From 458c6b6f1687a63c7b443a8e76ee31da75c99247 Mon Sep 17 00:00:00 2001 From: mingchen Date: Thu, 7 Jun 2007 16:29:10 +0000 Subject: *Added EstateSettings.cs and moved many relevant variables from RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase *Added a few missed copyright headers *Fixed a filename typo --- OpenSim/OpenSim.RegionServer/RegionInfoBase.cs | 33 +++----------------------- 1 file changed, 3 insertions(+), 30 deletions(-) (limited to 'OpenSim/OpenSim.RegionServer/RegionInfoBase.cs') diff --git a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs index 8622857..a18c05f 100644 --- a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs +++ b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs @@ -33,6 +33,7 @@ using System.Web; using System.IO; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Utilities; +using OpenSim.Framework.Types; using libsecondlife; namespace OpenSim.RegionServer @@ -44,41 +45,13 @@ namespace OpenSim.RegionServer public uint RegionLocX; public uint RegionLocY; public ulong RegionHandle; - public ushort RegionWaterHeight = 20; - public bool RegionTerraform = true; - public LLUUID RegionOwner = new LLUUID(); + public int IPListenPort; public string IPListenAddr; - // Region Information - // Low resolution 'base' textures. No longer used. - public LLUUID TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default - public LLUUID TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default - public LLUUID TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default - public LLUUID TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default - // Higher resolution terrain textures - public LLUUID TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); - public LLUUID TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); - public LLUUID TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); - public LLUUID TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); - // First quad - each point is bilinearly interpolated at each meter of terrain - public float TerrainStartHeight00 = 10.0f; // NW Corner ( I think ) - public float TerrainStartHeight01 = 10.0f; // NE Corner ( I think ) - public float TerrainStartHeight10 = 10.0f; // SW Corner ( I think ) - public float TerrainStartHeight11 = 10.0f; // SE Corner ( I think ) - // Second quad - also bilinearly interpolated. - // Terrain texturing is done that: - // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] - public float TerrainHeightRange00 = 60.0f; - public float TerrainHeightRange01 = 60.0f; - public float TerrainHeightRange10 = 60.0f; - public float TerrainHeightRange11 = 60.0f; - - // Terrain Default (Must be in F32 Format!) - public string TerrainFile = "default.r32"; - public double TerrainMultiplier = 60.0; + public EstateSettings estateSettings; public RegionInfoBase() { -- cgit v1.1