From 4383a148877bef2f67b4d14977dc49e29af09eb7 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 27 May 2007 06:50:23 +0000 Subject: * Region Terrain textures are now loaded from the RegionInfo class rather than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase. --- OpenSim/OpenSim.RegionServer/world/WorldBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/OpenSim.RegionServer/world/WorldBase.cs') diff --git a/OpenSim/OpenSim.RegionServer/world/WorldBase.cs b/OpenSim/OpenSim.RegionServer/world/WorldBase.cs index ea71411..f8fb49d 100644 --- a/OpenSim/OpenSim.RegionServer/world/WorldBase.cs +++ b/OpenSim/OpenSim.RegionServer/world/WorldBase.cs @@ -25,7 +25,7 @@ namespace OpenSim.world protected string m_regionName; protected InventoryCache _inventoryCache; protected AssetCache _assetCache; - protected RegionInfo m_regInfo; + public RegionInfo m_regInfo; public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine -- cgit v1.1