From 2239ecba188b0435d9a6d58b1c66f2b6eb591116 Mon Sep 17 00:00:00 2001 From: mingchen Date: Fri, 8 Jun 2007 19:10:55 +0000 Subject: *Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData classes *Incorporated EstateSettings into the RegionInfo class *Next step is to load from db, save to db the parcel and estate settings --- OpenSim/OpenSim.World/Estate/EstateManager.cs | 296 ++++++++++++++++++++++++++ 1 file changed, 296 insertions(+) create mode 100644 OpenSim/OpenSim.World/Estate/EstateManager.cs (limited to 'OpenSim/OpenSim.World/Estate/EstateManager.cs') diff --git a/OpenSim/OpenSim.World/Estate/EstateManager.cs b/OpenSim/OpenSim.World/Estate/EstateManager.cs new file mode 100644 index 0000000..37abc6d --- /dev/null +++ b/OpenSim/OpenSim.World/Estate/EstateManager.cs @@ -0,0 +1,296 @@ +using System; +using System.Collections.Generic; +using System.Text; + +using OpenSim.Framework.Types; +using OpenSim.Framework.Interfaces; +using OpenSim.world; +using OpenSim; + +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim.world.Estate +{ + + /// + /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings + /// + public class EstateManager + { + private World m_world; + + public EstateManager(World world) + { + m_world = world; //Estate settings found at world.m_regInfo.estateSettings + } + + private bool convertParamStringToBool(byte[] field) + { + string s = Helpers.FieldToUTF8String(field); + if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true") + { + return true; + } + return false; + } + + public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client) + { + if (remote_client.AgentId == m_world.m_regInfo.MasterAvatarAssignedUUID) + { + switch (Helpers.FieldToUTF8String(packet.MethodData.Method)) + { + case "getinfo": + Console.WriteLine("GETINFO Requested"); + this.sendRegionInfoPacketToAll(); + + break; + case "setregioninfo": + if (packet.ParamList.Length != 9) + { + OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length"); + } + else + { + m_world.m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None; + + if (convertParamStringToBool(packet.ParamList[0].Parameter)) + { + m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform; + } + + if (convertParamStringToBool(packet.ParamList[1].Parameter)) + { + m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly; + } + + if (convertParamStringToBool(packet.ParamList[2].Parameter)) + { + m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage; + } + + if (convertParamStringToBool(packet.ParamList[3].Parameter) == false) + { + m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell; + } + + + int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); + m_world.m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents; + + float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); + m_world.m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor; + + int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); + m_world.m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel; + + + if (convertParamStringToBool(packet.ParamList[7].Parameter)) + { + m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject; + } + + if (convertParamStringToBool(packet.ParamList[8].Parameter)) + { + m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges; + } + + sendRegionInfoPacketToAll(); + + } + break; + case "texturebase": + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + string s = Helpers.FieldToUTF8String(block.Parameter); + string[] splitField = s.Split(' '); + if (splitField.Length == 2) + { + LLUUID tempUUID = new LLUUID(splitField[1]); + switch (Convert.ToInt16(splitField[0])) + { + case 0: + m_world.m_regInfo.estateSettings.terrainBase0 = tempUUID; + break; + case 1: + m_world.m_regInfo.estateSettings.terrainBase1 = tempUUID; + break; + case 2: + m_world.m_regInfo.estateSettings.terrainBase2 = tempUUID; + break; + case 3: + m_world.m_regInfo.estateSettings.terrainBase3 = tempUUID; + break; + } + } + } + break; + case "texturedetail": + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + + string s = Helpers.FieldToUTF8String(block.Parameter); + string[] splitField = s.Split(' '); + if (splitField.Length == 2) + { + LLUUID tempUUID = new LLUUID(splitField[1]); + switch (Convert.ToInt16(splitField[0])) + { + case 0: + m_world.m_regInfo.estateSettings.terrainDetail0 = tempUUID; + break; + case 1: + m_world.m_regInfo.estateSettings.terrainDetail1 = tempUUID; + break; + case 2: + m_world.m_regInfo.estateSettings.terrainDetail2 = tempUUID; + break; + case 3: + m_world.m_regInfo.estateSettings.terrainDetail3 = tempUUID; + break; + } + } + } + break; + case "textureheights": + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + + string s = Helpers.FieldToUTF8String(block.Parameter); + string[] splitField = s.Split(' '); + if (splitField.Length == 3) + { + + float tempHeightLow = (float)Convert.ToDecimal(splitField[1]); + float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]); + + switch (Convert.ToInt16(splitField[0])) + { + case 0: + m_world.m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow; + m_world.m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh; + break; + case 1: + m_world.m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow; + m_world.m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh; + break; + case 2: + m_world.m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow; + m_world.m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh; + break; + case 3: + m_world.m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow; + m_world.m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh; + break; + } + } + } + break; + case "texturecommit": + sendRegionHandshakeToAll(); + break; + case "setregionterrain": + if (packet.ParamList.Length != 9) + { + OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length"); + } + else + { + m_world.m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter)); + m_world.m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter)); + m_world.m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)); + m_world.m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter); + m_world.m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); + + sendRegionInfoPacketToAll(); + } + break; + default: + OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); + break; + } + } + } + + public void sendRegionInfoPacketToAll() + { + foreach (OpenSim.world.Avatar av in m_world.Avatars.Values) + { + this.sendRegionInfoPacket(av.ControllingClient); + } + } + + public void sendRegionHandshakeToAll() + { + foreach (OpenSim.world.Avatar av in m_world.Avatars.Values) + { + this.sendRegionHandshake(av.ControllingClient); + } + } + + public void sendRegionInfoPacket(IClientAPI remote_client) + { + + AgentCircuitData circuitData = remote_client.RequestClientInfo(); + + RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); + regionInfoPacket.AgentData.AgentID = circuitData.AgentID; + regionInfoPacket.AgentData.SessionID = circuitData.SessionID; + regionInfoPacket.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor; + regionInfoPacket.RegionInfo.EstateID = m_world.m_regInfo.estateSettings.estateID; + regionInfoPacket.RegionInfo.MaxAgents = m_world.m_regInfo.estateSettings.maxAgents; + regionInfoPacket.RegionInfo.ObjectBonusFactor = m_world.m_regInfo.estateSettings.objectBonusFactor; + regionInfoPacket.RegionInfo.ParentEstateID = m_world.m_regInfo.estateSettings.parentEstateID; + regionInfoPacket.RegionInfo.PricePerMeter = m_world.m_regInfo.estateSettings.pricePerMeter; + regionInfoPacket.RegionInfo.RedirectGridX = m_world.m_regInfo.estateSettings.redirectGridX; + regionInfoPacket.RegionInfo.RedirectGridY = m_world.m_regInfo.estateSettings.redirectGridY; + regionInfoPacket.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags; + regionInfoPacket.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess; + regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_world.m_regInfo.RegionName); + regionInfoPacket.RegionInfo.SunHour = m_world.m_regInfo.estateSettings.sunHour; + regionInfoPacket.RegionInfo.TerrainLowerLimit = m_world.m_regInfo.estateSettings.terrainLowerLimit; + regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_world.m_regInfo.estateSettings.terrainRaiseLimit; + regionInfoPacket.RegionInfo.UseEstateSun = !m_world.m_regInfo.estateSettings.useFixedSun; + regionInfoPacket.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight; + + remote_client.OutPacket(regionInfoPacket); + } + + public void sendRegionHandshake(IClientAPI remote_client) + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + RegionHandshakePacket handshake = new RegionHandshakePacket(); + + handshake.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor; + handshake.RegionInfo.IsEstateManager = false; + handshake.RegionInfo.TerrainHeightRange00 = m_world.m_regInfo.estateSettings.terrainHeightRange0; + handshake.RegionInfo.TerrainHeightRange01 = m_world.m_regInfo.estateSettings.terrainHeightRange1; + handshake.RegionInfo.TerrainHeightRange10 = m_world.m_regInfo.estateSettings.terrainHeightRange2; + handshake.RegionInfo.TerrainHeightRange11 = m_world.m_regInfo.estateSettings.terrainHeightRange3; + handshake.RegionInfo.TerrainStartHeight00 = m_world.m_regInfo.estateSettings.terrainStartHeight0; + handshake.RegionInfo.TerrainStartHeight01 = m_world.m_regInfo.estateSettings.terrainStartHeight1; + handshake.RegionInfo.TerrainStartHeight10 = m_world.m_regInfo.estateSettings.terrainStartHeight2; + handshake.RegionInfo.TerrainStartHeight11 = m_world.m_regInfo.estateSettings.terrainStartHeight3; + handshake.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess; + handshake.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight; + + + handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags; + + handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0"); + handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID; + handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0; + handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1; + handshake.RegionInfo.TerrainBase2 = m_world.m_regInfo.estateSettings.terrainBase2; + handshake.RegionInfo.TerrainBase3 = m_world.m_regInfo.estateSettings.terrainBase3; + handshake.RegionInfo.TerrainDetail0 = m_world.m_regInfo.estateSettings.terrainDetail0; + handshake.RegionInfo.TerrainDetail1 = m_world.m_regInfo.estateSettings.terrainDetail1; + handshake.RegionInfo.TerrainDetail2 = m_world.m_regInfo.estateSettings.terrainDetail2; + handshake.RegionInfo.TerrainDetail3 = m_world.m_regInfo.estateSettings.terrainDetail3; + handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? + + remote_client.OutPacket(handshake); + } + } +} -- cgit v1.1