From e6dea73d1f7bdc954b250b8cb03370264e11f635 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 16 Jul 2007 18:37:31 +0000 Subject: * Removed some superfluous assigns * Moved physics plugin scene creation into local scope --- OpenSim/Region/Application/Application.cs | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/Application/Application.cs') diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs index 666be33..a47ba48 100644 --- a/OpenSim/Region/Application/Application.cs +++ b/OpenSim/Region/Application/Application.cs @@ -57,11 +57,7 @@ namespace OpenSim sandBoxMode = true; startLoginServer = true; } - /* - if (args[i] == "-loginserver") - { - startLoginServer = true; - }*/ + if (args[i] == "-accounts") { userAccounts = true; @@ -69,17 +65,14 @@ namespace OpenSim if (args[i] == "-realphysx") { physicsEngine = "RealPhysX"; - allowFlying = true; } if (args[i] == "-bulletX") { physicsEngine = "BulletXEngine"; - allowFlying = true; } if (args[i] == "-ode") { physicsEngine = "OpenDynamicsEngine"; - allowFlying = true; } if (args[i] == "-localasset") { @@ -108,11 +101,9 @@ namespace OpenSim } OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile); - // OpenSimRoot.Instance.Application = sim; - sim.m_sandbox = sandBoxMode; + sim.user_accounts = userAccounts; sim.gridLocalAsset = gridLocalAsset; - ScenePresence.PhysicsEngineFlying = allowFlying; sim.StartUp(); -- cgit v1.1