From 81d5a4b6d8d8548dde98cbf827d171bb1ebf96ba Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sun, 10 Jan 2010 03:03:18 +0000
Subject: Remove "login disable", "login enable" and "login status" commands.
---
OpenSim/Region/Application/OpenSimBase.cs | 31 -------------------------------
1 file changed, 31 deletions(-)
(limited to 'OpenSim/Region/Application/OpenSimBase.cs')
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 391856b..cf2ab65 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -203,12 +203,6 @@ namespace OpenSim
plugin.PostInitialise();
}
- // Only enable logins to the regions once we have completely finished starting up (apart from scripts)
- if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
- {
- SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
- }
-
AddPluginCommands();
}
@@ -279,31 +273,6 @@ namespace OpenSim
}
///
- /// Initialises the asset cache. This supports legacy configuration values
- /// to ensure consistent operation, but values outside of that namespace
- /// are handled by the more generic resolution mechanism provided by
- /// the ResolveAssetServer virtual method. If extended resolution fails,
- /// then the normal default action is taken.
- /// Creation of the AssetCache is handled by ResolveAssetCache. This
- /// function accepts a reference to the instantiated AssetServer and
- /// returns an IAssetCache implementation, if possible. This is a virtual
- /// method.
- ///
- public void ProcessLogin(bool LoginEnabled)
- {
- if (LoginEnabled)
- {
- m_log.Info("[LOGIN]: Login is now enabled.");
- SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
- }
- else
- {
- m_log.Info("[LOGIN]: Login is now disabled.");
- SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
- }
- }
-
- ///
/// Execute the region creation process. This includes setting up scene infrastructure.
///
///
--
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