From c746a2f9f4f0b1e7eea564effdae63472f79ab22 Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 27 May 2007 18:52:42 +0000 Subject: Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. --- OpenSim/OpenSim.World/scripting/IScriptHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/OpenSim.World/scripting') diff --git a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs index 15efc49..efd67b1 100644 --- a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs +++ b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs @@ -87,7 +87,7 @@ namespace OpenSim.RegionServer.world.scripting { Primitive prim = m_entity as Primitive; // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. - prim.UpdatePosition( value ); + // prim.UpdatePosition( value ); } } } -- cgit v1.1