ if (startupConfig != null)
+ {
+ m_sandbox = !startupConfig.GetBoolean("gridmode", false);
+ m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
+ m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher");
+
+ m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
+
+ m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
+
+ m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Data.SQLite.dll");
+ if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll")
+ {
+ m_storageDll = "OpenSim.Data.SQLite.dll";
+ Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
+ Thread.Sleep(3000);
+ }
+ m_storageConnectionString
+ = startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3");
+ m_storagePersistPrimInventories
+ = startupConfig.GetBoolean("storage_prim_inventories", true);
+
+ m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
+ m_assetStorage = startupConfig.GetString("asset_database", "local");
+ }
+
+ IConfig standaloneConfig = m_config.Configs["StandAlone"];
+ if (standaloneConfig != null)
+ {
+ m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false);
+ m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim");
+ m_standaloneInventoryPlugin =
+ standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll");
+ m_standaloneInventorySource =
+ standaloneConfig.GetString("inventory_source","");
+ m_standaloneUserPlugin =
+ standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
+ m_standaloneUserSource =
+ standaloneConfig.GetString("user_source","");
+ m_standaloneAssetPlugin =
+ standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll");
+ m_standaloneAssetSource =
+ standaloneConfig.GetString("asset_source","");
+
+ m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
+ }
+
+ m_networkServersInfo.loadFromConfiguration(m_config);
+ }
+
+ ///
+ /// Performs initialisation of the scene, such as loading configuration from disk.
+ ///
+ protected void InternalStartUp()
+ {
+ m_log.Info("[STARTUP]: Version " + m_version + "\n");
+
+ m_stats = StatsManager.StartCollectingSimExtraStats();
+
+ // Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp
+ // TerrainManager, StorageManager, HTTP Server
+ // This base will call abstract Initialize
+ base.StartUp();
+
+ // StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
+ if (m_sandbox)
+ {
+ LocalInventoryService inventoryService = new LocalInventoryService();
+ inventoryService.AddPlugin(m_standaloneInventoryPlugin, m_standaloneInventorySource);
+
+ LocalUserServices userService =
+ new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
+ m_networkServersInfo.DefaultHomeLocY, inventoryService);
+ userService.AddPlugin(m_standaloneUserPlugin, m_standaloneUserSource);
+
+ LocalBackEndServices backendService = new LocalBackEndServices();
+
+ CommunicationsLocal localComms =
+ new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService,
+ inventoryService, backendService, backendService, m_dumpAssetsToFile);
+ m_commsManager = localComms;
+
+ m_loginService =
+ new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo,
+ m_standaloneAuthenticate);
+ m_loginService.OnLoginToRegion += backendService.AddNewSession;
+
+ // set up XMLRPC handler for client's initial login request message
+ m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
+
+ // provides the web form login
+ m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
+
+ // Provides the LLSD login
+ m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod);
+
+ CreateAccount = localComms.doCreate;
+ }
+ else
+ {
+ // We are in grid mode
+ m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
+ m_httpServer.AddStreamHandler(new SimStatusHandler());
+ }
+
+ proxyUrl = ConfigSource.Configs["Network"].GetString("proxy_url", "");
+ proxyOffset = Int32.Parse(ConfigSource.Configs["Network"].GetString("proxy_offset", "0"));
+
+ // Create a ModuleLoader instance
+ m_moduleLoader = new ModuleLoader(m_config);
+
+ ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup");
+ foreach (TypeExtensionNode node in nodes)
+ {
+ m_log.InfoFormat("[PLUGINS]: Loading OpenSim application plugin {0}", node.Path);
+ IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
+ plugin.Initialise(this);
+ m_plugins.Add(plugin);
+ }
+ }
+
+ protected override void Initialize()
+ {
+ //
+ // Called from base.StartUp()
+ //
+
+ m_httpServerPort = m_networkServersInfo.HttpListenerPort;
+
+ IAssetServer assetServer;
+ if (m_assetStorage == "grid")
+ {
+ assetServer = new GridAssetClient(m_networkServersInfo.AssetURL);
+ }
+ else
+ {
+ SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin, m_standaloneAssetSource);
+ sqlAssetServer.LoadDefaultAssets();
+ assetServer = sqlAssetServer;
+ }
+
+ m_assetCache = new AssetCache(assetServer);
+
+ m_sceneManager.OnRestartSim += handleRestartRegion;
+ }
+
+ public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
+ {
+ return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY);
+ }
+
+ ///
+ /// Execute the region creation process. This includes setting up scene infrastructure.
+ ///
+ ///
+ ///
+ ///
+ public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
+ {
+ return CreateRegion(regionInfo, portadd_flag, false);
+ }
+
+ ///
+ /// Execute the region creation process. This includes setting up scene infrastructure.
+ ///
+ ///
+ ///
+ ///
+ public IClientNetworkServer CreateRegion(RegionInfo regionInfo)
+ {
+ return CreateRegion(regionInfo, false, true);
+ }
+
+ ///
+ /// Execute the region creation process. This includes setting up scene infrastructure.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
+ {
+ int port = regionInfo.InternalEndPoint.Port;
+
+ // set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims)
+ regionInfo.originRegionID = regionInfo.RegionID;
+
+ // set initial ServerURI
+ regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName
+ + ":" + regionInfo.InternalEndPoint.Port.ToString();
+
+ regionInfo.HttpPort = m_httpServerPort;
+
+ if ((proxyUrl.Length > 0) && (portadd_flag))
+ {
+ // set proxy url to RegionInfo
+ regionInfo.proxyUrl = proxyUrl;
+ Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
+ }
+
+ IClientNetworkServer clientServer;
+ Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer);
+
+ m_log.Info("[MODULES]: Loading Region's modules");
+
+ List modules = m_moduleLoader.PickupModules(scene, ".");
+ // This needs to be ahead of the script engine load, so the
+ // script module can pick up events exposed by a module
+ m_moduleLoader.InitialiseSharedModules(scene);
+
+ //m_moduleLoader.PickupModules(scene, "ScriptEngines");
+ //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
+
+ if (string.IsNullOrEmpty(m_scriptEngine))
+ {
+ m_log.Info("[MODULES]: No script engien module specified");
+ }
+ else
+ {
+ m_log.Info("[MODULES]: Loading scripting engine modules");
+ foreach (string module in m_scriptEngine.Split(','))
+ {
+ string mod = module.Trim(" \t".ToCharArray()); // Clean up name
+ m_log.Info("[MODULES]: Loading scripting engine: " + mod);
+ try
+ {
+ m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene);
+ }
+ catch (Exception ex)
+ {
+ m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString());
+ }
+ }
+ }
+
+ scene.SetModuleInterfaces();
+
+ //moved these here as the terrain texture has to be created after the modules are initialized
+ // and has to happen before the region is registered with the grid.
+ scene.CreateTerrainTexture(true);
+
+ try
+ {
+ scene.RegisterRegionWithGrid();
+ }
+ catch (Exception e)
+ {
+ m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e);
+
+ // Carrying on now causes a lot of confusion down the line - we need to get the user's attention
+ System.Environment.Exit(1);
+ }
+
+ // We need to do this after we've initialized the scripting engines.
+ scene.StartScripts();
+
+ scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
+ scene.EventManager.TriggerParcelPrimCountUpdate();
+
+ m_sceneManager.Add(scene);
+
+ m_clientServers.Add(clientServer);
+ m_regionData.Add(regionInfo);
+ clientServer.Start();
+
+ if (do_post_init)
+ {
+ foreach (IRegionModule module in modules)
+ {
+ module.PostInitialise();
+ }
+ }
+
+ return clientServer;
+ }
+
+ protected override StorageManager CreateStorageManager(string connectionstring)
+ {
+ return new StorageManager(m_storageDll, connectionstring, m_storagePersistPrimInventories);
+ }
+
+ protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
+ AgentCircuitManager circuitManager)
+ {
+ SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
+ return
+ new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
+ storageManager, m_httpServer,
+ m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor, m_config,
+ m_version);
+
+ }
+
+ public void handleRestartRegion(RegionInfo whichRegion)
+ {
+ m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
+
+ // Shutting down the client server
+ bool foundClientServer = false;
+ int clientServerElement = 0;
+
+ for (int i = 0; i < m_clientServers.Count; i++)
+ {
+ if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
+ {
+ clientServerElement = i;
+ foundClientServer = true;
+ break;
+ }
+ }
+ if (foundClientServer)
+ {
+ m_clientServers[clientServerElement].Server.Close();
+ m_clientServers.RemoveAt(clientServerElement);
+ }
+
+ //Removing the region from the sim's database of regions..
+ int RegionHandleElement = -1;
+ for (int i = 0; i < m_regionData.Count; i++)
+ {
+ if (whichRegion.RegionHandle == m_regionData[i].RegionHandle)
+ {
+ RegionHandleElement = i;
+ }
+ }
+ if (RegionHandleElement >= 0)
+ {
+ m_regionData.RemoveAt(RegionHandleElement);
+ }
+
+ CreateRegion(whichRegion, true);
+ }
+
+ # region Setup methods
+
+ protected override PhysicsScene GetPhysicsScene()
+ {
+ return GetPhysicsScene(m_physicsEngine, m_meshEngineName, m_config);
+ }
+
+ ///
+ /// Handler to supply the current status of this sim
+ ///
+ /// Currently this is always OK if the simulator is still listening for connections on its HTTP service
+ ///
+ protected class SimStatusHandler : IStreamedRequestHandler
+ {
+ public byte[] Handle(string path, Stream request,
+ OSHttpRequest httpRequest, OSHttpResponse httpResponse)
+ {
+ return Encoding.UTF8.GetBytes("OK");
+ }
+
+ public string ContentType
+ {
+ get { return "text/plain"; }
+ }
+
+ public string HttpMethod
+ {
+ get { return "GET"; }
+ }
+
+ public string Path
+ {
+ get { return "/simstatus/"; }
+ }
+ }
+
+ #endregion
+
+ ///
+ /// Performs any last-minute sanity checking and shuts down the region server
+ ///
+ public override void Shutdown()
+ {
+ if (proxyUrl.Length > 0)
+ {
+ Util.XmlRpcCommand(proxyUrl, "Stop");
+ }
+
+ m_log.Info("[SHUTDOWN]: Closing all threads");
+ m_log.Info("[SHUTDOWN]: Killing listener thread");
+ m_log.Info("[SHUTDOWN]: Killing clients");
+ // TODO: implement this
+ m_log.Info("[SHUTDOWN]: Closing console and terminating");
+
+ m_sceneManager.Close();
+
+ base.Shutdown();
+ }
+
+ ///
+ /// Get the start time and up time of Region server
+ ///
+ /// The first out parameter describing when the Region server started
+ /// The second out parameter describing how long the Region server has run
+ public void GetRunTime(out string starttime, out string uptime)
+ {
+ starttime = m_startuptime.ToString();
+ uptime = (DateTime.Now - m_startuptime).ToString();
+ }
+
+ ///
+ /// Get the number of the avatars in the Region server
+ ///
+ /// The first out parameter describing the number of all the avatars in the Region server
+ public void GetAvatarNumber(out int usernum)
+ {
+ usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
+ }
+
+ ///
+ /// Get the number of regions
+ ///
+ /// The first out parameter describing the number of regions
+ public void GetRegionNumber(out int regionnum)
+ {
+ regionnum = m_sceneManager.Scenes.Count;
+ }
+ }
+}
+
--
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