From 0c1a6c85cc678effc882dd5897d3357416807ba9 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 28 Jun 2007 08:09:05 +0000 Subject: * Brand spankin' new scripting engine. * Use "script load somefile.cs" for C# scripting. Will commit additional languages shortly. Scripts should implement the IScript interfaces to work correctly. * Someone port this over to NameSpaceChanges (built in Sugilite since sugilite is working) --- OpenSim/OpenSim.Scripting/ScriptAccess.cs | 31 ------------------------------- 1 file changed, 31 deletions(-) delete mode 100644 OpenSim/OpenSim.Scripting/ScriptAccess.cs (limited to 'OpenSim/OpenSim.Scripting/ScriptAccess.cs') diff --git a/OpenSim/OpenSim.Scripting/ScriptAccess.cs b/OpenSim/OpenSim.Scripting/ScriptAccess.cs deleted file mode 100644 index a9fede5..0000000 --- a/OpenSim/OpenSim.Scripting/ScriptAccess.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -using OpenSim.Region.Scenes; -using OpenSim.Framework.Console; - -namespace OpenSim.Scripting -{ - /// - /// Class which provides access to the world - /// - public class ScriptInfo - { - // Reference to world.eventsManager provided for convenience - public EventManager events; - - // The main world - public Scene world; - - // The console - public LogBase logger; - - public ScriptInfo(Scene scene) - { - world = scene; - events = world.eventManager; - logger = OpenSim.Framework.Console.MainLog.Instance; - } - } -} -- cgit v1.1