From ef494fdf9c24387c2d98ffde5400f93fa276aa9e Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 17 Jun 2007 18:04:35 +0000 Subject: Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. --- OpenSim/OpenSim.RegionServer/ClientView.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/OpenSim.RegionServer/ClientView.cs') diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs index 74dbc1a..c5f0a1d 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.cs @@ -75,7 +75,6 @@ namespace OpenSim protected IWorld m_world; private Dictionary m_clientThreads; private AssetCache m_assetCache; - //private IGridServer m_gridServer; private InventoryCache m_inventoryCache; private int cachedtextureserial = 0; private RegionInfo m_regionData; @@ -95,7 +94,6 @@ namespace OpenSim cirpack = initialcirpack; userEP = remoteEP; - //this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code); this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); PacketQueue = new BlockingQueue(); -- cgit v1.1