From 0c1a6c85cc678effc882dd5897d3357416807ba9 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 28 Jun 2007 08:09:05 +0000 Subject: * Brand spankin' new scripting engine. * Use "script load somefile.cs" for C# scripting. Will commit additional languages shortly. Scripts should implement the IScript interfaces to work correctly. * Someone port this over to NameSpaceChanges (built in Sugilite since sugilite is working) --- OpenSim/OpenSim.Scripting/Script.cs | 32 -------------------------------- 1 file changed, 32 deletions(-) delete mode 100644 OpenSim/OpenSim.Scripting/Script.cs (limited to 'OpenSim/OpenSim.Scripting/Script.cs') diff --git a/OpenSim/OpenSim.Scripting/Script.cs b/OpenSim/OpenSim.Scripting/Script.cs deleted file mode 100644 index 0f4af00..0000000 --- a/OpenSim/OpenSim.Scripting/Script.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -using OpenSim.Framework.Console; -using OpenSim.Framework; -using OpenSim.Region; -using OpenSim.Region.Scenes; - -namespace OpenSim.Scripting -{ - public interface IScript - { - void Initialise(ScriptInfo scriptInfo); - } - - public class TestScript : IScript - { - ScriptInfo script; - - public void Initialise(ScriptInfo scriptInfo) - { - script = scriptInfo; - script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame); - } - - void events_OnFrame() - { - script.logger.Verbose("Hello World!"); - } - } -} -- cgit v1.1